Rob the famous Krevorn tombs of the Iron-Fog Coast. Build a hero, draft your abilities, wear what you loot and melt the rest, and go down as far as your build allows. Twenty-minute runs, permadeath, and a descent that never ends.

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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

The dead were set to keep their own holds


The Krevorn lived hard and briefly, and put everything into what would outlast them. Their tombs on the Iron-Fog Coast are famous — storied, rich, and built against exactly the kind of person you are: a delver. A grave-robber. The iron-bound wardens below are not a plague. They are doing the job they were left.

A run is a fight, not a menu


  • Your race's spell is your only attack when you step through the door. The first kill or two brings your first draft.
  • Draft, don't pick a class. Every level-up offers four cards from a pool of 239 abilities and passives across six families — iron, hush, grave-cold, emberwork, bindings and tomb-dust. What kind of hero you are is what you took.
  • Every level is a small generated maze, capped by a guardian who holds the way down. No two descents are laid out alike.
  • The tombs bite back. 8 kinds of trap, and 47 kinds of warden, and a guardian at the foot of every floor.

Build a hero, see the hero


Choose from 6 bodies across 3 peoples, then face, hair and tint. Loot changes how you look, not just your numbers. Everything you choose not to wear melts into Slag.

The Forge is the progression


There is no win screen. Death always pays Slag, and Slag buys ranks at the Forge — 18 tracks and unlocks that make the next hero stronger, never different. The draft still decides who you are; the Forge decides how deep you get.

  • About twenty minutes a run at a normal clip, forty and more with a good build.
  • Permadeath. No save-scumming, no difficulty modes.
  • 100 deeds to earn.
  • No story to sit through, no dialogue, no quest log.

Set in the world of Orenvalt.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used throughout development: the game's code and its in-game text, the paintings, icons and interface art, the 3D models, and the music and sound effects. Everything was reviewed, edited and tested, and ships as fixed content. Nothing is generated while you play: the game runs no model and makes no network call.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: x86-64 quad core, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 capable GPU with 2 GB VRAM
    • DirectX: Version 11
    • Storage: 3 GB available space
    • Additional Notes: Steam installs the Microsoft Visual C++ 2015-2022 x64 runtime with the game. Flax renders through DirectX 11/12 on Windows and Vulkan on Linux.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: x86-64 six core, 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: DirectX 12 capable GPU with 4 GB VRAM
    • DirectX: Version 12
    • Storage: 3 GB available space
    • Additional Notes: Deep floors with many wardens on screen are where a faster CPU shows.
    Minimum:
    • Requires an Apple processor
    • OS: macOS 13 Ventura
    • Processor: Apple Silicon (M1 or newer)
    • Memory: 8 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 3 GB available space
    • Additional Notes: Apple Silicon only: the macOS build is native arm64, with no Intel binary.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 14 Sonoma or newer
    • Processor: Apple M2 or newer
    • Memory: 16 GB RAM
    • Graphics: Apple Silicon integrated GPU
    • Storage: 3 GB available space
    • Additional Notes: Deep floors with many wardens on screen are where a faster chip shows.
    Minimum:
    • OS: Ubuntu 24.04 LTS (64-bit) or equivalent (glibc 2.38+)
    • Processor: x86-64 quad core, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.1 capable GPU with 2 GB VRAM and current drivers
    • Storage: 3 GB available space
    • Additional Notes: Needs glibc 2.38 or newer (Ubuntu 24.04, Fedora 39, Debian 13 or later). Flax renders through DirectX 11/12 on Windows and Vulkan on Linux.
    Recommended:
    • OS: Ubuntu 24.04 LTS (64-bit) or newer
    • Processor: x86-64 six core, 3.2 GHz
    • Memory: 16 GB RAM
    • Graphics: Vulkan 1.1 capable GPU with 4 GB VRAM
    • Storage: 3 GB available space
    • Additional Notes: Deep floors with many wardens on screen are where a faster CPU shows.
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