Round-based zombie shooter for 1-4 players with roguelite upgrades. Survive the round, pick a card, go again. Every few rounds the lights go out and something comes looking for you. No Pack-a-Punch. Everything is earned by playing

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Zero Hour: Deadfront is a co-op survival shooter, and the only honest way to tune one is with a full squad of four strangers playing it. We can build waves, weapons and upgrade cards on our own — but pacing, difficulty and how a run feels when it falls apart is something we can only get right with players in the game. Early Access is how we get that, and how the people who care about this kind of game get a say in what it becomes.”

Approximately how long will this game be in Early Access?

“We're planning on six months to a year. The game is already complete as a loop — you can play full runs, with friends, from the first day — so Early Access is about depth and polish rather than finishing something unfinished. If the community pushes us somewhere that takes longer, we'd rather take the extra months than ship 1.0 half-done, and we'll say so here if that happens.”

How is the full version planned to differ from the Early Access version?

“The big one is competitive play. There's a COMPETITIVE slot on the main menu right now, locked, and opening it is the headline of 1.0: ranked runs, proper matchmaking and leaderboards that mean something. Alongside it we want more game modes — the three we have are variations on how you get your upgrades, and there's a lot of room left in that idea. Everything else — more maps, more weapons, more zombie types — will keep arriving throughout Early Access rather than waiting for 1.0.”

What is the current state of the Early Access version?

“It's fully playable, not a demo. Four-player online co-op through Steam, three game modes (Normal, with an upgrade card draft between rounds; Marea, unbroken waves where kills earn your upgrades; and Ruleta, where each round hands you a new weapon instead of a card), three maps, twelve weapons across two slots with rarity tiers, melee, upgrade cards, downs and revives, dismemberment, special zombie types, a between-matches currency with cosmetics and saved loadouts, per-mode leaderboards, and full text in five languages. What's missing is listed above, and there are rough edges — that's the point of being here.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually raise the price as new content and features go in — if it moves, it moves up, never down. Anyone who buys during Early Access owns the finished game at no extra cost, and we'll announce any change here and on the store page well before it happens.”

How are you planning on involving the Community in your development process?

“Through the Steam forums and our Discord, and by playing with people. The things we most need to hear are the ones we can't see from here: which weapon nobody ever picks, which round is where runs die, whether a map is fun on the tenth run. We read the discussion boards, we post what we're working on before it ships, and when something comes up often enough it goes to the front of the list.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

1-4 PLAYER ONLINE CO-OP


Zero Hour: Deadfront is a round-based zombie shooter you can play alone or with up to three friends. Survive the round, pick an upgrade and go again, with more zombies and worse ones. Every few rounds the lights go out. What happens then, you find out by playing.


No endless corridors, no corner to wait it out. The map opens up zone by zone as you go, and the horde comes from where you least expect it. They climb, they flank, they drop out of trees. Every match rolls a different horde, and not all of them bite the same way.


Between rounds you get shown three cards and keep one. Damage, movement, ammo, luck, or odd stuff that changes how you play. Cards stack with each other, and no two runs end up with the same build.


When Zero Hour hits, everything goes dark. You're left with your flashlight, your friends' voices, and something coming to find you. Hold on until the lights come back.


Weapons come out of the bags zombies drop. Most of them, anyway. There are common guns and legendary ones, two slots to carry them, and a knife that never jams.


If the bags don't give you what you're after, there's an upgrade machine somewhere on the map. Spin the reels and see what comes out. If you're lucky, a legendary.


Going down isn't dying. Your squad can pick you up, and if everyone goes down, there's still one coin left. The full game has more modes, more maps and more bosses than we show here, plus a black market to spend what you earn by playing.

Features

  • Round-based survival, solo or online co-op for up to 4
  • Upgrade cards between rounds, with synergies
  • Elemental hordes: ice, fire, lightning or rock
  • Blackouts with a visitor
  • Weapon rarities, loot bags and mimics
  • Dismemberment and ragdolls
  • First or third person
  • Your Twitch chat inside the match
  • Voice chat, Steam leaderboards and achievements

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD Radeon R9 280 (2 GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600 or equivalent
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 1660 / AMD RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible