Explore fractured realms, battle fearsome enemies, and rebuild Novum in this dark fantasy action RPG. Gather resources, upgrade your gear, develop your class, and seamlessly switch between isometric and over-the-shoulder combat as you fight for a world on the brink of being swallowed by the void.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shadows of Beginnings is being built by a small indie studio, and Early Access gives us the opportunity to continue developing the game alongside the people actually playing it.

We already have a strong playable foundation, including our core combat systems, all four playable classes, the hub world of Novum, the Verdant Rot Swamp, the Thorn Matriarch boss encounter, and the town restoration system.

Early Access gives us the runway to expand beyond that foundation with additional regions, enemies, bosses, quests, progression systems, restoration content, and further polish based on real player feedback rather than assumptions.

Our goal is for the community that discovers Shadows of Beginnings through the demo and Early Access to have a meaningful voice in how the game develops toward full release.”

Approximately how long will this game be in Early Access?

“We currently expect Shadows of Beginnings to remain in Early Access for approximately 12 to 18 months.

Our current target is a full release in late 2027, though development schedules can change. We will not rush the game simply to meet a date if additional time is needed to reach the quality we are aiming for.

Throughout Early Access, we plan to maintain an updated development roadmap so players can clearly see what we are working on, what has been completed, and where development currently stands.”

How is the full version planned to differ from the Early Access version?

“The Early Access version includes all four playable classes — Warrior, Mage, Ranger, and Rogue — alongside the hub world of Novum, the Verdant Rot Swamp, the Thorn Matriarch boss encounter, and the core town restoration and upgrade systems.

During Early Access, we plan to expand Shadows of Beginnings with additional biomes, enemy factions, boss encounters, quests, equipment, progression content, and further stages of Novum's restoration.

We also intend to deepen the Guild Rank system, expand class and build progression, develop additional restoration content, and continue building systems such as the optional Church progression branch.

The full release is planned to represent the completed version of that larger vision, with more world content, greater system depth, additional encounters, and the level of balance and polish developed throughout Early Access.

Game development changes over time, so future content described as planned or intended may evolve during production. We will always distinguish clearly between what is currently in the game and what is still being developed.”

What is the current state of the Early Access version?

“The core combat foundation is implemented and undergoing continued testing, balancing and polish.

The game currently includes all four playable classes — Warrior, Mage, Ranger, and Rogue — alongside the hub world of Novum, the Verdant Rot Swamp, the Thorn Matriarch boss encounter, and the town restoration system.

Combat systems include weapon hit detection, attack combinations, abilities, enemy reactions, player movement, and the supporting animation systems. Core interface elements including the HUD, menus, and class selection are also functional.

Development is currently focused on continuing to integrate, test, expand, and polish these systems while building additional quests, progression content, encounters, environments, restoration features, and other content intended for Early Access.

Our public demo is planned for Fall 2026 and will serve as an important testing and community-feedback milestone ahead of the Early Access launch.”

Will the game be priced differently during and after Early Access?

“We plan to offer Shadows of Beginnings at a lower price during Early Access to reflect its in-development state.

As additional regions, systems, encounters, progression content, and polish are added, we intend to increase the price when the game reaches full release.

Players who purchase Shadows of Beginnings during Early Access will receive the full release when it launches at no additional cost.”

How are you planning on involving the Community in your development process?

“Our Discord server is our primary hub for direct community communication. We share development updates, build notes, work-in-progress content, and gather feedback from players there.

During Early Access, we plan to run regular feedback cycles following major updates, maintain a public development roadmap, and continue publishing behind-the-scenes development content through Cryptid Forge Studios.

Player feedback will help us identify issues with combat, balance, progression, quests, UI, restoration systems, and other areas of the game. Feedback will not determine every design decision, but it will directly inform what we prioritize, refine, or reconsider.

