Punch the junk. Eat the greens. Don't listen to your aunt. A two-button boxing game about cutting weight, where every food fights back in its own way and the final boss is your own appetite.

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About This Game

There's a guy. He went to ride the roller coaster. The safety bar wouldn't close.

He walked home past a boxing gym, went in, and threw his snack in the trash.

Now the food wants a rematch.

Punch the junk. Eat the greens.

Two buttons. Left fist, right fist. Food flies at you on a beat, and every single one is a decision: the donut gets punched, the broccoli gets through. Miss the cake and you eat it. The calories go on the scale, and the scale does not negotiate. Fill your plate with the good stuff to clear the level. Go over your weight class and the run is done.

Landing a punch feels like landing a punch. Letting a salad drift past your still fists while a burger screams in on the other side, that's the part that gets you.

  • Every food moves its own way. The candy bar weaves. The éclair stops mid-air to see if you'll flinch. The watermelon bounces three times, and the third one is the truth.

  • The strawberry cheesecake is two problems. Punch the strawberry off, and the cheesecake keeps coming.

  • Miss by 40 milliseconds and the game tells you: EARLY, 40ms. It never lies to you and it never hides the rules.

  • Runs are short. Losses are your fault. You will say "one more" out loud, alone.

  • Built for keyboard and controller, with input latency calibration so the timing is honest on your setup, not just ours.

The Bad Friends

At the end of every weight class, someone from your old life shows up to help. Their kind of help.

The office guy brought cake. There's always cake in the break room. Your auntie made your favorite, and one bite won't hurt you, habibi. Your hype friend is celebrating something, he won't say what. They circle, they feint, they throw. You beat them the only way that counts: clear your plate right in front of them.

The last one isn't a friend. It's your old appetite. It kept the snack you threw away, and it's been waiting to give it back.

A story with no words

No dialogue, no cutscene skipping, because there's nothing to skip. The whole thing is told in pictures: a bar that wouldn't close, a gym window glowing at night, a poster of a roller coaster that gets a little bigger on the wall every time you make weight.

It ends where it started. Arms up.

Cutting Weight. The scale is the boss. The boss has friends.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3 (6th gen) / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: GPU with Vulkan 1.0 support: Intel UHD 620, GTX 750 Ti, Radeon R7 260X
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Rhythm game: 60 fps recommended for accurate timing. Online mode needs Steam running.
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