A dark fantasy roguelike tower defense. Hold the wall against endless legions across ten acts, command 23 unique heroes and forge runs that never repeat. Every wave you survive is a choice; every choice reshapes the siege. How long can Grimhold hold?

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Grimhold is made by a solo developer, and Early Access lets me build the game together with the people who play it. Player feedback on balance, difficulty, and which heroes and strategies feel best is enormously valuable, and shaping the game around a real community will make it better than I could make it alone. Releasing now lets that collaboration start early.”

Approximately how long will this game be in Early Access?

“We expect Grimhold to remain in Early Access for roughly 6 to 12 months. As a solo developer, the exact timeline depends on player feedback and how the content roadmap progresses, but we'd rather leave Early Access when the game is genuinely ready than commit to a rushed date.”

How is the full version planned to differ from the Early Access version?

“The full version aims to expand on what's already here: more heroes, enemies, and relics; deeper synergies; additional content across the acts; and continued polish to the game's presentation and balance. I'm planning to grow the roster and the variety of runs over time, guided by what the community enjoys most. The core experience is playable today; the full release is about depth and refinement.”

What is the current state of the Early Access version?

“Grimhold is fully playable now. It features 21 unlockable heroes, five acts of campaign plus Endless mode, a 211-node skill tree, 33 synergies, a bestiary of over 80 enemies, forging, relics, achievements, and weekly challenges. Runs are complete and replayable from start to finish — Early Access is about expanding content and refining balance, not filling in missing core systems.”

Will the game be priced differently during and after Early Access?

“I plan to increase the price gradually as I add substantial new content over the course of Early Access. Players who join during Early Access will get the game at its lowest price.”

How are you planning on involving the Community in your development process?

“I plan to stay close to players through the Steam community hub and discussions, reading feedback and bug reports directly. Community input on balance, difficulty, and which heroes and content players want most will directly influence what I work on next. As a solo developer, I can adapt quickly to what players are telling me.”
Read more

Download Grimhold Demo

This game is not yet available on Steam

Planned Release Date: Oct 30, 2026

This game plans to unlock in approximately 4 weeks

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Grimhold is the last fortress between the world of the living and everything that wants it gone. Wave after wave, the darkness hurls its legions at your wall — goblins, undead, dragons, demons and worse — and only your heroes stand in the way. Build your line of defense, master each hero's powers, chain devastating synergies and push through ten acts of siege, all the way to the Belly of the Hunger. You will fall. And when you do, you'll rise stronger, unlock new champions and try again — because in Grimhold, every defeat is the start of a better run.

◆ HOLD THE WALL ◆

The darkness does not negotiate. It comes in waves — each one bigger, faster and crueler than the last — and the wall of Grimhold is all that stands against it. Place your heroes with purpose, read the battlefield and turn the tide back before it reaches the gate. Ten acts, each with its own horde, its own land and its own bosses, take you from goblin raids in the desert to the far side of the Rift. Every wave you survive brings the next one closer. Every wall you hold is one the darkness has to break again.

◆ COMMAND 23 HEROES ◆

From the arcane mage Krash to the ruthless executioner Zylvara, all the way to Malachar himself, Grimhold puts 23 distinct heroes in your hands — each with their own class, abilities, preferred post on the grid and their own epilogue. Unlock them through conquest by beating brutal challenges, then shape them with a tree of 230 skills and 131 relics. No two defenders play alike, and no run demands the same team. The right hero in the right place turns a doomed wall into an unbreakable one.

◆ CHAIN YOUR SYNERGIES ◆

Heroes are stronger together. With 17 class synergies and 188 upgrade cards, how you build your line matters as much as who stands on it — combine the right champions and watch a modest defense explode into a machine that shreds whole waves before they get close. Between waves, encounters with merchants, pacts and choices come back to collect their price. The darkness adapts. So must you.

◆ FALL, LEARN, RISE◆

Grimhold is a roguelike to the bone: you will lose runs, and that's the point. Every defeat feeds permanent progress that unlocks heroes, relics and mastery. Forge permanent upgrades between attempts, gather essence toward lasting power and return to the wall sharper than before. The siege resets — you don't. Progress is never erased, only earned.

◆ CHOOSE YOUR SIEGE ◆

Play the way you want to be tested:

  • Endless — the ten acts in sequence, with no final wave and no mercy. Pick the map of any act you've unlocked.

  • Lone Guardian — a single hero you move with WASD, also endless

  • Randomizer — enemies from every act, rolled each wave.

  • Pacifist— explore builds without pressure.

With 80 achievements, a bestiary of 179 catalogued enemies and a battle pass full of unlockables, there's always one more wall to hold — and one more reason to come back.

◆ EARLY ACESS ◆

Grimhold enters Early Access on October 30, 2026 with the full ten-act campaign. Upcoming updates bring new heroes and new content. The price will go up at 1.0.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Grimhold's artwork is created by commissioned human artists, and its music is human-made licensed audio. Generative AI tools were used to assist in writing portions of the game's descriptive text and creature lore. All gameplay, code, and design are human-made. The game does not generate any AI content during play and does not connect to external AI services.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core CPU, 2.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Any GPU with OpenGL 3.3 support
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core CPU, 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 1 GB available space
Review Filters