A space fighter shooter about taking a carrier apart. Fly as a flight of four, burn down the turrets, crack the shield generators, then kill the core. Rebuild your fighter from 200 parts across 12 campaign missions and 30 hunts against 10 machine leviathans.

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Planned Release Date: October 2026

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About This Game

A carrier does not die in one pass

Enemy carrier armour comes in three layers. Knock out the perimeter turrets and the shield generators are exposed. Drop the generators and the core opens. The order is fixed and there is no shortcut through it.

The other side is doing the same thing to you. Your carrier has turrets, generators and a core of its own. Fifteen minutes on the clock, and the match is decided by where you put your four fighters while both hulls come apart.

You fly as four

Every sortie is a flight of four. Your wingmen are not scenery - they hold roles. Recon, Support, Engineer, Assault, Jamming, Supply. Six aptitudes, and who you take changes how the fight goes.

The comms panel carries their voices. Who is being shot at, who needs help, what got intercepted off the enemy channel. You can fight without reading it. Reading it makes the next decision faster.

200 parts

Fifty engines, fifty armour sets, fifty primary weapons, fifty secondaries. Pick one of two hulls and fill four slots. Speed, turn rate, armour and firepower all trade against each other, and the hangar shows you the before and after side by side.

Nine paint schemes. Two are free from the start and the rest are bought with gold earned in play. Nothing else is sold for money today.

Ten machine leviathans

Thirty hunts, against ten species of machine. Each has three escalating variants. Their weak points are sealed behind each other in order, and they open one layer at a time.

Where you fight

Ten space arenas. Rock density, rock size, the angle of the sun and where the cover sits all change between them, so a tactic that worked in one does not simply carry to the next. There is also a low-altitude stage over a planet surface.

Modes

Carrier Assault - 4v4, fifteen minutes, both carriers coming apart.

Surface Assault - low-altitude combat over a planet.

Campaign - twelve missions, unlocked in order.

Missions - thirty machine leviathans.

Story - The Carina War, twenty-four chapters across three nations.

Flight Training - the controls, one at a time.

Practice - targets and a sparring partner, nothing else.

All of it plays offline, alone.

Three nations

Astra, Helion and Vestra. Carrier hull colours, fighter markings and twenty-four pilots differ between them. You pick your allegiance on the fleet screen.

Languages

Japanese, English, Simplified Chinese, Traditional Chinese, Korean, Russian, Spanish, Brazilian Portuguese, German and French. All interface text and the Story mode's dialogue are localised.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game includes assets that were created ahead of time with AI tools:

- 27 character 3D models (24 pilots, 3 national commanders) - multi-view images made with AI image generation, then turned into meshes with an image-to-3D tool
- 27 character portraits rendered from those 3D models
- 2D artwork for the nations, such as the emblems - AI image generation
- part of the HUD and UI texture set - AI image generation
- the cutaway diagrams on the briefing screen - AI image generation

Every generated asset was reviewed, selected and adjusted by the developer before being included.

No content is generated by AI while the game is running. The 3D models of the fighters, carriers, turrets, machine leviathans and asteroids are procedurally generated by program, and the stages, effects and all game logic were produced by scripts and by hand.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 8 MB RAM
    • Graphics: DirectX 12 (Shader Model 6.6) compatible GPU with 64-bit atomic operation support / 6 GB VRAM or more
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible sound card / onboard audio
    • Additional Notes: A GPU supporting DirectX 12 and Shader Model 6.6 is required. The game will not launch on unsupported systems (DirectX 11 is not supported). Online multiplayer requires the Steam client and a broadband Internet connection. The single-player campaign and missions can be played offline. Gamepads are supported (keyboard and mouse are also supported).
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: AMD Ryzen 7 7700 / Intel Core i5-13400 or better
    • Memory: 16 MB RAM
    • Graphics: DirectX Raytracing (DXR) compatible GPU / 8 GB VRAM or more Examples: NVIDIA RTX 3060 / AMD RX 6700 XT or better
    • DirectX: Version 12
    • Storage: 16 GB available space
    • Sound Card: DirectX-compatible sound card + headphones or stereo speakers
    • Additional Notes: On GPUs supporting DirectX Raytracing (DXR), hardware ray-traced reflections are enabled. On unsupported GPUs, the game automatically falls back to software-based reflections without affecting gameplay. Online multiplayer supports up to 4 players via P2P connections.
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