Auto Ball is an auto-battler soccer game. Draft fun animal characters, place them on the field, and watch them play on their own. Win by out-drafting and out-positioning opponents. Online mode features 8-player online lobbies with a shared shop and unit pool. Play with friends in private lobbies.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Auto Ball's core game loop of draft, place, and seems to be playing really well, but the roster, synergies, game constants and economy will likely be balanced and improved from tuning. Feedback from the community on the current state will be very helpful to making this game great.

Early Access will also give me immediate feedback on new characters and synergies based on real matches from a wider audience.”

Approximately how long will this game be in Early Access?

“The goal is 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full release will have a larger roster, a complete set of trait synergies, a finalized ranked ladder with seasons, and optimized matchmaking. Improvements to the online game modes (possible other variations of the scoring system + game length). On the local/offline side, I want to create additional mode(s) (i.e. campaign or possible) other than the basic local play that exists now.”

What is the current state of the Early Access version?

“32 characters, 20 traits, full shop/economy/placement loop, ranked online, unranked online, private online lobbies, and offline solo play against bots.”

Will the game be priced differently during and after Early Access?

“The plan is to gradually raise the price as we improve the game and add features.”

How are you planning on involving the Community in your development process?

“Constantly updating the auto-generated wiki that can be viewed and studied by the community for improvements / ideas. Discord for communication and setting up early play testing before new releases. Transparent patch notes on each new update.”
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This game is not yet available on Steam

Planned Release Date: Oct 16, 2026

This game plans to unlock in approximately 12 days

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About This Game

Pick your team. Watch them play.

Auto Ball is a soccer auto-battler where you draft a roster of animal characters and set them loose on the pitch in games that plays out entirely on their own. There's no input during the match itself. Your strategy happens beforehand with who you buy, who you place, and where you place.

How a round goes

Shop - The shop deals you characters out of a pool shared with every other player in the lobby. Buy three copies of a 1-star character to combine them into 2-star. Combine two 2-star characters to make a 3-star. More stars equals better stats and abilities.

Place - Placement matters. A striker parked in your own goal is slow to the ball. A defender pushed up front leaves the net open. Drag your squad onto the field and build the perfect formation.

Watch - Chase, tackle, dash, shield, ignite. Every character has a movement style and an ability that fires on its own. Watch the match play out and see whether your team has what it takes.

Features

  • Synergies - Every character carries traits - Predator, Herd, Arctic, Fire, and more. Stack enough of the same trait and your whole team gets a bonus. Sometimes one more synergy beats one more body on the field.

  • Strategy - Roles matter. A defensive wall, an all-out offense, a balanced split - figure out which shape wins against the lobby you're actually playing.

  • Shared unit pools - Every team shops from the same pool of characters. What you buy is what someone else can't. Reading the table matters as much as reading your own hand.

  • Items - Items drop between rounds and merge into stronger versions. Equip one to sharpen what a character already does best.

  • 32 characters and counting - From a sniper mole that tunnels underground to a ball-chasing lion that sets the ball on fire, every character has its own stats, movement AI, and ability.

  • Online - Play ranked and climb a ladder, drop into an unranked lobby padded with bots, host a private match with friends, or just play solo against bots offline. 8-player lobbies run a round-robin tournament - face every opponent once, most points wins.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game includes two AI generated music tracks and all Non-English text was translated using AI translation tools.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 2048 MB RAM
    • Graphics: DX11 / Vulkan 1.1 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple Silicon or Intel
    • Memory: 2048 MB RAM
    • Graphics: Metal-compatible
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
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