You manage a Japanese high school soccer team and take it from the prefectural qualifiers to the nationals. Each week you choose the training, set the tactics, pick the team and watch the match. Graduates go on to university, the pros and leagues abroad, and some play for Japan.

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Om spillet

You are the manager of a Japanese high school soccer team. You develop your players and take them from the prefectural qualifiers to the national tournament.

■ Training

You choose a training session each week — technique, physical work, tactical understanding, set pieces, a practice match, or rest. What you pick decides which attributes come on. Players who build up fatigue get injured more easily, and players who rest too much stop improving.

■ How players develop

Every player has his own growth curve (early, normal, late) and his own ceiling. In one-to-one coaching you either bring on a whole group of attributes or narrow it to a single one. Players pick up special abilities that show up in matches, and some have an ability of their own — those get a nickname that stays in the club's records after they graduate.

■ Matches

Eleven players move on the pitch by themselves, guided by your tactics and team selection. Free kicks build a wall according to the distance and the angle. You can watch from the broadcast, overhead or dynamic camera, or skip ahead to the result. Goals, assists, shots, tackles, saves and a mark out of ten are recorded for every match, and each player's profile shows his average mark and recent form.

■ Tactics

You set the formation, how high the defensive line sits, how hard the team presses, and the tempo in attack. You can also put a man-marker on a particular opponent.

■ Leagues and tournaments

The 64 schools in your prefecture play across three divisions, with two regional leagues above them. Teams are promoted and relegated on results. The two leagues above also take the youth sides of professional clubs. The summer tournament and the winter championship are for schools only: win the prefectural qualifiers and you go through to the nationals. Each of the 47 prefectures has its own level.

■ The national team

There are U-17, U-20, U-23 and senior tournaments. You can see the draw, the results of every match including those between other countries, the tables and the brackets. A player who is called up leaves your squad for a few weeks. His caps and goals are recorded at each age group.

■ After they leave

Graduates go on to university, to the three domestic divisions, or to leagues in 24 other countries. The alumni list follows their season-by-season record, transfers, honours, market value, caps and retirement. Some carry on at amateur clubs after university. Old boys who make it as professionals donate to the club and come back to help with training.

■ Running the club

You manage the funds, the squad's morale, the facilities, scouting and prize money, and you decide how the money is spent — facilities, trips, scouting. Events happen according to what the club has achieved, such as donations from old boys and invitations to play other teams.

■ Custom players

Once per in-game year you can bring in a player with a name, a look and a position you choose. His growth and ceiling are drawn the same way as any other player's.

■ Saves and records

There are three save slots, so you can run teams in other prefectures or schools at the same time. Saves sync to Steam Cloud. The Hall of Fame keeps your career record as a manager even if you delete a save. There are 33 achievements.

Every school, player, club and tournament in the game is fictional. Any resemblance to real people, organisations or competitions is unintended.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Some of the store artwork, the game icon and some sound effects were created with generative AI tools and then edited by hand before release. The simulation, the program code, the 3D models and the text in the game were made without generative AI. Nothing is generated by AI while you play.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 64-bit
    • Prosessor: Dual core 2.0 GHz
    • Minne: 4 GB RAM
    • Grafikk: DirectX 11 compatible (integrated GPU is fine)
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
    • Tilleggsmerknader: 1280x720 or higher. Mouse required.
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    Minimum:
    • OS: macOS 11 Big Sur or later
    • Prosessor: Apple M1 or Intel Core i5
    • Minne: 4 GB RAM
    • Grafikk: Metal compatible (integrated GPU is fine)
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
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