A turn-based horror duel over a dying phone line. Count the charges, decide whether to risk yourself for an extra turn — and remember that the thing on the other end counts your attempts too.

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Planned Release Date: Sep 30, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

Someone keeps calling.

Five voices, one line, and a game neither of you agreed to play.

Each turn you take the next charge from the queue and choose where to aim it. A corrupted charge costs one signal. A clean one aimed at yourself costs nothing — and hands you another turn. That single rule turns every round into arithmetic under pressure.

The line degrades as you go.

By the last call you can no longer see how many charges are corrupted — only that some of them are. Information becomes a resource, and the Scanner in your hand is worth more than any weapon.

It remembers you.

Die on a line and come back, and the voice will mention it. Not as a script — it is reading your save file.

  • Five callers, each with its own way of playing against you
  • Items that buy information, not damage
  • Endless mode with a depth record to beat
  • A tutorial that teaches by playing, not by reading
  • Seven languages

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The code, the in-game text and its translations into six languages were written with the help of an AI assistant, then reviewed and edited by the developer.

No images or audio were AI-generated: all artwork is built from licensed photography, a licensed typeface and licensed icons, and all sound comes from a licensed royalty-free library. Full credits are in the game.

Nothing is generated while you play — the game makes no network requests at all.

Mature Content Description

The developers describe the content like this:

NO CARRIER is a psychological horror game built around a turn-based duel of risk. Its central mechanic lets the player direct a charge at themselves in order to gain an extra turn — presented as a tactical decision, not as despair or self-harm. Harm is abstract: a signal meter and a line of text. There is no blood, no injury, no weapons and no depicted violence.

The game is quiet and tense rather than graphic. Players sensitive to themes of self-directed risk, or to an antagonist that refers to their previous attempts, may wish to know this before playing.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible (Intel HD 4000 or newer)
    • Storage: 200 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
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