A stickman roguelite shooter where every run reshuffles combat. Fight from cover across rain-soaked city streets, a hidden jungle base and a desert pursuit, build a powerful loadout, and uncover Project Obelisk’s connection to an impossible artifact.

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About This Game

A former special-operations operative now working as a security technician spots a covert shipment during a routine night shift. Following its trail pulls him into Project Obelisk — a clandestine operation assembling an impossible artifact. Fight from cover, survive each changing run and chase the mystery from the city to the jungle and into the desert.

A ROGUELITE SHOOTER WITH STAKES


Each run reshuffles combat phases, obstacles, enemy waves and rewards. When you fall, the run ends. Between attempts, spend the currency you recover on weapons and permanent stat upgrades, then return better prepared.

KEY FEATURES


  • Three battlefields: battle through the rain-soaked streets of The Incident, the hidden jungle base of Obelisk Rising and the desert pursuit of The Oasis.
  • Run-based progression: earn currency, expand your persistent arsenal and invest in permanent stat upgrades between attempts.
  • Cover-based combat: move between cover points, time your attacks and learn the patterns of increasingly dangerous enemies.
  • Destructible cover: barricades, containers, vehicles and sandbags break down under fire — the cover you are hiding behind will not last the whole fight.
  • Build-changing abilities: collect and upgrade active, passive and fused abilities as each run advances through its acts.
  • Procedural combat encounters: phases, obstacles, waves and enemy compositions change between runs.
  • An original story across three chapters: follow Project Obelisk and an impossible artifact from the city, through a hidden jungle base and into the desert.
  • Controller-ready interface: navigate the game with a controller and customize keyboard or gamepad bindings.

FOR FANS OF


Stick-figure action, tactical run-based shooters, cover combat and games that reward mastering their systems.

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AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Stick Crisis was developed with assistance from generative AI tools. AI-assisted image and animation tools were used to create selected visual assets, character animation frames and pre-rendered cinematics; these materials were reviewed, edited and integrated by the developer. AI coding assistants also contributed to portions of the source code. The game does not generate content during gameplay or connect to generative AI services at runtime.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 / AMD Ryzen 3 (Dual-core 2.0 GHz)
    • Memory: 4096 MB RAM
    • Graphics: Integrated GPU (Intel HD 4000 or better)
    • DirectX: Version 11
    • Storage: 2048 MB available space
    • Sound Card: DirectX-compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 / AMD Ryzen 5 (Quad-core 2.5 GHz)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU (NVIDIA GTX 1050 / AMD RX 560 or better)
    • DirectX: Version 12
    • Storage: 2048 MB available space
    Minimum:
    • OS: macOS 11 Big Sur or later
    • Processor: Intel Core i3 / Apple M1
    • Memory: 4096 MB RAM
    • Graphics: Integrated GPU
    • Storage: 2048 MB available space
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Intel Core i5 / Apple M1+
    • Memory: 8192 MB RAM
    • Graphics: Apple M1+ / Dedicated GPU
    • Storage: 2048 MB available space
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