Explore a dark isometric forest alone or in 1–4 player co-op. Gather and test hundreds of ingredients, brew potions and monster oils, build a home, and uncover why a dwarf village has held exactly thirty-four souls for two centuries.

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This game is not yet available on Steam

Planned Release Date: November 2026

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About This Demo

The village has counted thirty-four souls for two hundred years. No fewer. No more.

Your parents have done their duty: raised you, handed you a rusty hatchet, and put you out of the house. Now you must earn a hearth of your own among the forest dwarfs—taking contracts, learning the woods, and trying not to become the reason the count comes out right again.

LEARN BY EXPERIMENT

Gather hundreds of mushrooms, berries, and herbs across a hand-built isometric forest. Fry, boil, stew, steam, or dry what you find, then combine ingredients into potions, elixirs, and weapon oils. Recipes are not handed to you. Test them, compare results, and turn blank pages into a working Herbarium, Bestiary, and Alchemical Treatise.

PREPARE FOR WHAT LIVES IN THE WOODS

The forest is home to ordinary game, hungry beasts, and creatures drawn from Slavic folklore. Study their behaviour, discover the oils that expose their weaknesses, and prepare before each expedition. Hunt five major bosses—but pay attention to what changes when one of them dies.

MAKE A PLACE IN THE VILLAGE

Work for the Foreman, Trader, Herbalist, Alchemist, and Hunter. Build reputation, improve your own house and camp, trade what you gather, and listen as everyday complaints slowly reveal a history nobody has written down correctly.

WORK ALONE OR TOGETHER

Play solo or invite up to three friends through Steam. Each dwarf keeps a home and hard-won knowledge while the group shares expeditions, contracts, danger, and the consequences of its choices.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to create some original instrumental soundtrack tracks, background artwork used in the main menu and loading screens, the game logo, and some UI icons. These pre-generated assets were selected, reviewed, edited where necessary, organized, and integrated into the game by the developer. Some store page artwork was also created with the assistance of generative AI tools.