Dark and Light is a vast sandbox survival RPG set in a world dominated by powerful elemental forces. Find your way in a meticulously crafted world, featuring breathtaking landscapes, a wide variety of mythical creatures, and limitless possibility to craft, build, and unlock dozens of powerful weapons, spells, and skills.
Recent Reviews:
Mixed (154) - 50% of the 154 user reviews in the last 30 days are positive.
All Reviews:
Mixed (7,404) - 53% of the 7,404 user reviews for this game are positive.
Release Date:
Jul 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. Dark and Light’s Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately one year.”

How is the full version planned to differ from the Early Access version?

“In terms of core gameplay, Dark and Light’s Early Access version is not far off from our eventual goal. Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible.

In subsequent updates, we will focus on gradually introducing the following features and improvements:

-Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife

-Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more

-Additional servers globally and higher player caps per server

-Additional support for private server hosting

-Cross-server PvP activities

-Improvements to the in-game chat system, including support for voice chat

-Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more”

What is the current state of the Early Access version?

“Dark and Light is a true Early Access game. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be.”

Will the game be priced differently during and after Early Access?

“The price of the Early Access version will be relatively lower than that of the full launch version.”

How are you planning on involving the Community in your development process?

“We’ve already laid the foundation for Dark and Light, so from this point, we want the development process to be a collaborative effort between Snail and the community. We’ve already begun building a relationship with our community on Facebook, Reddit, Twitter, and Discord, and we plan on joining and supporting conversations on fansites and our official forums to stay up-to-date on player sentiment and feedback. We also plan on opening a Support system specifically for fans to directly communicate their feedback to us. We are very open to the opinions and concerns of the community, and we want to work together to make Dark and Light the best game it can be for the entire community.”
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Recent updates View all (192)

November 14

UPCOMING UPDATE: Patch notes for Nov. 15th

Greeting Adventurers,

We will be pushing an update at 12:00 am PST on November 15th.

Please keep an eye out for the in-game message for when the servers will be closed for update and keep an eye out for your items and tame!

You can check out all of the changes in the full patch notes below:

Important Changes

Elemental Tower
  • Elemental Tower will shoot Magic Ammo in a quicker and more accurate fashion
  • Added a new facility structure - Magic Ammo Hub, which can be unlocked in Thaumaturgy Knowledge, and automatically refuels Elemental Tower with Magic Ammo within a certain range from Magic Ammo Hub

Satyr Incarnation RMB attack
  • The base damage of its RMB attack, Lightning Spear will be determined by the weapon that the players are currently equipping with
  • Character’s damage multiplier will have an additional 50% damage increase in Lightning Spear
  • Tier II Satyr Incarnation will throw 2 Lightning Spear, with one RMB click, and Tier III Satyr Incarnation will throw 3

Removed Gabboween changes, and restore them to regular content

Implemented German Localization - Please take note that we are still working on making sure the German localization is accurate, and we ask the community to assist us in proofreading it in


Fixed an issue where allied houses can activate multiple House Seal at the same location to keep the base from being raided


  • Increased the feeding radius for Wooden Feeding Trough and Stone Feeding Trough so tames are lessly like to die of hunger
  • Treant’s plant-growth promotion is back and can be activated the in a tamed Treant’s action wheel
  • Reduce the crafting cost for manor framework structures and framework structures


  • Fixed some terrains that are getting players stuck
  • Fixed some terrains and assets that players can glitch through
  • Fixed some floating vegetation assets
  • Fixed some vegetation assets not being displayed correctly
  • Fixed some Darkstone deposit that’s not being displayed correctly
  • Fixed some servers that are constantly raining

  • Fixed an issue where Behemoth is getting spawned repeatedly more than once in the desert
  • Fixed an issue where Elite Owl stays immobilized after it is hit by Hook Arrow
  • Fixed an issue where Kormut Bloatgullet is attacking other creature corpse and not being aggroed when attacked by others
  • Fixed an issue where the server restart will respawn altar-summoned elites, bosses, and Mythicals which were killed before server restart
  • Fixed an issue where vfx such as burning vfx and poison vfx will be visually enlarged when they hit larger creatures, such as elites and bosses
  • Fixed an issue where United Army guards will attack tames
  • Fixed an issue where outpost Kebo will not despawn after the timer is up
  • Fixed an issue where creatures are getting spawned inside enclosed houses or on top of houses
  • Fixed an issue where Uillip doesn’t have the correct slot amount in its inventory

