Ever wanted to be the Dungeon Master everyone hates? Build deadly encounters, manipulate an unsuspecting adventuring party, and bend the rules with Fudge cards in this sadistic, rogue-ish deckbuilder. Their survival is optional. Your entertainment isn't.

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Planned Release Date: Q4 2026

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About This Game

The heroes have had their turn. Now it's yours.

In Everyone Expire, you're the Dungeon Master everyone hates: putting suspicious treasure chests in empty rooms, sending monsters after the wounded, and insisting the dice definitely rolled a natural one.

Kill them too quickly, though, and you've wasted perfectly good suffering.

BAIT → FUDGE → BETRAY → EXPIRE

Lay Bait cards to build each encounter and watch the party choose their own doom.

You didn't make them open the chest. You just put it there.

Every roll happens in the open. Play Fudge cards to cheat it. Cheat too often and they'll catch you.

70 recurring adventurers with fears, flaws and grudges. Learn what makes them tick, then use it.

Wear them down, then finish them in the boss's lair. Too early wastes them. At exactly the right moment, it's a Perfectly Timed TPK.

Your table. Your rules. Their problem.

  • 300+ Bait cards — Temptations, traps, monsters, threats, social encounters and questionable shortcuts.

  • 68 Fudge cards — Cheat the dice, sabotage decisions and rescue your carefully laid disasters from accidental success. Twelve of them are cursed.

  • 70 recurring adventurers — 12 classes, 10 species, and a great many exploitable personality traits.

  • A party that talks back — They vote on the route, interrupt your plans, object to your cheating, and comment on all of it.

  • An Energy economy — Every card has a price. Spend it now, or bank it for Misery later.

  • Misery that stacks — Watch scores and multipliers pile up, then bend the maths with 20 trinkets behind your DM screen.

  • 11 bosses — Each with their own rules, minions and dirty tricks.

  • 30 campaigns — From a quick job at the local tavern to The Descent, eight campaigns that each go deeper than the last.

  • Custom Hell — Earn it, then draw your own dungeon and send a party in.

  • Permanent progression — 100 DM levels, Infamy, Talents and an increasingly unfair collection of tools.

  • More than a dozen minigames — Battle of the Bards. Arm-wrestling a hooded stranger. Ping-pong with the barkeep. Because sometimes ruining someone's day requires a little creativity.

AI WAS HARMED IN THE MAKING OF THIS GAME

Everyone Expire was made with a questionable amount of artificial intelligence, a suspicious amount of human involvement, and absolutely no regard for the wellbeing of either.

The ideas, decisions, questionable humour and terrible balancing are all human. Unfortunately, so are most of the bugs.

100% bad intentions. Every one of them aimed at the party.

Malice approves this message. He hasn't read it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was used throughout development for assistance with artwork, audio, code and prototyping, as a tool, not a magic wand.

Everything is directed, edited, assembled, and ultimately blamed on one questionably qualified human developer.

No AI runs during gameplay. AI already costs me enough when the game isn't running.

The tokens bill remains undefeated.

Some people stop reading the moment they spot AI on the label. For them, we left a dead robot on this page.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 12-capable GPU
    • DirectX: Version 12
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated DirectX 12-capable GPU, 2 GB VRAM
    • DirectX: Version 12
    • Storage: 3 GB available space