Slide-boost into a wall-bounce into a grapple swing: momentum never stops in this 8-player arena shooter. 26 weapons, three maps, and a mode where 2,500 zombies close in from every side

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NEON STRIKE is already fully playable — three maps, three modes, 26 weapons and a full cosmetics/progression loop are all in and working. We're going into Early Access because the things that matter most for a multiplayer shooter can only be tuned against a real player base: weapon and killstreak balance across skill levels, map callouts and sightlines under real match conditions, and horde performance/pathing at a scale we can't fully replicate in internal testing. We're committing to a regular patch cadence through Early Access — reading feedback, fixing bugs, and using player data to decide the last balance changes and content additions before calling this 1.0. This isn't a vertical slice looking for funding to finish the game; the systems are built, and Early Access is about hardening them with real matches.”

Approximately how long will this game be in Early Access?

“Roughly 6 months, targeting a 1.0 release around March 2027.”

How is the full version planned to differ from the Early Access version?

“The core game — movement, weapons, maps, modes, cosmetics, bots — won't change shape, but the full release adds:

At least one additional map and a small number of additional weapons, chosen based on what Early Access feedback says is missing
Ranked season resets and leaderboards (Early Access ELO is unseasoned)
Spectator mode and match replays
Expanded LOCKER cosmetics beyond the launch set
Balance passes on weapons, killstreaks and the zombie horde based on real match data, plus whatever bugs and rough edges Early Access surfaces”

What is the current state of the Early Access version?

“Everything listed above in About This Game is already implemented and playable today: 3 maps, 3 modes (Deathmatch, King of the Hill, 2,500-zombie Swarm), 26 weapons including 6 melee weapons with combo strings, 18 killstreak rewards plus the 15-streak titan transformation, ranked ELO, unlockable cosmetics, and full bot support for solo play. Multiplayer (up to 8 players) supports Quick Match (auto-joins the closest-ELO open game), an Open Games browser to pick a public match by hand, and direct join by 6-letter code for playing with friends. Windows only at this time.”

Will the game be priced differently during and after Early Access?

“At the moment there is no current plan on increasing the price of Neon Strike. Unless there comes a heavy demand for improved assets the price will remain.”

How are you planning on involving the Community in your development process?

“I encourage feedback through the community discord. polls for new features and frequent updates of what im currently working on.”
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Planned Release Date: To be announced

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About This Game

NEON STRIKE is a multiplayer arena shooter built around momentum. Slide into a boost, wall-bounce down a corridor, grapple across the whole map without touching the ground. The movement is the game, and the guns are how you punish people who can't keep up.

Host a match in one click and hand out a 6-letter code. No dedicated servers, no waiting on lobbies: you're in a firefight in under a minute, solo against bots or with up to 7 friends.

Move like it matters

  • Slide out of a sprint for an instant speed boost, then slide-jump at the perfect moment for a launch that scales with how long you rode the slide

  • Wall-bounce between parallel surfaces to chain speed indefinitely

  • Grapple any wall or glowing node up to 55m away. The rope is a winch, not a rappel: hold to reel in, pump the swing, release to slingshot

  • Chain a slide into a wall-bounce into a grapple swing into a dash and cross the map without ever landing

26 weapons, zero filler

Rifles, shotguns, snipers and rockets sit alongside a railgun, a flamethrower, a nail gun, a tesla coil, a harpoon that reels enemies toward you, and six distinct melee weapons that fight in real three-hit combos with a dedicated heavy attack. Every gun has a job; headshots deal 1.6× damage on all of them.

Killstreaks that escalate

Three banked rewards per loadout (turrets, orbital strikes, EMP blasts, gravity bombs and more) trigger at 3, 5 and 7 kills without dying. Hit a 15-streak and you transform into a giant, unstoppable dual-minigun titan with the game's rage anthem taking over the music. You lose your mobility to get there: it's a trade, not a free win.

Three maps, three feels

  • Arena: a tight, symmetric combat pit with corner sniper towers and a floating crow's nest above mid

  • Depot: an industrial cargo yard built around a central crane hub, with a real corridor network instead of open ground to cross

  • Sprawl: a 1100m×380m city of fifty buildings, container stacks, working cranes, and a helix ramp spiraling up the central tower

Three ways to play

  • Deathmatch: first to 25, every kill heals you (more for a kill scored mid-air, mid-slide or mid-swing)

  • King of the Hill: hold a single small platform at the top of Sprawl's tower against seven other players

  • Zombie Swarm: up to 2,500 zombies close in from every side; nobody respawns until the horde is dead or you are

Make it yours

Ranked ELO tracks your climb from Bronze to Diamond. The LOCKER unlocks hats, slide trails and gun skins as you rank up, and everyone in the lobby sees what you're wearing.

Solo-friendly

Every mode plays solo against bots that move like real players: sliding, wall-bouncing, grapple-swinging, contesting the hill, and spending their own killstreaks. Add or remove them mid-match from the pause menu.

System Requirements

    Minimum:
    • OS: no idea
    • Processor: no idea
    • Memory: no idea MB RAM
    • Graphics: no idea
    • Storage: 100 MB available space
    • Sound Card: no idea
    • VR Support: no
    Recommended:
    • OS: no idea
    • Processor: no idea
    • Memory: no idea MB RAM
    • Graphics: no idea
    • Storage: 100 MB available space
    • VR Support: no
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