The dead come in waves, one every forty-five seconds. Steer, drink when it gets close, and let three classes, their skill trees and the loot you carry do the killing. Pixel-art horde survival with no ads, no account and nothing to buy inside.

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This game is not yet available on Steam

Planned Release Date: October 2026

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About This Game

The dead come in waves. You have forty-five seconds until the next one.

Bonefall is horde survival in pixel art. You steer with WASD or a controller stick and drink a potion when it gets close; your character does the rest. Every forty-five seconds the ground gives up more of them: skeletons with swords, orcs with axes, and every tenth wave something that was buried in armour.

Three ways to fight

A warrior who holds the line and clears what surrounds him. An archer who trades armour for distance and volume. A mage whose staff only keeps him alive while his spells do the killing. Each carries its own weapon, its own skill tree and its own reason to die differently.

Trees that make you choose

Sixteen nodes per class, in tiers behind gates. Ranks, not toggles: most go up to ten, so you can pour everything into one blow or spread it thin. Nothing leaves your pool until you confirm it, so a plan can be laid out and taken back.

Loot that changes the numbers

Weapons in six rarities, from Common to Mythic, with affixes that add up. Boxes bought with the gold the dead drop, opened on the spot. Every stat on the sheet is the sum of what you carry and what you spent, and both are shown before you commit.

No strings

One purchase and the whole game is yours: no ads, no account, no connection, nothing to buy inside it, and no timers waiting for you to come back.

Four languages: English, Russian, Korean and Simplified Chinese.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some art in Bonefall was made with generative AI tools and then cut, edited and fitted into the game by hand: the opening cinematic, the title-screen key art, the store and marketing art, and parts of the environment (the graveyard floor and scenery, the boss pillars). The Russian, Korean and Simplified Chinese translations were drafted with AI assistance. The heroes and monsters are human-made open-licensed pixel art (the Liberated Pixel Cup collection, credited in the game), and the sound effects are CC0 recordings. Nothing is generated while you play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible, Intel HD Graphics 4000 or equivalent
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 / Radeon R7 260 or better
    • Storage: 500 MB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey or later
    • Processor: Apple Silicon (M1 or later)
    • Memory: 4 GB RAM
    • Graphics: Apple M1 integrated GPU
    • Storage: 500 MB available space
    • Additional Notes: Apple Silicon Macs only. Intel Macs are not supported.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 or later
    • Memory: 8 GB RAM
    • Graphics: Apple M1 integrated GPU or better
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 20.04 64-bit or equivalent, SteamOS 3
    • Processor: Dual-core 2.0 GHz (x86-64)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible, Intel HD Graphics 4000 or equivalent
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 22.04 64-bit or newer, SteamOS 3
    • Processor: Quad-core 2.5 GHz (x86-64)
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 / Radeon R7 260 or better
    • Storage: 500 MB available space
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