Shadows of Beginnings is being built by a small team. Early Access gives us the opportunity to continue building the world with an active community involved throughout that process.”
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Download Shadows of Beginnings Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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Roadmap



2026–2027 EARLY ACCESS ROADMAP

Shadows of Beginnings is now playable on Steam, with Early Access currently targeted for Q4 2026.

What began as individual gameplay systems has grown into a playable dark fantasy action RPG. Players can now explore Novum, venture into the Verdant Rot, develop their characters, and experience the beginning of a much larger journey.

Our updated roadmap outlines the game's current state, our priorities leading into Early Access, and our long-term vision for the world of Shadows of Beginnings.

PLAYABLE DEMO — AVAILABLE NOW

The free Shadows of Beginnings demo launched on Steam on October 8, 2026, ahead of Steam Next Fest on October 19.

Begin your journey as an Outsider seeking a place among Novum's survivors. Take on Guild contracts, explore dangerous territory, gather resources, and help rebuild a settlement struggling to survive.

The playable demo introduces:

  • Warrior and Mage playable classes

  • Exploration of Novum and the Verdant Rot

  • Class-based action combat with seamless perspective switching

  • Quests, Guild progression, harvesting, and gathering

  • Town restoration, crafting, and equipment upgrades

  • A confrontation with the Thorn Matriarch

The demo represents the opening chapter of a much larger experience. Development continues through regular patches addressing player feedback, combat balance, performance, and known issues.

EARLY ACCESS LAUNCH — TARGET Q4 2026

Our next major milestone is bringing Shadows of Beginnings into Steam Early Access.

Early Access will build upon the demo's foundation, introducing broader content and expanding the systems that support long-term character progression, exploration, and town development.

Our development priorities include:

  • Expanded content and experiences beyond the demo

  • Stabilized progression, saving, and accessibility

  • Advancing equipment, skills, and character builds

  • Expanded Novum restoration systems

  • Additional class development, including the Ranger and Rogue, planned for the Early Access journey

Our focus is on making each system meaningful, giving players more freedom to develop their characters while seeing the results of their adventures reflected in Novum.

Q4 2026 remains our working Early Access target, subject to development progress and testing.

EARLY ACCESS UPDATES — THE JOURNEY CONTINUES

Early Access is the beginning of a longer development period, not the end of it.

As development continues, we plan to expand the world and introduce new challenges, progression opportunities, and ways for players to shape their experience.

Planned development directions include:

  • New regions, including the volcanic Cinderfall Wastes

  • Additional quests, enemies, and boss encounters

  • Deeper economy and town progression systems

  • Fracture Pockets and procedural exploration opportunities

  • Ongoing balancing, optimization, and quality-of-life improvements

Community feedback and testing will help guide how these systems evolve and which areas of development receive priority.

FULL RELEASE — OUR LONG-TERM VISION

Our current full-release working goal is late 2027.

The full vision for Shadows of Beginnings extends far beyond Novum's walls and the regions introduced during Early Access.

Our longer-term ambitions include:

  • New classes, skills, and combat modifiers

  • Voidreach and increasingly dangerous endgame challenges

  • Expanded factions, quests, and narrative progression

  • Hearth outposts and greater restoration opportunities

  • New mysteries, locations, and challenges throughout the fractured world

Our goal is to create an action RPG where exploration, combat, progression, and restoration remain connected throughout the player's journey.

DEVELOPMENT & COMMUNITY FEEDBACK

Shadows of Beginnings is being developed with a long-term vision, and community feedback is an important part of that process.

We encourage players to share their experiences, report bugs, suggest improvements, and help us identify what matters most as development continues.

Please note: This roadmap reflects our current development direction. Planned features, content, release targets, and priorities may change based on testing, community feedback, and production requirements.

We want to build Shadows of Beginnings deliberately, improving the experience while continuing to expand the world and its possibilities.

Play the free Steam demo today and wishlist Shadows of Beginnings to follow our journey into Early Access!

Join our Discord community and follow Cryptid Forge Studios on YouTube for development updates, announcements, and future content.

