A boy drifts into a dream that doesn't want to let him go. Armed with a pillow and a wish, climb through misty forests, golden groves, and crumbling castles in this isometric action roguelite, and face the Fears that keep him asleep.

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About This Game

A boy falls asleep. Then his dream wakes up. It's alive, it's a little weird, and it won't let him go home. All he's got is his pillow. It'll have to do.

His pillow is all he has, so he learns to use it well. Chain swings into combos, throw it across the room, slam it down from the air, dash through danger and parry at the last moment.

The creatures of the dream, called Figments, each fight in their own way: mushrooms that wind up a heavy leaf, wisps that hang back and spit, thorny things that grow spikes from the ground. Learn their tells, wait for your opening, and hit back.

Stars fall into the dream, and every star is a Wish. Discover a new one and unlock it for future runs. Where stars land, two Wishes rise, and you choose which one to carry through the rest of the run.

Wishes change how you fight: pillows that circle around you, throws that chase enemies down, bombs that stick to enemies and call down lightning. Some work better together, so every run you build something a little different.

The dream is made of places, each with its own mood and its own fear. Whisperwood is a misty forest of hanging bridges and hidden paths. Amberfall is warm and beautiful, and it would very much like you to stay. Wanehold's crumbling castles rise through the rain.

The paths change every run. Choose which way to go, find secrets off the trail, and meet a world that feels alive: stumps with faces, mushrooms that bounce, rocks that aren't always rocks.

Not every path leads up. Some lead down, to the things he's been running from.

He isn't alone in here. MurMur, his plush familiar, rides on his shoulder, gathers what he drops and jumps into fights when you call on him. The Lamp shows him the way, a little reluctantly. Mr. Habibi, a travelling merchant who is also his own flying carpet, sells his wares and pours tea for the road ahead.

Bring friends home to the Clearing and watch it grow, with new places to visit and familiar faces waiting by the fire.

  • Pillow combat that's quick to learn: combos, throws, slams, dashes and parries
  • Wishes from fallen stars to combine in different ways each run
  • A dream full of places to explore, each with its own fear
  • Friends to find, and a home that grows as you bring them back
  • A story about the things that keep us asleep

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Additional Notes: System requirements will be confirmed closer to release.
    Minimum:
    • Additional Notes: System requirements will be confirmed closer to release.