A co-op PvPvE extraction shooter made by two brothers. Drop into Wirehaven, a colorful overgrown city run by machines: loot, fight hunter drones and massive machine bosses, outplay rival squads, and reach extraction alive - or lose everything you carried in.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“DUSTWIRE is made by two brothers. The core game is already playable - raids, PvP, machine bosses, loot and extraction - and the best way to make it great is to play it with real squads. Early Access lets us tune weapons, enemies and the loot economy with players instead of guessing, and shape what comes next together with the community.”

Approximately how long will this game be in Early Access?

“We expect DUSTWIRE to stay in Early Access for around 12 months. We will leave Early Access when the game feels complete and polished, not on a fixed date.”

How is the full version planned to differ from the Early Access version?

“We plan to add more districts and maps, more machine bosses and enemy types, more weapons, attachments and cosmetics, deeper progression and crafting, and a lot of balancing, polish and performance work based on player feedback.”

What is the current state of the Early Access version?

“The core loop is fully playable: deploy solo or in squads of up to three, loot the city, fight hunter drones, spider swarms and machine bosses (the Executor, MechSpider, Purger and Suppressor), fight or avoid other players, and extract with your gear. Character customization, weapons with attachments, crafting and the Safe Pocket are in. Expect bugs, balance changes and rough edges - we update often.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price gradually as we add content and when we leave Early Access. Joining early is the cheapest way to get DUSTWIRE.”

How are you planning on involving the Community in your development process?

“We playtest with real players regularly and read all feedback. Tell us what you think in the Steam discussions and our community channels - bug reports, balance complaints and wild ideas all help shape the game.”
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This game is not yet available on Steam

Planned Release Date: March 2027

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About This Game

Made by two brothers. No publisher. No outside funding. Just a very stubborn dream.

What is DUSTWIRE?

DUSTWIRE is a co-op PvPvE extraction shooter for squads of one to three. Drop into Wirehaven - a bright, overgrown city that the machines took over - grab what you can, and get out alive before the machines, or another squad, get you first.

We didn't want another grey military shooter. DUSTWIRE is colorful, a little strange and full of personality: flower fields under hunter drones, massive machines walking where they don't belong, and moments of real tension immediately followed by your friend doing something incredibly stupid.

Every raid is a risk

  • Deploy into Wirehaven solo, as a duo or as a squad of three.
  • Loot weapons, ammo, armor and supplies from the streets, buildings and fallen players.
  • Call extraction and survive until you are out. Die, and the gear you carried in is gone.
  • Protect one item (not a weapon) in your Safe Pocket - choose wisely.

Machines that hunt you

  • Hunter drones scan the streets and call in reinforcements.
  • Spider swarms rush you through the trees.
  • Machine bosses with their own attacks: the Executor and its rocket salvos, the MechSpider and its laser, the Purger, the Suppressor.

Other players are the real threat

Every squad in the raid wants the same loot. Ambush them in the corridors, snipe them from across the block, take their gear - and then make it to extraction with it.

Move fast, gear up, look good

  • Ziplines and jump pads to cross the city - or escape it.
  • Assault rifles, pistols and sniper rifles with sights, magazines and muzzles to fit.
  • Outfits, headwear, facewear and accessories to make your character yours.
  • Craft supplies between raids.

Two brothers. One game.

DUSTWIRE is made by Strange Picnic - which is just the two of us. No giant office, no army of producers, no hundreds of developers behind the curtain.

We grew up loving games and one day asked the dangerous question: "What if we made one ourselves?" Not the small, sensible first project everyone recommends - a real world you could get lost in.

Every system in the game has gone through the two of us: gameplay, weapons, enemies, bosses, networking, UI, sound, lighting, testing, even the trailers. We use great tools and assets where they help us move faster, but someone still has to turn all those pieces into one game. For DUSTWIRE, that's us.

We can't outspend the big studios, so we try to out-care them. If something feels generic, we rebuild it - sometimes throwing away days or weeks of work. It hurts. Then the game gets better.

Worlds under pressure

DUSTWIRE is in active development and we test it with real players all the time. If you want to help, the best thing you can do is simple: wishlist the game, tell a friend, and come tell us what you think. Complain about weapon balance. Fall in love with one gun and demand we never nerf it. It matters more than you'd think.

Bring your friends. Things are about to get weird.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some boss artwork used in the game's menus and store images, and the trailer music, were created with the help of AI tools and refined by our team.

System Requirements

    Minimum:
    • OS: Windows 10, 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 Ti / AMD RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD recommended.
    Recommended:
    • OS: Windows 10/11, 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1660 Super / AMD RX 5600 XT
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD recommended.