A medieval siege-defence strategy game where a rival crown comes for your city. Command your troops on the walls and in the field, and between rounds light beacons to choose which allies will march to your aid. Win or lose, every battle earns renown to make Aldmark stronger.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need players' feedback to get the balance right and to make sure we add the right abilities for each troop type and the right perks to unlock between runs. Currently five levels of sieges on procedurally generated land maps, with an endless mode, can be played now, and we plan to add the two remaining map types (river and coastal maps) during Early Access.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for about three months, with the full release planned for January 2027.”

How is the full version planned to differ from the Early Access version?

“We plan to add two new map types: river maps and coastal maps, as well as boats and ships for these locations. We also plan to add fire to the sieges, such as firepots and fire arrows, and to keep refining the balance throughout Early Access, based on player feedback.”

What is the current state of the Early Access version?

“Five levels of sieges on procedurally generated land maps with an endless mode, seven troop types to command on the walls and in the field, siege engines on both sides (rams, siege towers, catapults and trebuchets), the castle's works and upgrades, and perks to unlock between runs, in eight languages. The balance is still being tuned, and the troop types' abilities and the perks are still being worked out with players, so expect changes between updates.”

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price when we leave Early Access.”

How are you planning on involving the Community in your development process?

“Through Steam reviews and the in-game feedback form. Every report is read, and our Early Access updates will be shaped by what players find.”
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Download Aldmark Calls for Aid Demo

This game is not yet available on Steam

Planned Release Date: Nov 9, 2026

This game plans to unlock in approximately 5 days

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About This Game

Aldmark Calls for Aid is a medieval siege-defence game with no base-building and no resource management. Command your troops directly, and between rounds choose where to light the beacons that call allies to your aid. Every battle earns renown, win or lose, to spend on unlocking and upgrading troops, enhancing your realm, strengthening your defences, and more. Maps are procedurally generated, each level bigger than the last, and victory doesn't have to be the end: keep fighting and see how long you can withstand the siege of Aldmark.

  • Command: manoeuvre your troops around the battlefield, man the walls to prevent the enemy reaching the city, and protect your supply lines to ensure that the city doesn't starve.

  • Survive: the enemy will bring battering rams to break through your gate, ladders to scale your walls, and catapults to destroy them. 

  • Scout: preview the lands around Aldmark to see what allies you can call on before committing to placing a beacon.

  • Light: place and light the beacon to call upon your allies. The further away they are, the longer they take to reach you.

  • Renown: win or lose, every battle earns renown which is spent on perks in the Muster. 

  • Muster: spend renown to upgrade your soldiers, unlock new troops, build fortifications, recruit mercenary companies, and more. 

  • Map: switch the battlefield from the default colour mode to a sepia style that mimics a parchment campaign map look. The same can be done for soldiers or you can mix and match.

  • Soldiers: change the colours of soldiers or even turn them into shapes. These options can be helpful for visibility or just for a more abstract play style.

  • Monarchs: create up to 3 profiles which keep track of your progress; your current siege, level unlocks, renown, and muster perks.

  • Edicts: choose how you want to play; disable gore, adjust the size of the HUD interface, change key bindings, and more.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The in-game text and some marketing materials were drafted with AI and edited by the developer. Translations into other languages were made with AI. No AI-generated art, music or audio is used, and no AI content is generated during play.

Mature Content Description

The developers describe the content like this:

The game depicts medieval battles seen from above: soldiers are killed with bows, crossbows, pikes and swords, siege engines hurl stones at the walls, and blood stains the ground where soldiers fall (the blood can be hidden in the settings).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Quad-core, 2.5 GHz (Intel Core i5 4th gen / AMD Ryzen 3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: DirectX 12 or Vulkan capable GPU, or OpenGL 3.3 via the "OpenGL (compatibility)" launch option; Intel HD 620 or newer
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible audio device
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core, 3.5 GHz or faster (Intel Core i5-7600 / AMD Ryzen 5 2600 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 / AMD Radeon R7 260 / Intel Iris Xe or better
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Sound Card: Any Windows-compatible audio device