Build your own bus and tram network on real-world maps. Lay out routes and stops, match timetables to your vehicles and keep services running. LineManager is a transport building and management game in development, starting in Naumburg, Germany.

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About This Game

Your network, your timetable, your transport company. LineManager is about turning individual bus and tram routes into a service your passengers can rely on. Build routes and stops, plan the service and see how it works on the streets and tracks.

LineManager is being rebuilt in Unreal Engine. The video and images show early local tests of this new version. The main game has not been released yet.

From a single stop to your own network

Naumburg, Germany, is the first region in the rebuild. Real-world map data provides the basis for its streets, buildings and tram infrastructure. This is where I am bringing the world, planning tools and operations together.

The idea is to let you choose where a route runs, which stops it serves and how often vehicles arrive. Frequencies, capacity and available paths need to work together. Depot departures, turnarounds and breaks are part of the planned operation alongside passenger services.

Unreal test, 7 November 2026: tramcar 37 and two cars on a short section of Bahnhofstraße.

What the current tests show

  • Tramcar 37 on line 4: Outbound and return trips with passenger exchanges and separate results for each duty. Between duties, the test supports changing the frequency, saving and resuming later.
  • The first bus trips: A local test covers part of route 820, including stops, passenger exchanges and a results screen. Demand and fares are test values, and some operating costs are still missing.
  • The first cars: Two cars travel alongside tramcar 37 on a short section of Bahnhofstraße. This is a limited traffic test; interaction across a whole city is still to come.
  • Your own maps: In the world editor, objects can be found, placed, rotated and removed. Undo, redo, saving and reopening a personal map work in the test.

Bus test, 8 November 2026: eleven passengers carried and €27.50 in scenario revenue. Operating costs are still incomplete.

Where development is heading

These individual systems are being developed towards a connected operating day. The plan includes track building and stops, routes and timetables, vehicle duties, depots and passengers. Road traffic, traffic lights and signals should interact in ways you can understand. Economics, staff and maintenance are also part of the planned development.

You should be able to plan from an overview and follow individual services up close. Players who want more control should also be able to work with switches, routes and signalling. These areas are at different stages and do not yet form a complete playable system.

World editor, 7 November 2026: a shelter placed on a personal map.

An early development build

I am still working on the controls, city and vehicle presentation. A full operating day, verified hardware requirements and saving with the newly added cars remain unfinished. No date has been announced for release or for a new playable test version.

The previous 0.3 demo has been deactivated. It belonged to the earlier PC version and does not include the Unreal build shown here. When a new test version is ready, I will explain what it includes and its limitations.

Map data © OpenStreetMap contributors, ODbL 1.0. Terrain © GeoBasis-DE / LVermGeo ST, Data licence Germany – attribution 2.0, modified.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 460 or equivalent
    • Storage: 2 GB available space
    • Additional Notes: Provisional values from the previous PC version. Hardware requirements for the Unreal rebuild have not yet been fully verified.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 / AMD Radeon RX 570 or equivalent
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Provisional values from the previous PC version. Hardware requirements for the Unreal rebuild have not yet been fully verified.