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About This Game

About this game

A love-letter to card games made with a burning passion.

I combined the neuron-activating-big-numbers of deckbuilding roguelikes with the card collecting of trading card games and put it into a world of mystery and adventure.

Collect whimsical cards, build fantastical decks, and battle gods beyond comprehension on your journey to find purpose.

Features

Build Your Deck - Acquire hundreds of cards with unique abilities through your journey. Mysterious and powerful cards can be found all around if you keep a watchful eye and a strategic mind. Once a card is acquired it's yours, FOREVER. Mix and match your cards into a 10 card deck to overcome immovable obstacles, terrifying creatures, and magnificent gods.

Play as slowly as you want - Simple turn based gameplay that is easy to learn but incredibly difficult to master. Take all the time you need to weigh your options and make your choice or play quickly and go with your gut feeling. Either way, it'll take more than just good cards to defeat a god.

Explore a mysterious world - The world is ancient with eons of history left behind. Adventure through ruined fortresses, verdant forests, radioactive caverns, golden fields of wheat in the sky, and more while you come to find your way and purpose in the tapestry of history.

Made with Love

This entire fantasy world is made with love, every stone tree and blade of grass placed with intention and the lore goes so deep, my friends.

Hand drawn pixel art drawn by me (iPad + Procreate + apple pencil <3)

Music made by working with with local musicians in my area.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All parts of the game are handmade except for the programming. To program the system architecture by hand would have taken me years to accomplish (I have tried many iterations of this game so I'm speaking from experience).

For me, art is about communication. It's a conversation between the artist and the world, and an AI system can't perfectly create what the prompter is imagining. No matter how long a prompt is or how many iterations it generates the AI will never create exactly what the prompter imagines - which means the message between the artist and the audience is being distorted by AI. Programming has been moving towards natural language for decades and using AI for programming feels like a natural extension.

I think many bad things will come from AI, but I'm hoping that this game can be one of the good things.

Sorry for the long winded answer, but thank you for reading.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0-compatible GPU
    • DirectX: Version 12
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 3.0 GHz
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or better
    • DirectX: Version 12
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 10.15 Catalina
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 500 MB available space
    Recommended:
    • OS: macOS 12 or later
    • Processor: Apple M1 or Intel Core i5 (quad-core)
    • Memory: 4 GB RAM
    • Graphics: 8 GB
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 or equivalent, 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 GPU with up-to-date Mesa or NVIDIA drivers
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 24.04 or equivalent / SteamOS
    • Processor: Quad-core 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 1050 / Radeon RX 560 or better
    • Storage: 500 MB available space
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