Character and Incarnation
  • Fixed an issue where using shape shifting runes after player picked up a tame owl will have the owl attached to the shapeshifted character
  • Fixed the Gorgon and Satyr-incarnated character sliding issue when changing equipments, drinking and eating
  • Fixed an issue where character’s hand glitched through Gladiator Hide Shield
  • Fixed an issue where character cannot move themselves until after the player stops dancing around the Bonfire
  • Fixed an issue where Tier II Satyr-incarnated character cannot use Rune of Warmth, Rune of Light and other runes
  • Fixed an issue where Satyr Stone Spear is not being displayed correctly when equipped in the hand of Satyr-incarnated character
  • Fixed an issue where Satyr-incarnated character doesn’t play audio when eating, drinking and using spell
  • Fixed an issue where 0/5 is being displayed in the left top corner in the hotbar slot for Spear of Hel
  • Fixed an issue where killing Chimera doesn’t complete the quest
  • Fixed an issue where male character animation is incorrect when equipping Iron Hammer

Items and Facility
  • Fixed an issue where “transfer all” will also transfer items in the hotbar
  • Fixed an issue where revived Ice Imp cannot get out of the Summoning Pool
  • Fixed an issue where Storm Essence has an incorrect icon
  • Fixed an issue where the mouse cursor cannot be moved after Balefire Sabaton exhausted the Fire Essence needed for the sprinting
  • Fixed an issue where stamina is not being used when the character is shape-shifted into Bear and Wolf
  • Fixed an issue where Sky Fortress is getting stuck when flying close to the ground
  • Fixed an issue where Sky Fortress is not correctly displayed in its inventory

  • Fixed some localization


The following players have been banned from EU-PVPVE-1

eden.knight (NiceTry) 76561198866901799

OHjemzigBuZpeDe ( Isaac waldfogel ) 76561198141987428

IceStorm (Icestorm) 76561198075400910

Kentary89 angel 76561198127394976

ANXNMNK ( Lexa ) 76561198287368100

Sinfromhell (sinfromhell) 76561198052789955

Rianarey (flame) 76561198144907269

rianarey (inoelka) 76561198327333631

sofia_valentino (sofiq) 76561198167193519

kimbli (jiskeri) 76561198039107277

Thank you so much for taking the time to read the patch notes, All feedback is welcome! Please know we are working to the best of our ability to get this resolved and hope that you are enjoying the new DLC, Shard of faith!
50 comments Read more

November 9

Gabboween Screenshot Event Winners!


We hope you’ve all enjoyed another great Gobboween event and we enjoyed seeing all the festive screenshots! Lets celebrate by announcing the winners!

We asked and you voted:

Community chosen winner:

Congratulations Mosfett as the first place overall winner!

It was hard for us to choose our top three as we think that everyone did a great job!

Winners picked by the community team:

Congrats to PrinceTito for 1st place runner up!

2nd place goes to: Kyra

And 3rd place to Theodradek7!

Let's give it up for our 4 winners! Thank you all again for participating and we can’t wait for the next event! Until then, happy hunting Adventurers!
9 comments Read more
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About This Game

The shattered remains of the mother planet Gaia float in stark contrast against the sky on nearby satellite planet, Archos, serving as inescapable evidence of the dark forces surrounding the world. As a lone explorer in the wilderness, you must learn to understand the terrain, natural resources, as well as how to domesticate the local creatures and build a home. You will need to harness and control the magical energy that courses through the planet, or you risk being consumed by the looming darkness that permeates throughout the planet.

