3D physics claw machine + roguelike building. Land it in the chute; blast the target with base times multiplier.

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Planned Release Date: Nov 16, 2026

This game plans to unlock in approximately 7 weeks

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About This Game

One More Claw is a 3D physics claw machine with roguelike building on the cabinet. The claw grabs by physics. Prizes crowd, slip, and block. A catch only counts when it goes into the chute: confetti, a short camera shake, then inspect. A miss refunds that drop. There is no penalty.

Round score is base times multiplier. When you hit the target, the scoreboard blows out (BLASTED) and the round clears. You do not have to spend every drop. Catching is feel; blasting the target is the build.

The claw

  • Aim, drop, close, lift, deliver. It counts only if it enters the chute.

  • After a catch, keep or discard. Keep puts it on the shelf for this round's combo. Discard gives a fixed score. Glass shatters on discard and still adds score.

  • The shelf has limited slots. A full shelf banks that rack and clears, then you keep grabbing.

  • Drops per round are limited. A miss refunds the drop.

Blasting the target

Clear the round by reaching the target score. After a blast you pick one of three offers, then the next round. Mini-bosses and the boss raise the target and grant extra drops. Normal mode ends when you beat the boss. Endless mode keeps your progress and keeps raising the target.

Roguelike building

Prizes have tags, and tags can stack. Scoring reads the tags on the shelf. The cabinet holds plush, glass, tin, huge pieces, rares, and more. One prize can wear several tags.

  • Plush: each adds base. Metal: more base, and one on the shelf also adds multiplier. Huge: each adds a lot of base.

  • Glass: adds multiplier. On discard it shatters and adds extra score.

  • Cat: exactly one adds high multiplier; two or more cancel it. A fish on the shelf also gives the cat base.

  • Fish: every two add multiplier. Glass on the shelf gives each fish base.

  • Rabbit: keeping one banks base that survives a full shelf; each on the shelf also adds base.

  • Rare: one on the shelf is enough to add multiplier.

The three-offer after a clear can add prizes to the pile, add a tag type, or upgrade a tag. The shop sells figurines that change the run (extra drops, miss refund, clear gold, shop discount, and so on).

Characters and growth trees

Meta progression is unique characters, each with their own growth tree. Different characters take different upgrade paths, and that changes how a run starts and how it plays.

Look and controls

Slightly retro, refined cartoon: simple shapes, readable plush, glass, tin, and plastic. Keyboard and mouse, or gamepad. Thirteen languages.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some 3D models and some icons in the game were created with generative AI tools. Steam store images were created with generative AI. All translations were produced with generative AI.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6400 / AMD Ryzen 3 1200 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 or equivalent (2 GB VRAM)
    • DirectX: Version 12
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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