Build a deck, become a sound, find out whether the room agrees. A roguelike deckbuilder about the shape of a music career — every card you add pulls your genre somewhere new, and the genre decides who turns up. Chase reach, or chase devotion. You cannot have both.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Setlist Shuffle is a solo project, and the core of it is already here: a full music career from first gig to final concert, eight difficulty tiers, and progress that carries over between runs.
What I can't do alone is find out what players actually enjoy. Early Access lets me put the game in front of real people now and shape the balance, pacing and content around how you play it, rather than guessing in isolation.”

Approximately how long will this game be in Early Access?

“I plan for the game to be in Early Access for roughly 6 to 12 months. This is a solo project, so that estimate may move depending on the feedback that comes in and how much time I can put into it to reach a state where I can truly declare the game "complete" for v1.0”

How is the full version planned to differ from the Early Access version?

“I plan to use Early Access to refine the game rather than rebuild it. Areas I would like to work on include:

- Balance and pacing across all eight difficulty tiers, based on player feedback
- More cards, events and variety within each genre
- A smoother introduction for new players
- Full controller support, once it has been properly tested on hardware
- Quality-of-life improvements suggested by the community

The exact scope will depend on what players find most valuable.”

What is the current state of the Early Access version?

“The current build is complete and playable from start to finish.
You can play full careers across twelve genres, climb eight difficulty tiers, spend Royalties on unlocks that carry between runs, and earn 13 Steam achievements, with saves synced through Steam Cloud.
Expect rough edges: balance will shift, some systems may change based on feedback, and controller support is currently partial.”

Will the game be priced differently during and after Early Access?

“I don't currently plan to change the price when the game leaves Early Access. If that ever changes, I will announce it well in advance.”

How are you planning on involving the Community in your development process?

“I will be reading the Steam Discussions and reviews, and feedback there will directly shape what gets worked on next.
I also plan to post development updates and patch notes here on the Steam page, so players can see what changed and why.
Bug reports, balance complaints and ideas shared by the players will also help to shape the game itself.”
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About This Game

Your deck is your genre.

Every turn you draw three activities from a deck you built and spend the turn on one. Rehearse, gig, post, write, scheme. What you play changes what you sound like, and what you sound like decides which rooms will have you.

There is no genre select. You become a genre, one card at a time, and you can stop being it just as easily.

Reach or devotion. Not both.

Mainstream sounds win you thousands of fans who drift away by spring. Cult sounds win you a few hundred who will follow you anywhere and tell everyone. Both are real careers. Neither is the right answer, because the checkpoints decide what this career needed, and you only ever know the category in advance, never the exact test.

Fail forward, but not for free.

Miss a checkpoint and your career survives, scarred. Your numbers drop, someone leaves the crew, and a traitless dead card joins your deck, diluting the sound you spent twenty turns building. Three scars and it is over.

Eight tiers of harder rooms.

Win, and the next rung opens: shorter notice, narrower offers, a more fragile career, a bigger final room. Each is a real difficulty step, measured rather than guessed.

A scene that remembers you.

Careers end. What survives is the scene you left behind: Royalties that unlock signature cards, genre crew and new places to start from. Unlocks give you options, never raw power. Every run stays a fair test.

Built on numbers, not vibes

  • A headless simulation plays 42,000 careers and asserts the design still holds. Ten gated assertions, and the build does not ship if one fails.

  • Seeded and deterministic. The same seed is the same career, every time.

  • Every screen is reachable without a mouse. Runs in a window, on a handheld, or on a desktop.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks.
Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue.
Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Any 64-bit dual-core processor
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable graphics; integrated graphics are sufficient
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Additional Notes: Requires the Microsoft Edge WebView2 Runtime, which is included with Windows 11 and with updated Windows 10 installations. The installer will fetch it if it is missing.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Any modern 64-bit quad-core processor
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 capable graphics; integrated graphics are sufficient
    • Additional Notes: A 1920x1080 or larger display.
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