Every aspect of Dark and Light has been re-imagined, re-worked, and upgraded from the 2004 original. Gaia’s very existence is dictated by primal elemental forces, including wind, earth, water, fire, light, and darkness. These elements course through the world, sometimes clashing and causing earth-shattering changes. Gaia houses a number of various biomes, including lush forests, soaring peaks of ice-capped mountains, a towering volcano clouded with sulfur and ash, as well as breezy floating islands, ominous dark forests, wide swamps, and deep caverns. Extreme weather conditions will put you to the test; you'll need to procure food and water, as well as the proper tools required to roam this expansive land and brave the unforgiving elements.

Ages ago, Gaia was attacked by dark forces and collapsed, plunging the world into darkness. Many sought exodus to Archos, one of Gaia’s satellite planets - unwittingly (or for some, perhaps intentionally) bringing the dark forces along with them. As a result, Archos’s atmosphere has been adversely affected, causing some strange occurrences on the planet during the night. During the day, Archos’s landscape is peaceful, but once the sun sets, the planet immediately plunges into chaos. Occasionally, the remnants of Gaia will block out the sun, causing an eclipse on Archos, resulting in a violent, bloodthirsty frenzy among the planet's native creatures. Eclipses also provide an opportunity to obtain incredibly rare magical resources, so players must learn to survive during eclipses if they want to thrive.

Magic permeates throughout everything Dark and Light, and the line between physical and magical becomes increasingly blurred as the game progresses. There are dozens of magical skills related to survival, exploration, defense, transformation, control, attack, and more. Players can harness the power of the elements to construct buildings, erect a network of portals to transport you all across the continent, and even control the weather. Possibilities aren't just limited to creation and control, however. Players can master important battlefield skills with a magic staff and over 14 different melee and ranged weapons, including bows, swords, daggers, and more. Players can also use magic to forge weapons and create their own legendary equipment.

Dark and Light features dozens of magical beasts, including dragons, griffins, unicorns, centaurs, goblins, and many, many more. There are also plenty of unique creatures that players have never seen before, and all are native to this planet. All the creatures in the game survived the havoc spread by the destruction of Gaia, and thus are all imbued with incredible magical powers. Players can hunt them for food and clothing, extract their magical essence, or they can choose to tame them and raise them as faithful companions.

Players and NPCs can all progress through their own growth systems, and players can choose which skills they want their characters to master. These include both physical skills such as speed, endurance, and strength, but can also apply to a character's crafting abilities. Whether a character chooses to be an architect, a mage, or a warrior is all up to them, the combinations of skills and stat builds in Dark and Light are virtually limitless. It is possible to become a master of all skills, but doing so will require tremendous time and effort. In order to develop a strong foundation, players are encouraged to specialize and cooperate with one another throughout their time on Archos.

Archos’s punishing environmental conditions have bested many adventurers who tried to go it alone - players will need to band together to survive. Dark and Light is designed to encourage cooperation at every level; survival, exploration, and combat are all incredibly demanding, and few will be able to fully master their surroundings. This is particularly true in regards to group combat, where supporting and managing a diverse battalion of warriors, mages, trainers, and more will grant you a major advantage in large-scale battles.
Players can choose to start in one of three main cities, each one belonging to one of the three ruling factions on Archos. This community structure is critical in the early stages of the game, when players are relatively weak and need support from others. Your role in the faction becomes increasingly important as you progress through Dark and Light - if you establish your specialty early, it’ll go a long way in helping you contribute to the success of your faction.

Dark and Light's sandbox world affords players the freedom to create and build just about anywhere in the world. Whether you want a secret underground base or a fortress atop a massive floating island, if you can reach it, you can build there. As the forces of darkness simmer on the horizon, defending your homestead will become increasingly important. A combination of physical and magic fortifications, including NPCs and tamed creatures, will be necessary for players to defend their land from being engulfed by darkness.

Archos is still threatened by the total collapse of Gaia and a massive invasion by the forces of darkness. Even though the portals that link Archos to Gaia have closed, darkness emanates from the mother planet, affecting all the living creatures on Archos. Whether to embrace the darkness or fight it is a choice that remains solely with you, and it is your choice that will represent the future of the world.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i5 2500K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Intel Core i7-5820k 6x 3.3 GHz
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1070 or higher
    • DirectX: Version 10
    • Storage: 50 GB available space

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