Run the last shop of a post-apocalyptic town. Stock shelves by hand, price scarce goods, fill contracts — and haul what you don't sell down to your bunker, because surviving the night is the other half of the job.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core systems are complete and playable today — the hand-run shop, the survival layer, the weather and the world events. Early Access is where the game grows into its full shape together with the community: the campaign extends well beyond the demo's 7 days, and co-op supply runs, checkpoint control at the town gate, defenses against wasteland threats, a new district, new events and new goods are all planned as Early Access content drops, balanced against real player data.”

Approximately how long will this game be in Early Access?

“Roughly six months. The game leaves Early Access when the planned content drops have shipped and the balance holds up — quality decides the exit, not the calendar.”

How is the full version planned to differ from the Early Access version?

“Planned Early Access content drops toward 1.0 include: co-op supply runs (a friend runs the supply trip while you keep the shop open), checkpoint control at the town gate (turn away the sick or the armed), hostile threats from the wasteland and buildable defenses to hold them off, a new town district, new radio and world events, and new goods to stock and trade. The order and exact scope of drops may shift based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version launches with all core systems in place — hand-stocked shelves, pricing, checkout, supplier deliveries, contracts and crafting, a dynamic weather system with multiple storm types, and the bunker survival layer (hunger, thirst, cold, fuel, generator) — and a campaign substantially longer than the free demo's 7 days. Interface localized into 15 languages.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access starts at a lower price; we plan to raise it when the game leaves Early Access, as content and polish grow.”

How are you planning on involving the Community in your development process?

“Steam discussions and regular update announcements are the main channels. Demo and playtest feedback already drives balance decisions; during Early Access every update ships with clear patch notes, and the roadmap is communicated openly through Steam announcements.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Every scarce essential has two values: what a desperate customer will pay for it — and what it could do for you after dark.

RUN THE SHOP BY HAND

Order stock, meet the supplier's truck, carry every crate yourself. Set each item on its shelf, flip the price tag, and work the register while customers judge what you charge.

SELL — OR SURVIVE THE NIGHT

Gas, batteries, water, food and medicine sell well. They're also what keeps the bunker under your shop warm, lit and stocked. When the shutters close, you live on what you didn't sell — and hunger, thirst and freezing nights are all waiting for one bad call.

READ THE SKY

The world outside is broken, and the radio is your lifeline. Morning forecasts warn of snowstorms, dust walls and worse — storms that close the West Road, delay your cargo and turn yesterday's profit into today's shortage.

FILL CONTRACTS, CRAFT THE REST

Desperate clients post contracts for themed bundles of goods. Deliver them for parts money can't buy, and use the workbench to craft what the wasteland won't sell you.

REBUILD THE LAST STASH

Install new shelving, repair broken machines, feed the bunker's generator and extend its tank. Every upgrade is visible, physical, and one more reason the town keeps coming back.

How much can you sell without selling your future?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Portions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1060 (3 GB) / Radeon RX 570
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 Super / Radeon RX 5600 XT
    • DirectX: Version 11
    • Storage: 2 GB available space
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