Nobody can see the timers. 2–8 players strapped to chairs in a pirate broadcast from a Seoul 24-hour laundromat, a bucket of water over every head: estimate time blind, bluff, call people out. Get it wrong, the bucket tips and your robot shorts out live. Local, online, vs. bots or co-op (1–8).

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About This Game

DEAD TIME is a blind-timer game: a pirate broadcast from a 24-hour laundromat in Seoul at three in the morning, where 2 to 8 guests sit at the table under the only warm light in the place, each with a bucket of water hanging overhead, and compete over who has the best internal clock. Nobody sees the timers — all the tension comes from estimating time, bluffing with a straight face and reading everyone else's despair. And you are INSIDE the show: you see through your character's eyes, hands on the table and head free to stare down whoever is bluffing — and the whole table sees where you're looking.

Miss badly? The show charges you on the spot — and the house is a laundromat, so water is the one thing it never runs out of. Every life you lose is a bucket of water tipped over your tube-screen head, with the whole table watching: the soaked robot shorts out, sparks and steam pour from its joints, the screen dissolves into static and switches off. Still got a life? It reboots, dripping. Lost your last one? Before you go down comes the LAST CHANCE: stop on 1.00 exactly, blind, to the hundredth — nail it and the robot reboots with one life and the damage on show; once per match. Out of lives, you slump onto the table and stay there, strapped in — then you become the show's CAMERAMAN: you fly the drone that films the table, and what you film is what everyone sees on the big screen.

Twelve tin-and-chrome AUTOMATONS, faces drawn on a tube screen, each with a body language of their own: Faísca, Doutor Válvula, Dona Bobina, Seu Contador, Tanque-9, Fliperama, Velho Ferrugem and Turbo take their seats from the very first night, and Madame Neon, Sargento Bigorna, Professor Bulbo and O Chefão join as you level up. The table is alive — breathing quickens as the clock runs, heads turn to whoever just flinched, fingers drum on the felt, everyone leans in when time gets tight, and somebody always laughs last and loudest at someone else's bad luck. Most matches run 5 to 15 minutes, so there's always time for one more.

5 game modes

  • PRECISION — everyone runs a hidden timer, one single chance to stop closest to the target. Farthest pays.
  • CALL IT — ONE shared timer nobody sees. Run it as long as you dare and pass… or shout CALL IT. Pure bluffing.
  • BULLSEYE — hit the exact time on your turn: a dead-on stop TO THE HUNDREDTH wins the round and everyone who missed pays. No hit, and the worst on accumulated tension fall — how many depends on the size of the table.
  • IMPOSTOR — everyone sees the target except one. Blend in, deduce, vote — 3 players and up.
  • BLIND — the target is NOT announced: it runs inside the well with the table shut, the ring lit and a tick that lies. Then everyone tries to repeat that stretch of time. Nobody sees a single number until the reveal.

Co-op: the table against the clock

  • 1 to 8 players in a run of stages: each stage has its own target, team life and rounds to clear, and the difficulty climbs slowly
  • A round is one person's turn, blind. The miss, over or under, comes out of the shared life in plain view: the table's lamps go dark and the buckets tip over every head
  • Life at zero, the bucket falls on EVERYONE, together, and the screen shows how far you got. Your record stays on your profile, solo and group

Saboteur: The life is the team's. One of you wants it gone.

  • The table plays in stages, with one life for the whole team, like co-op.
  • One of you is the saboteur: only they see the timer running.
  • After EVERY stage the table votes by pointing, and the most-voted goes down.
  • Catch the saboteur and everyone else wins. Down to two left: the saboteur wins.

At the table

  • Local hotseat (2–8 on one machine, pass-the-mouse) and online tables for friends only or private with an 8-character code — or straight from your Steam friends list
  • On your own? The local table opens with you and three bots: play against 1 to 7, each with a temperament (cautious, aggressive or unpredictable), and turn any seat into a player or a bot. Plus a single-player PRACTICE mode to calibrate your internal clock
  • You play with your body: the mouse turns your character’s head, a small dot becomes a hand over anything you can use, and every action is one key or controller button written right next to the object on the table. Not a single on-screen button during a match — and mouse-only works too
  • Every reveal is a little scene: the stopwatch rises from a well in the middle of the table, the big screen replays the round and everyone sees, in numbers, why someone paid — and whoever is left standing gets the party, with confetti falling from the ceiling
  • Voice chat, six gestures made with your whole body on keys 1–6, aimed at whoever you are looking at (point, thumbs up, tap the watch…) and a sarcastic narrator who roasts every loser
  • The rules of the current mode sit in a corner of the screen and open in full with one key, without pausing
  • Runs on Steam’s network with no dedicated server: the host measures every timer and settles every result, with lag compensation — and if the host drops, another player picks the table up at the next round, score intact
  • Rematch by majority vote, so nobody is held hostage by the host — and when the table is full, you wait in line and sit down in the next free seat

Reasons to come back

  • Level up to 50 just by playing — every round counts — and unlock four more characters, bucket colors and patterns, looks for your timer, trim for your chair and titles for your nameplate. All cosmetic and all earned at the table: nothing for sale, nothing random
  • Persistent profile with stats, skull badges and 29 achievements; Steam Cloud keeps your progress and your account settings (language, controls, accessibility)
  • Streamer mode: one switch hides the room code, the names of everyone playing online (each person becomes “Player 3”, with their character) and your own Steam name and avatar
  • One-key clips: F9 saves up to the last 30 seconds as an MP4, with the game’s sound

Your way

  • Accessibility for real: flash reduction ON by default, camera comfort (camera shake and impact from 0 to 100%, and reduce motion), colorblind palettes, high contrast, UI scaling, visual cues and captions for the sounds that matter, and full keyboard and controller remapping
  • Seven separate volume channels — master, music, effects, voice, narrator, ambience and interface — and the music ducks when someone speaks
  • Windowed, fullscreen or borderless; render scale from 50% to 200%; frame cap from 30 to 240 fps or uncapped; vsync; and a quality preset chosen for your graphics card on first launch
  • Interface in 12 languages and full controller support, with an on-screen keyboard to type the table code and names

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

No art or audio in DEAD TIME is AI-generated: the music and sound effects are CC0 files from Freesound and Kenney, the characters and animations come from Adobe Mixamo, and every set, prop and the logo itself are drawn procedurally by the game's own code.

Generative AI was used as a writing assistant for text: the host's lines, the rules manual, the interface strings, their translation into the game's 12 languages, and this store description. Nothing is generated while you play, and the game never connects to an AI service.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: WebGL 2 / OpenGL 4.1 capable GPU - Intel HD Graphics 620 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any Windows-compatible audio output
    • Additional Notes: Local hotseat, SOLO against bots and PRACTICE all work offline. Online multiplayer runs on Steam's own network (P2P, no dedicated server) and voice chat needs a microphone. Flash reduction is ON by default.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 2 GB - NVIDIA GTX 1050 / AMD RX 560 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Any audio output + microphone for voice chat