A young man disappeared in a Slavic village. You show up with three companions and a few days to find out what really happened, before the water decides to answer for itself. Based on Adam Wołoszczuk's award-winning scenario "A kto dziewczyna?", with 11 different ways it can end.

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About This Game

She dances over the silver lake,

He moans beneath the larch.

Who is the youth? A hunter in the wood.

And who the maiden? I do not know.

— Adam Mickiewicz, "Świtezianka"

I've always liked this ballad — a mystery, choices with consequences and Slavic themes. That's the starting point for this game.

You arrive in Sielany as travelers, not long after a young man vanished from the village. Or so everyone insists. Your team consists of three companions — picked from six archetypes, each pulling from different strengths — and a handful of days before people stop talking to you, or before the lake stops staying quiet.

Most of the game is investigation: walking between the manor, the inn, the dock, the wild shore, and a few places the village would rather you didn't ask about. What you find goes into a notebook — testimonies, contradictions, things people let slip. When you push your luck, it comes down to a dice trial against your party's strengths, and if it goes badly, you get one chance to push back with Will.

There are 11 endings. Who you brought, what you believed, and how you treated the thing that eventually rises from the lake — all of that changes how the story closes. Some endings are almost kind. Others aren't.

The story is adapted from "A kto dziewczyna?" by Adam Wołoszczuk, a finalist of Quentin 2019 — the competition for best RPG scenario. I built the game, the systems, and the UI myself; the art and music were generated with AI, though I spent a lot of time getting them to actually feel like one consistent place rather than a pile of generated images.

It's short — about 30-40 minutes for one playthrough — and meant to be replayed rather than padded out.

Features

Full story: investigation hub, confrontation, epilogue

11 endings, local achievements

Polish and English

Controller-friendly, playable on Steam Deck

Windows, macOS, Linux

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Music and images were generated with the use of AI.

Mature Content Description

The developers describe the content like this:

Contains fantasy violence, themes of drowning and death, and folkloric horror atmosphere.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: 2.0 GHz 64-bit Intel-compatible
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 or DirectX 11
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 10.13+
    • Processor: 2.0 GHz 64-bit Intel or Apple Silicon (M1+)
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0
    • Storage: 500 MB available space
    • Additional Notes: Not notarized — first launch may need right-click → Open
    Minimum:
    • OS: Ubuntu 20.04+ / SteamOS (Steam Deck)
    • Processor: 2.0 GHz 64-bit Intel-compatible
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0
    • Storage: 500 MB available space
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