A cozy winter MOBA on a snowy mountain. Two teams of five fight to chase the other team's eagle off the mountain. Quick matches, Easy to learn, and best with friends. The basics come down to: chopping down trees, fishing, and even hiding in the snow.

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Planned Release Date: Nov 10, 2026

This game plans to unlock in approximately 5 weeks

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About This Game

Kills never win a match. The eagle does.

Ten scouts, two teams of five, carried onto a seeded winter map by armoured eagles. Where your bird lands is your roost, your merchant, and your way back from a death. Drive off the rival eagle and the match is over. Go down, and you wait, then land back at your own.

The draw is the ammunition

There is no quiver. How long you hold the string is how far, how fast and how hard the shot lands. Deer wander the clearings, rabbits are white on white until they bolt, and the wolves come from one den marked on your map.

Your weapon is something you build

A tool is a body with a rate of fire and a few cells. What comes out of it is the bits you load: a plain arrow, a log that arcs down, a wisp that lights the dark, or a modifier that rewrites every shot. All of it is found in rocks, pines and treeline chests, or bought off the merchant's rotating counter. Never a loadout picked from a menu.

Gold is the currency, and gold is XP

Fish and berries have a price that moves all day. One backpack, four class keys, gear bought from anywhere, worker bots on a planted flag, and a roll that is a hit.

Two classes, four abilities

Every scout is a HUNTER or a WARRIOR. Piercing shot, net, grapple, snow cover. Shield, rush, stomp, juggernaut. Each cast is something the body visibly performs.

Features

  • Ten-player team battles, five a side, on a seeded winter map. Share a seed, get the same world.
  • One objective: drive off the rival eagle.
  • A bow with no ammo. The draw is the throttle.
  • Tools and bits found on the map: a weapon you assemble mid-fight.
  • Two classes, four abilities each, gear in four pieces.
  • Worker bots, walls, turrets, fish nets, roguelike cards from chests.
  • Momentum movement: slippery ice, chained dodges, a slide that leaves a trail in the snow.
  • Day and night, wind in every pine. Cozy, and a war at once.
  • Keyboard, gamepad, or touch.
  • A practice field on the title screen: a dummy, a scored archery round, a timed ice-parkour loop.

Play against AI teammates and rivals at Normal, Hard or Impossible. The whole arsenal is unlocked from the first match, and an in-game wiki writes every tool and bit down with its numbers.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use Claude Code, Fable, for coding procedurally generated assets for this game.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Dual-core 2.0 GHz (Intel Core i3-4xxx / AMD equivalent or better)
    • Memory: 4 GB RAM
    • Graphics: GPU with hardware-accelerated 2D compositing, 512 MB VRAM (Intel HD 4000 / Radeon / GeForce from 2012 on)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: Any DirectX-compatible or integrated audio
    • Additional Notes: Online PvP requires an internet connection; practice modes and bot matches run offline.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 3.0 GHz (Intel Core i5-8xxx / AMD Ryzen 5 2600 or better)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB VRAM (GeForce GTX 1050 / Radeon RX 560 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
    • Sound Card: Any DirectX-compatible or integrated audio
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