To see, you must speak. To speak is to be found. A co-op horror in near-total darkness where every sound sends out a wave that lights the level — and calls whatever lives in it. 1–4 players, real voice, microphone required.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Echo Mates is a co-op game built around voice: your microphone lights up the dark level, and the same noise draws the creatures to you. How this feels depends heavily on real groups with real microphones, rooms and internet connections. We want to tune creature hearing, difficulty and pacing together with players instead of guessing alone.
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Approximately how long will this game be in Early Access?

“We expect about [6–12 months], depending on player feedback.
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How is the full version planned to differ from the Early Access version?

“We plan to add new creatures, more contract types, support for more languages, and the two modes already announced in the game: HUNTER (asymmetric, one player plays a creature) and PVP (crew vs crew). We will also keep balancing difficulty and the economy and polish performance, based on what players tell us.

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What is the current state of the Early Access version?

“The full co-op campaign is playable from start to finish for 1–4 players: ten depths across five locations (offices, metro tunnels, a warehouse, a laboratory and catacombs) with a final contract at the bottom. It includes more than a dozen creatures that react to sound, a shop and a persistent base between descents, three save slots and online play through Steam lobbies and invites. The game is available in English, Russian, Simplified Chinese, Turkish and Spanish.
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Will the game be priced differently during and after Early Access?

“We haven't decided yet. The price may increase when the full version releases, as more content is added. Anyone who buys the game during Early Access keeps it and gets all future updates at no extra cost.
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How are you planning on involving the Community in your development process?

“Through our Discord, the Steam forums and the in-game feedback and problem report forms (available from the pause menu). We already run playtests with our community and will keep publishing regular updates with patch notes.
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Download Echo Mates Demo

This game is not yet available on Steam

Planned Release Date: Nov 4, 2026

This game plans to unlock in approximately 2 days

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About This Game

TO SEE, YOU MUST SPEAK. TO SPEAK IS TO BE FOUND.

There is no light down there. Every sound sends out a wave that tears the world out of the dark for a second, then lets it go. Your voice is your flashlight. It is also your trail.

EVERYTHING DOWN THERE HEARS YOU

A whisper lights a couple of metres. A scream lights half the floor, and everything hunting down there hears it too. Footsteps, a dropped crate, a slammed door: there is no harmless noise. But noise is also bait. Throw something into the dark and watch what comes for it.

TAKE THE JOB. BRING IT BACK.

Pick a contract, ride the lift down, get the job done before the shift ends. Haul out what you came for, even if it is the last crew, and load it on the truck. Every descent is a new level. The deeper you go, the better the pay and the worse your odds. Whatever you fail to bring back is gone.

TRUST YOUR EARS. NOT YOUR CREW.

Some doors open only when you sing the right note. One creature speaks in your teammate's voice. Another makes you see a monster where your friend is standing, and you will swing first. 1–4 players.

WHAT YOU NEED

A microphone, required: it is not voice chat, it is the core mechanic. Headphones, required: the audio is positional, and speakers will give you away with your own voice.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I use generative AI as a tool during development:

• Some 3D models (characters, creatures and props) were created with AI generation tools, then edited, rigged and animated by hand for use in the game.
• Some sound effects were generated with AI audio tools, then edited and mixed by hand.
• Some store page and marketing artwork was created with AI image generation.

Everything produced this way is reviewed and reworked by me before it ships. The game generates no content while you play and connects to no AI service at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Microphone required
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Microphone required