A first-person retro dungeon crawler. On your wedding day a necromancer dragged your bride underground. Descend floor by floor, parry, break cracked walls, pick locks, and hunt for scraps of her veil and the relics that open the way deeper. Every fight is fair. Every hit is shown before it lands.

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นถูกละเว้น

ไม่รองรับภาษาไทย

ผลิตภัณฑ์นี้ไม่รองรับภาษาท้องถิ่นของคุณ โปรดตรวจสอบรายชื่อภาษาที่รองรับก่อนทำการสั่งซื้อ

เกมนี้ยังไม่พร้อมใช้งานบน Steam

วันวางจำหน่ายที่วางแผนไว้: 2026

น่าสนใจ?
เพิ่มในสิ่งที่คุณอยากได้ และรับการแจ้งเตือนเมื่อผลิตภัณฑ์พร้อมใช้งาน
 

เกี่ยวกับเกมนี้

On the last day of summer, two vows were spoken. At the words "till death do us part", Death came down in person. The groom was thrown into the well, the bride was taken below. All you have left is a scrap of her veil and a road that only goes down.

Till Death Descends is a first-person dungeon crawler in the spirit of Knightmare II: The Maze of Galious, built on 320×200 pixel art. No procedural generation and no meta-progression between deaths. The floors are drawn by hand, and your hero grows only through what he finds and earns on the way.

A prison block still ruled by the Skeleton King. Sunken depths where something large moves under the water. A snowbound surface with a graveyard in the rain. Every floor locks the way down behind its own obstacle: water, darkness, walls a plain sword cannot break. The answer is always somewhere on that floor, in the shape of a relic.

A prison block still ruled by the Skeleton King. Sunken depths where something large moves under the water. A snowbound surface with a graveyard in the rain. Every floor locks the way down behind its own obstacle: water, darkness, walls a plain sword cannot break. The answer is always somewhere on that floor, in the shape of a relic.

You start with bare fists. The sword has to be earned, then upgraded twice. Every enemy attack is telegraphed at the exact spot where it will land, and projectiles fly straight and never track you. That means everything can be dodged, and everything that can be dodged can be parried. A clean parry takes no damage and leaves the enemy open. Dash, sprint and the charged strike all spend stamina, so every fight is also a matter of pacing.

You start with bare fists. The sword has to be earned, then upgraded twice. Every enemy attack is telegraphed at the exact spot where it will land, and projectiles fly straight and never track you. That means everything can be dodged, and everything that can be dodged can be parried. A clean parry takes no damage and leaves the enemy open. Dash, sprint and the charged strike all spend stamina, so every fight is also a matter of pacing.

Locks are picked in a minigame, chests hide gold and relics, traders sell the sword and stat upgrades for coins. The breaker sword brings down a whole chain of cracked walls in one swing. Torchlight moves, fog eats the far corridors, and the music switches between calm and combat on its own.

Locks are picked in a minigame, chests hide gold and relics, traders sell the sword and stat upgrades for coins. The breaker sword brings down a whole chain of cracked walls in one swing. Torchlight moves, fog eats the far corridors, and the music switches between calm and combat on its own.

The Skeleton King, who raises his court from the cells. The water lurker, who has no health bar at all: its life is the tentacles you have managed to cut. A stone golem in shafts of light. Each boss has its own arena and its own flashback about what happened at the wedding.

The Skeleton King, who raises his court from the cells. The water lurker, who has no health bar at all: its life is the tentacles you have managed to cut. A stone golem in shafts of light. Each boss has its own arena and its own flashback about what happened at the wedding.

## Key features

- First-person dungeon crawler with hand-drawn floors

- Fair and lethal combat: strikes telegraphed at the point of impact, projectiles with no homing, parry as the core skill

- The sword is earned, not given. Three upgrade tiers, chain-breaking of cracked walls

- Relics gate the floors: water, darkness, breakable walls

- Lockpicking minigame, chests, stat traders

- Bosses with their own rules, some without a health bar

- 320×200 pixel art, crisp pixels with no smoothing, DB32 palette

- Adaptive music and living torchlight

- A wedding cut short by death, told in flashbacks between floors

ความต้องการระบบ

    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Windows 10 64-bit
    • โปรเซสเซอร์: Intel i3-6100 / AMD FX-6300
    • หน่วยความจำ: แรม 4 MB
    • กราฟิกส์: Intel HD 530 / GeForce GTX 750 Ti (or similar)
    • พื้นที่จัดเก็บข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 100 MB
    แนะนำ:
    • ระบบปฏิบัติการ: Windows 10/11 64-bit
    • โปรเซสเซอร์: Intel i5 / Ryzen 5
    • หน่วยความจำ: แรม 8 MB
    • กราฟิกส์: GeForce GTX 1050 / RX 560 or better
    • พื้นที่จัดเก็บข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 200 MB
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