58 BC. You are a nameless ranker of Rome's Tenth Legion, crossing eight years of Caesar's Gallic campaign at spear height. No turns: one click is your movement and your strike. Build out of affixes and runes, hunt the titled elites, and see eight chapters through to the epilogue.

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Planned Release Date: Nov 4, 2026

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About This Game

58 BC. Gaul.

Rome is still a Republic. Driven off their land by Germanic tribes, the Helvetii move west as an entire people, and the provincial governor Gaius Julius Caesar takes that migration as his pretext, puts his legions on the road and crosses the Alps. You are a nameless ranker in that column: Marcus of the Tenth Legion.

War is normally recorded on the map a commander looks down at. This game plays out at one point on that map, at spear height, for eight years. It opens on the first pitched battle against the Helvetii and runs through the crossing to Britain, the ambush of the Eburones and the double siege lines at Alesia. After the Rubicon it carries on into the civil war, to Pharsalus and Thapsus. It follows the ground the campaign actually covered and the people who actually left their names on it, and closes out across eight chapters and an epilogue.

No turn to wait for

There are no turns. A single click or tap is your movement and your strike. That is the whole control scheme, but what you are holding and which skills you bolted into your slots decide whether you live.

  • Skills and passives: put the active skills you unlock by level into your slots, and swap passives to match what is lined up against you.

  • Loot, affixes and runes: the affixes on your weapon and armor are your build. If the roll comes out weak, runes roll it again.

  • Hunting elites: elites carry titles minted from their own affixes and own the field. An orange nameplate is a warning.

  • Quickslots 1 to 8: hang your potions and consumables there in advance and you never take your hand off the fight.

  • Five difficulty tiers: from a Normal that follows the story up to Torment, where the top-grade legendaries drop. Difficulty is recorded for each campaign separately.

The column does not stand alone

Companions cross the campaign with Marcus. The Gaul Cenobara, his comrade Varo and others fall in, each carrying their own stake and their own grudge. Hand your gear down to them and the line holds that much longer.

You move with the campaign

  • From the temperate forests of Gaul you cross to a fog-bound Britain, winter out on the Germanic frontier, then push through Italy, Greece and Hispania to North Africa.

  • Every chapter rebuilds its plants, its architecture and its light for that latitude: cypress and olive on the Mediterranean, palms at Thapsus, snow lying over Atuatuca.

  • A cinematic opening and ending, chapter title cards and fully voiced dialogue drive the campaign forward. Korean, English and Spanish are all recorded in full, 880 spoken lines each.

Gold turns into fighting strength

The gold you take off the field goes into reforging, gambling and quartermaster perks. What you reroll and what you hoard is your odds in the next fight.

It runs on old hardware

Low-poly 3D under a cinematic color grade. It is built on the GL Compatibility renderer, so the framerate holds on integrated graphics and older machines. It was designed from the start around click and tap as the only input, so you can march the whole campaign one-handed.

The ending is already on record. What you have never done is stand in the mud of it.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some assets in this game were created with the help of generative AI tools during development. All such content is pre-generated: it was produced during development, reviewed and edited by the developer, and shipped as static files. The game does not call any AI model at runtime.

- Art: character standing illustrations and expressions, portraits, item icons, badges, chapter cards, key art, title backgrounds, UI backgrounds, HUD frames, window borders, button plates and rims, ground decals and ground textures were generated with OpenAI image models (gpt-image) and then hand-selected, cropped and colour-corrected by the developer.
- Video: the opening and ending cinematics, the animated chapter cards and title screen backgrounds, and the cinematic shots in the trailer were generated with a video model (ByteDance Seedance 2.0) from developer-authored keyframes and storyboards.
- Music: the cinematic scores were generated with ElevenLabs Music, and the trailer score with Google Lyria 3. The in-game background music was generated with Google Lyria 3 from developer-written prompts, then loop-edited and loudness-matched by the developer.
- Voice: all spoken dialogue lines and the narration of the opening and ending cinematics, in Korean, English and Spanish, are text-to-speech synthesised with Google Gemini 3.8 Flash TTS from scripts written by the developer. Every speaker uses the model's built-in voices; no real person's voice is cloned and no reference recording of any person was used. No AI model is called while the game is running.
- Expression tagging: during development a text model (gpt-6-luna) was used to pick which of the pre-made portrait expressions is shown for each dialogue line. It did not write or change any dialogue or other player-facing content.
- Translation: the English and Spanish text was translated from the developer's Korean script with Anthropic Claude.

Game design, the original Korean writing, level design, code and all gameplay systems are authored by the developer. Historical text quoted in game is public domain.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 capable GPU (Intel HD 4000 or better)
    • Storage: 4 GB available space
    • Additional Notes: Mouse required. The game uses a single click/tap input; gamepads are not supported.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core (Intel Core i5 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU (NVIDIA GTX 750 / AMD equivalent) or better
    • Storage: 4 GB available space
    • Additional Notes: SSD recommended. Mouse required; gamepads are not supported.