Rise from the shadows of your beginnings.

About This Game

Sixty years ago, the Great Eclipse swallowed the sun for three days.

Novum never recovered.

You arrive at its gates as an Outsider with no gear, no standing, and no place inside. The town survives behind failing walls. The Guild has diminished. Beyond the gates, creatures spread through lands that were abandoned long ago.

If you want a place in Novum, you will have to earn it.


PROVE YOURSELF

You begin as an Outsider.

Take on work others cannot. Clear the roads beyond the walls. Hunt the creatures pressing closer to town. Help restore what Novum has lost.

Your standing grows through what you accomplish.

Rise through seven Guild ranks, from Outsider to Stranger, Journeyman, and eventually Legendary Grand Master.

Nothing is handed to you.

SHIFT YOUR PERSPECTIVE
Shadows of Beginnings does not lock you into a single ARPG perspective. Pull back into a traditional isometric view, then rotate seamlessly into an over-the-shoulder perspective and step closer into Novum. The perspective changes continuously during gameplay, there are no hard camera transitions separating the two.

REBUILD NOVUM

Novum has spent decades falling apart.

You can change that.

Gather resources from the lands beyond the gates and restore the Blacksmith, Guild Hall, Infirmary, Inn, and other ruined structures throughout town.

Each restoration changes Novum both visually and functionally. Buildings return to use. Services become available. The streets begin to feel inhabited again.

At the center of that recovery stands the Aegis Hearth, a sanctuary against what waits beyond the walls.

Novum grows as you do.


MASTER YOUR CLASS

Choose how you face the dark.

The Warrior holds the line through armor, stamina, blocking, and close-range force. Stand your ground, turn aside incoming blows, and punish anything that stays within reach.

The Mage controls distance through destructive elemental power. Keep enemies where you want them, manage your positioning, and strike before they can close the gap.

The Ranger controls the battlefield from afar. Set traps, poison targets, and punish enemies with carefully placed shots before they reach you.

The Rogue fights through speed, precision, and sudden bursts of damage. Close the distance, eliminate priority targets, and escape before the enemy can answer.

Four classes. Four different ways to survive what Novum has become.


FACE WHAT LIVES BEYOND THE WALLS

The Verdant Rot Swamp is among the first lands waiting beyond Novum.

The Bramblekin have consumed much of it. Thorn, root, and parasitic growth spread outward from a corrupted hive, overtaking what little remains of the settlements that once stood there.

At the heart of the swamp waits the Thorn Matriarch.

Ancient. Rooted deep beneath the Heartroot Clearing. Still growing.

And she is only one of the things waiting beyond Novum.


FORGE WHAT YOU NEED

The weapons and armor you find are only the beginning.

Gather materials throughout the world and bring them back to Novum to strengthen your equipment through multiple upgrade tiers.

At Tier 3, elemental modifiers open another path of specialization. Choose between Fire, Void, and Nature, altering how your equipment performs and allowing you to prepare for the threats ahead.

What you carry into the wilds matters.

FEATURES

  • Timing-driven real-time combat built around positioning, stamina, dodging, blocking, and class abilities

  • Four distinct classes with their own abilities, strengths, and combat styles

  • Seven Guild ranks earned through quests, combat, exploration, and your contributions to Novum

  • Town restoration that changes Novum visually and unlocks new services

  • Resource gathering tied directly to restoration and equipment progression

  • Multiple hostile biomes with their own creatures, environments, and major encounters

  • Weapons and armor that can be strengthened through upgrade tiers and elemental modifiers

  • Single quests, quest chains, progression quests, and repeatable activities

  • The Aegis Hearth, Novum's sanctuary and a central part of restoring what remains

Rise from the shadows of your beginnings.

Built in Unreal Engine 5

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.

The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.

No generative AI content is created live during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 6GB or AMD RX 580
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i7-10700K or AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060 or AMD RX 6700 XT
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Sound Card: DirectX compatible
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