A real-time strategy horror game. Locked in a hidden security room, you watch a blind creature hunt you through the facility's cameras. Reroute its path, lure it with noise, and survive seven nights. Every sound you make, it hears.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core of the game is built and playable: the creature AI, procedural facilities, wall routing, and the power economy. What I need now is players. A creature that learns from how you play is hard to tune alone, and Early Access lets me balance the creature's behavior, the difficulty curve, and the later nights against real strategies instead of my own habits.”

Approximately how long will this game be in Early Access?

“Around 3 months. I would rather take longer and release a finished game than rush the final nights.”

How is the full version planned to differ from the Early Access version?

“The full release will include:
- All seven nights, with the final nights fully escalated
- The creature's final creature design and animation
- A complete original soundtrack and final sound design
- New escalation mechanics for the late nights
- Settings and accessibility options, including [controller support, audio cues, difficulty assists]
- [Overtime mode: an endless challenge after night seven]
- Balance and polish shaped by player feedback”

What is the current state of the Early Access version?

“Nights 1-x are fully playable. You can watch the feeds, reroute the creature, lure it with noise, and survive until extraction. Every night generates a new facility. Some audio and art is still placeholder, and later-night difficulty is still being tuned. Expect rough edges, but not a broken game.”

Will the game be priced differently during and after Early Access?

“The price may increase at full release as content is added. Early Access buyers will receive the full game at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion forums and [Discord], I'll gather feedback on difficulty, creature behaviour, and strategies players discover. Balance changes will be tested against player data and shared in regular dev updates, including why something changed. If players find an exploit that breaks the creature, I want to hear about it.”
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About This Game

You are the last one left.

Locked inside a hidden security room, you have a wall of CCTV feeds, a map of the facility, and a set of remote controls. Somewhere out there, and it is searching for you.

It cannot see. It hunts by sound.

Watch. Route. Survive.

Read the camera feeds to track the creature as it moves through the corridors. Rotate and slide walls to reshape its path, send it down dead ends, and buy yourself time. Hold out until extraction arrives.

Noise cuts both ways.

Every wall you move makes a sound. Use that to draw the creature away from your door, but every lure is a lesson. Lean on the same trick too often, and it stops coming to look.

Features

  • A creature that searches, not one that knows. It is driven by AI, not scripts. It explores, investigates what it hears, and adapts to your habits.

  • A new facility every night. Procedurally generated layouts mean you can never memorize the route.

  • Seven nights of escalation. The creature grows faster and more cunning as extraction draws near.

  • Tension, not jump scares. Horror built from dread, limited information, and your own decisions.

Best played with headphones. What you hear between the cameras matters.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (21H1 or newer)
    • Processor: Intel Core i3-6100/AMD Ryzen 3 1200
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 GPU with 2 BG VRAM (GTX 960/Radeon R9 280/Intel Iris Xe)
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Headphones strongly recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 2600
    • Memory: 8192 MB RAM
    • Graphics: GTX 1060 6GB /Radeon RX 580
    • DirectX: Version 11
    • Storage: 1024 MB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Headphones strongly recommended
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