Marco Polo, except the person who's it can see your noise. Hide as a Noisemaker or hunt as a blindfolded Noisechaser in this microphone-powered game of hide-and-seek. Every footstep, whisper, and laugh can give you away. Stay quiet, get your friends caught, and try not to be the one who laughs.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Marco is a game I've wanted to make for a long time. The idea is pretty simple, but I've learned that there's a lot more to making a good multiplayer game than just getting the mechanics to work.

A lot of what makes MARCO fun comes from the players themselves. The stupid things your friends do, the arguments over who gave away a hiding spot, or that one person who just cannot stop laughing.

Those are things I can only test so much on my own.

I'm developing Marco by myself, and I want to get it into the hands of more people while there's still room to experiment. Early Access will help me figure out what works, what doesn't, and what could make the game better.”

Approximately how long will this game be in Early Access?

“I'm hoping to keep Marco in Early Access for around one to two months, although that could change depending on how things go.

My main priorities are making sure multiplayer works reliably, that tagging feels fair, and that the game is fun to play with a group of friends.

I'd rather spend a little more time fixing something than rush it out just to meet a date.”

How is the full version planned to differ from the Early Access version?

“The core game will stay the same. I don't intend to reinvent Marco between Early Access and full release, but there are plenty of things I want to improve.

This includes multiplayer stability, performance, animations, movement, tagging, and how sound works throughout the maps.

I'd also like to expand on the smaller things that make each round interesting. More interactive objects, different ways to distract the Noisechaser, improvements to the existing maps, and possibly some new voice effects.

I've got quite a few ideas, but I also want to see what players actually enjoy before deciding which ones are worth pursuing.”

What is the current state of the Early Access version?

“The main game is playable. You can host or join Steam lobbies, play as a Noisemaker or Noisechaser, and experience the core microphone-powered hide-and-seek mechanics.

Noisechasers are blindfolded and rely on coloured splashes of sound to find other players. Noisemakers can hide, move around the map, hold their breath during MARCO/POLO calls, and hopefully avoid getting caught.

There's proximity voice chat, close-range and diving tags, and an infection-style mode where caught players join the hunt.

There are currently two environments: the Marco Rec Center and Marco Market. Both have objects you can interact with, things to throw, and different ways to make noise or distract other players.

That being said, this is still an Early Access game. There will be bugs. You might get caught when you think you shouldn't have, run into a strange collision, or find something that doesn't work quite right.

I'm continuing to work on those things, particularly multiplayer consistency, movement, tagging, and the overall presentation.”

Will the game be priced differently during and after Early Access?

“Yes. Marco will be cheaper during Early Access, and I currently plan to increase the price once the full version is released.

I think that's fair for the people willing to give the game a chance while I'm still working on it.”

How are you planning on involving the Community in your development process?

“I'll be using Steam Discussions, player feedback, and bug reports throughout Early Access.

I want to hear about the things that don't work, but I'm just as interested in the things that do. Which parts of the maps are fun? What makes a good hiding spot? Does getting caught feel fair? What ridiculous things have you and your friends figured out how to do?

Sometimes the best parts of a multiplayer game are things the developer never even thought of.

I'll be sharing updates and patch notes as I work, and I'll do my best to take feedback into account while keeping Marco true to the game I've always wanted to make.”
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This game is not yet available on Steam

Planned Release Date: Oct 30, 2026

This game plans to unlock in approximately 3 days

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About This Game

THE NOISECHASER CAN'T SEE YOU. THEY CAN SEE YOUR NOISE.

Welcome to MARCO, a game of hide-and-seek where keeping your mouth shut might be the hardest part.

It's the old game of Marco Polo, with a few changes. For one, the person who's it is completely blindfolded. They can't see you, but they can see the noise you make.

And unfortunately for you, your microphone is part of the game.

MARCO! POLO!

The rules are simple enough.

One player is chosen to be the Noisechaser. Everyone else becomes a Noisemaker.

If you're a Noisemaker, your job is to hide, stay out of reach, and survive until the timer runs out.

If you're the Noisechaser, you have to catch everyone before time runs out. There's only one small problem.

You can't see anybody.

Your world is almost entirely grey. Instead of seeing other players, you see the sounds they make. Footsteps, voices, laughter, and anything else loud enough to give away their position appear as splashes of colour.

Someone laughing around a corner? You might have found them.

Someone sprinting across the floor? Follow the noise.

Someone sitting perfectly still and not making a sound? Well, good luck with that one. Though they will trigger a timer, which may make them fart, sneeze, or a mix of the two.

And if you get caught, you're not out of the game. You become a Noisechaser yourself.

The longer the round goes on, the fewer places there are to hide.

YOUR MICROPHONE IS PART OF THE GAME.

Talking to your friends is usually a pretty normal part of playing games together.

In MARCO, it might get you killed. Well, caught.

Your microphone picks up the sounds you make and gives the Noisechaser a chance to find you. You can whisper, but you might still be heard. You can try not to laugh, although that usually makes things worse.

And every so often, the Noisechaser can shout "MARCO!"

When that happens, every Noisemaker has to answer.

"POLO!"

Unless, of course, you hold your breath.

You can cover your mouth to keep yourself quiet during a call, but you can only do it for so long. Eventually, you're going to need some air.

Hopefully the Noisechaser has found somebody else by then.

MAKE SOME NOISE. PREFERABLY SOMEWHERE ELSE.

There's nothing saying you have to play fair with your friends.

In fact, sometimes getting somebody else caught is the best way to save yourself.

Different surfaces make different amounts of noise. You might sneak across carpet without much trouble, but running across tile or a wet floor is another story.

And there's plenty of stuff lying around to make things worse.

Throw a basketball across the gym. Push a rattling shopping cart through Marco Market. Find something that squeaks, rolls, crashes, or makes enough noise to send the Noisechaser in the wrong direction.

There are even ways to mess with your voice, including helium effects that make it a little harder to take anybody seriously.

Of course, the Noisechaser isn't completely helpless.

They can sneak up on unsuspecting players for a close-range tag or throw themselves forward in a diving attempt to catch someone escaping.

Just make sure you don't miss.

Your friends will probably remember.

BRING YOUR FRIENDS. TRY NOT TO LOSE THEM.

Marco is made for groups of 4–10 players, with quick rounds lasting around 2–4 minutes.

Play a few rounds, switch roles, learn the maps, and eventually figure out which of your friends cannot be trusted.

Explore the Marco Rec Center and Marco Market, mess around with the interactive objects, and see how long you can last without giving yourself away.

You can play carefully and try to stay hidden the entire round.

Or you can spend your time making everybody else's life miserable.

I imagine most people will end up doing a bit of both.

Stay quiet. Make trouble. Try not to laugh.

Microphone required. Your voice is part of the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Marco is an independently developed game. Its original concept, characters, gameplay, and art direction are my own.

During development, I used AI-assisted tools to help create some visual assets, including 3D models, props, textures, concept art, and promotional images. These tools were guided by my own artwork and designs, with the resulting assets reviewed and refined to fit Marco's style.

No AI-generated content is produced during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 and up
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 960 / AMD RX 470 (Vulkan-capable)
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Microphone required. Voice chat is a core gameplay mechanic.
    Recommended:
    • OS: Windows 10 and up
    • Processor: Intel Core i5-8400 / Ryzen 5 2600
    • Memory: 16384 MB RAM
    • Graphics: GTX 1660 / RX 5600 XT
    • Network: Broadband Internet connection
    • Storage: 1 MB available space
    • Additional Notes: Microphone required. Voice chat is a core gameplay mechanic.