Plan, build, and run your own festival. Design the site, build stages, book artists, manage infrastructure and visitor flows, and find out whether your plans survive the reality of festival day.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“AmplyVally is a festival management game with many interconnected systems, from building stages and infrastructure to managing artists, visitors, food and beverage, utilities, logistics and the festival itself.
Early Access allows us to develop and improve these systems together with the community. Player feedback is especially valuable for balancing, usability and identifying which management features are fun, useful or unnecessarily complicated.
Our goal is to build a festival management game that offers creative freedom while still capturing the challenges and chaos of organizing a real festival.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect AmplyVally to remain in Early Access for approximately 12 to 24 months.
This is an estimate rather than a fixed deadline. The length of Early Access will depend on development progress, player feedback and how the different gameplay systems evolve during development.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“During Early Access, we plan to expand both the creative and management aspects of AmplyVally.
Areas we would like to develop further include festival locations, stage construction and customization, artist and lineup management, logistics, infrastructure, staff, visitor behavior, food and beverage management, finances, events and additional management systems.
We also plan to expand the progression and career aspects of the game, giving players more ways to grow their festival company and organize increasingly ambitious events.
Modding and Steam Workshop functionality are also areas we would like to explore, including ways for players to create and share content such as custom stages.
The exact scope may change throughout Early Access based on development progress and community feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version already contains the core festival building and management gameplay of AmplyVally.
Players can create their own festival grounds, build stages and visitor areas, construct paths and logistics routes, place food and beverage stands, provide infrastructure such as electricity and water, manage different festival areas and prepare the site for operation.
Festivals can be experienced during operation with visitors, artists, stages, lighting and other systems interacting with the festival layout.
The game already includes management systems for areas such as stages, infrastructure, food and beverage, logistics and festival operations.
As an Early Access game, some systems are still being expanded, balanced and improved. Players should expect features, interfaces, balancing and content to evolve throughout development.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We currently plan to offer AmplyVally at a lower price during Early Access.
The price may gradually increase as significant new content and features are added and the game moves closer to its full release. Any price changes will be communicated in advance.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Community feedback is an important part of AmplyVally's development.
Players will be able to report bugs, suggest features and share feedback through our community channels and feedback systems. We plan to regularly review this feedback and use it when prioritizing improvements, balancing changes and new features.
Early Access also gives us the opportunity to see how players actually build and manage their festivals. This will help us identify confusing mechanics, balancing issues and areas where additional tools or creative freedom would improve the experience.
We also plan to share development updates so players can follow how AmplyVally evolves throughout Early Access.”
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Tentang Permainan Ini

Build. Manage. Survive.


Build your own festival. Plan the site, construct stages, book artists, and make sure everything actually works when the gates open.


AmplyVally is a festival building and management simulation where you turn a piece of land into a fully functioning festival site. Build stages, roads and paths, set up power and water networks, organize entrances and campsites, provide food and drinks, manage security, and take care of everything happening behind the scenes.


But a great-looking festival isn't enough. Visitors need to get there, artists need suitable stages, bars need supplies, and your infrastructure has to keep working when thousands of guests are moving around the site at the same time.


Once the gates open, you'll find out whether your plan actually works.

Plan Your Festival


  • Define your festival grounds and expand them with additional land later on.
  • Build visitor paths, service roads, parking areas, campsites, and production zones.
  • Create power, water, wastewater, fuel, and communication networks.
  • Place bars, food stands, toilets, merchandise, attractions, security facilities, and production areas.
  • Plan around existing buildings, roads, forests, trees, and other obstacles.

Build Your Own Stages


In AmplyVally, a stage isn't simply a finished building you place on the map. Use the stage editor to design and build your own setups from individual modules.


  • Combine stage modules, LED screens, sound systems, and trusses.
  • Add moving heads, lasers, pyrotechnics, CO₂ effects, and confetti.
  • Meet the technical riders of your artists.
  • Save your designs as blueprints and reuse them at future events.

Book Artists and Build Your Line-Up


Put together your line-up and decide who plays where and when. Artists differ in booking fees, popularity, audience appeal, and technical requirements.


Create the schedule for each festival day and even design individual shows using lighting, effects, and pyrotechnics.

When the Gates Open, Your Planning Is Put to the Test


Once your festival begins, everything you've built becomes part of a living simulation.


  • Visitors arrive by road, train, shuttle, and car.
  • Real queues form at entrances, bars, toilets, and attractions.
  • Guests react to hunger, thirst, fatigue, walking distances, and the programme.
  • Deliveries and logistics have to keep running throughout the event.
  • Rain, traffic jams, technical failures, and unexpected incidents can disrupt even the best plan.

After the festival, you'll receive a detailed report showing revenue, bottlenecks, and visitor satisfaction – giving you everything you need to make the next event even better.

Build Your Own Event Company


Career Mode goes beyond running a single festival. Start your own event company and grow from a small local organizer into an international festival brand.


  • Choose your headquarters and expand your company facilities.
  • Take on client projects and organize your own events.
  • Hire employees and develop different departments.
  • Buy your own equipment or work with external suppliers.
  • Manage cash flow, artist fees, deposits, loans, and ongoing expenses.
  • Unlock new opportunities and build your reputation across the industry.

Your Festival. Your Decisions.


Learn the basics with the guided tutorial, build and improve your festival year after year in Free Play, or experiment with fewer restrictions in Sandbox Mode.


From a small festival in an open field to a major multi-stage production: you decide what your festival looks like – and you're responsible for making it work.


All artists, brands, and festivals featured in the game are fictional.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

AmplyVally contains pre-generated AI content: all sound effects (about 90 short sounds for building, crowds, weather and stages) were created with ChatGPT (OpenAI), and the background music track was generated with Suno. This content was created during development and ships with the game. No AI content is generated while the game is running. Artwork, maps and game code are not AI-generated.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 64-Bit (Version 1809 oder neuer)
    • Pemproses: 4 Kerne ab ~2,5 GHz, z. B. Intel Core i5-8250U / AMD Ryzen 3 2200G
    • Memori: 8 GB RAM
    • Grafik: DirectX-11-fähige Onboard-Grafik (Intel UHD 620, AMD Vega 3)
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: beliebige Windows-Tonausgabe
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 11 64-Bit
    • Pemproses: 6 Kerne, z. B. Intel Core i5-11400 / AMD Ryzen 5 5600
    • Memori: 16 GB RAM
    • Grafik: ntel Iris Xe / Arc, AMD Radeon 680M oder eigene Karte
    • DirectX: Versi 11
    • Storan: 3 GB ruang tersedia
    • Kad Bunyi: beliebige Windows-Tonausgabe
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