The Light is dying. You must restore it. Lead a party of six through the city of Sómariel and the dungeons beneath it in a first-person, grid-based dungeon crawler in the old tradition.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A Tale of Light is planned as three acts, one for each city on the Path. Early Access opens with Act 1 complete: the city of Sómariel and the dungeons beneath it, from the start of the story to the end of the act. Releasing it now lets people play it while we build the other two acts, and what players tell us about combat, difficulty and pacing will shape them.
”

Approximately how long will this game be in Early Access?

“We expect each of the two remaining acts to take many months, so Early Access will likely last into mid-2027. We would rather not name a date we might miss. Progress will be posted on the game's Steam news page.
”

How is the full version planned to differ from the Early Access version?

“The full game is planned to add the other two cities of the Path, Sóphiel (Mind) and Númalor (Spirit), each with its own dungeons, and the end of the story. These plans may change as the game is built and played.
”

What is the current state of the Early Access version?

“Early Access opens with Act 1: the city of Sómariel (Body) and the dungeons beneath it, from the start of the story to the end of the act.

You build a party of six from seven races and four classes, explore the town by day and night in changing weather, and fight turn-based battles in the dungeons. The game has a codex that explains every rule, autosaves, quick saves and named saves, and every key can be rebound.

Not in it yet:
- The cities of Sóphiel and Númalor, and the end of the story.
- Controller support. The game is played with keyboard and mouse.
- Additional tweaks/updates to combat, magic system and artwork.

Combat balance and pacing are still being tuned, so numbers may change between updates. We aim to keep saves working across updates. If an update ever cannot, its notes will say so.

The game runs on Windows, macOS and Linux. Lower-end hardware has not been tested yet.”

Will the game be priced differently during and after Early Access?

“The Early Access price is set for Act 1 alone. We plan to raise it as Act 2 and Act 3 are added, and we will announce any price change before it happens.
”

How are you planning on involving the Community in your development process?

“Every update will come with a news post on Steam that says what changed and why. Bug reports, questions and suggestions are welcome in the Steam discussions, and we read them all. Larger updates may go to an opt-in beta branch first, so anyone who wants to can try them early.
”
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About This Game

The Light is dying.

The Light keeps the world living and in order, but it does not last on its own. It has to be renewed every generation. A Tale of Light begins in the first of three cities, Sómariel, with six adventurers of your choice.

Lead a party of six.

Build every adventurer yourself, choosing from seven races, four classes, genders, and hundreds of portraits. Warriors, Paladins, and Rogues protect the Earthwarden in the party, who is responsible for the Light.

Explore the town.

Meet NPCs that provide services and offer advice. Experience the change from day to night, while the weather cycles between rain, fog, storms, and snow, depending on your adventure.

Under the city lies the Marrow, three floors down.

Fight in turns.

Give every member of the party an order, then watch the round play out based on their stats that you choose when leveling up. Melee reaches only the front rank, so placement in the party matters. Attack, hide, backstab, cast, or run.

Decide what to carry.

Torches burn down and lanterns consume oil. The spoils from a fight take precious inventory slots. Each character has dedicated item slots for weapons, shields, wands, helms, and more.

Manage resources.

One purse and one pack serve the whole party. Spell points come back only under the open sky by day, or for a fee at the magic shop. Gold can be spent on items to help your party and for training to the next level. You'll sometimes need to decide one over the other.

Play it the old way. Or immerse yourself.

The console view frames the world in stone, with the party and the parchment beside it, reminiscent of 80s/90s blobbers. Immersive View fills the screen.

Also in the box

  • A codex inside the game that explains every rule.

  • Autosaves, quick saves and named saves.

  • Every key can be rebound, and holding a key keeps you walking.

  • Combat speed from half speed to three times.

  • A full map for every level plus a minimap.

  • Ambient sounds and music for atmosphere.

Early Access

A Tale of Light opens in the city of Sómariel (Body). The cities of Sóphiel (Mind) and Númalor (Spirit) come later.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Most of the game's pictures were generated with OpenAI image models during development, then cut out, framed and finished with the developer's own tools. That covers the character and monster portraits, item icons, town buildings and interiors, dungeon wall and floor textures, combat backdrops, story scenes and the game's emblem. The depth maps that give portraits and buildings their slight movement were made from those pictures with the Depth Anything model. The 3D buildings, the plaster and glass textures and the status icons were made with the developer's own scripts.

The sound effects, creature sounds, town ambience, the party's combat voices and the opening narration were generated with ElevenLabs. The rain, wind and thunder come from a licensed sound library. All of the music was made by the developer with Stable Audio.

Some in-game text, such as the help pages and item descriptions, was drafted with an AI writing assistant and edited by the developer.

The store capsule art is composed from the generated portraits and emblem. Nothing is generated while the game runs.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Processor: 64-bit Intel or AMD
    • Memory: 16 GB RAM
    • Graphics: A graphics card with Vulkan or DirectX 12 support.
    • Storage: 1 GB available space
    • Additional Notes: Tested on Windows 11 with 32 GB of memory and an NVIDIA GeForce RTX 5080 (16 GB). Lower-end hardware has not been tested yet.
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 14 (Apple Silicon), macOS 10.13 (Intel)
    • Processor: Apple Silicon and Intel
    • Memory: 16 GB RAM
    • Storage: 1 GB available space
    Recommended:
      Minimum:
      • OS: 64-bit Linux, such as Ubuntu 24.04
      • Processor: 64-bit Intel or AMD
      • Memory: 16 GB RAM
      • Graphics: A graphics chip with Vulkan support.
      • Storage: 1 GB available space
      Recommended: