Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Javelin has been first released in 2015 but it will soon undergo a full rewrite and modernization of much of its code-base for the official Steam release.

My goal is to create a polished Roguelike using open gaming rules that includes a modern interface and provides seamless game play that is free of bugs.

Having players share their experiences during development is critical for success during early access and I am committed to being engaged and delivering a full release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“Javelin will be in early access for approximately 1 year past its first Steam release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full Steam release will feature a brand-new interface aiming to modernize the game.

When fully released Javelin will have:
* A modern interface that will replace all of the current windows and screens in the game
* A modern battle screen similar to leading RPGs to help manage complexity in combat
* A postgame system where units ascend and engage in customizable epic challenges”

Bagaimanakah keadaan semasa versi Akses Awal?

“The interface rewrite is in development.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. Javelin will be discounted while in early access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I expect to act on experiences shared by players during early access and future development.

I will interpret comments from players by assessing their fit for the game and then iteratively propose working designs to problems and suggestions they may share.

I aim to work on this project for extended periods and engage with the community semidaily with news or responses to any direct communication and discussions.

Players can contact me via the Steam-forums; Discord; mail and X.com. Links can be found on the sidebar here in the Store-page or from the web-site that is linked too.”
Baca lagi
Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q3 2030

Berminat?
Tambah ke senarai hajat anda dan terima pemberitahuan apabila permainan sudah tersedia.
 

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Lihat semua perbincangan

Tentang Permainan Ini

Features

  • Classic and open rules-system

  • Units can progress via dozens of kits or over 100 individual upgrades

  • Tons of procedural generation

  • Squads with multiple or solo heroes

  • Urban simulation that players can control strategically or let evolve autonomously

  • Enemies and automated allies that think fully-dynamically and plan multiple turns in advance

Content

  • 183 monsters

  • 290 items; 575 pieces of gear and 7 relics (including potions; flasks; scrolls; wands; staves; rods; runes; eidolons; art; gems; bombs and vaporizers)

  • 23 kits (with 86 upgrades; 58 spells and 14 skills)

  • 41 battle maps (including water, desert, forest, hill, marsh, mountains, plains and underground)

  • The world has 24 types of locations; 3 unique locations and 15 haunts

  • 39 urban projects and 7 urban traits (criminal, expansive,; magical,; mercantile,; military; natural and religious)

  • 5 quest types (religious; natural; mercantile; military and expansive)

  • 22 wild events

  • 9 diplomatic actions

  • Dungeons and branches have 9 affixes; 8 types of chests; 7 types of decoration and 381 images

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

I use generative technologies strictly in a supporting role, including: brain-storming; editing text; altering images; research; transcription…

Generated assets are never the first seed nor the last product of any content in my games.

Keperluan Sistem

Windows
SteamOS + Linux
    Minimum:
    • Memori: 2 GB RAM
    • Storan: 200 MB ruang tersedia
    Minimum:
    • Memori: 2 GB RAM
    • Storan: 200 MB ruang tersedia
Penapis Ulasan