Run the last shop of a post-apocalyptic town. Stock shelves by hand, price scarce goods, fill contracts — and haul what you don't sell down to your bunker, because surviving the night is the other half of the job.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core systems are complete and playable today — the hand-run shop, the survival layer, the weather and the world events. Early Access is where the game grows into its full shape together with the community: the campaign extends well beyond the demo's 7 days, and co-op supply runs, checkpoint control at the town gate, defenses against wasteland threats, a new district, new events and new goods are all planned as Early Access content drops, balanced against real player data.”

Approximately how long will this game be in Early Access?

“Roughly six months. The game leaves Early Access when the planned content drops have shipped and the balance holds up — quality decides the exit, not the calendar.”

How is the full version planned to differ from the Early Access version?

“Planned Early Access content drops toward 1.0 include: co-op supply runs (a friend runs the supply trip while you keep the shop open), checkpoint control at the town gate (turn away the sick or the armed), hostile threats from the wasteland and buildable defenses to hold them off, a new town district, new radio and world events, and new goods to stock and trade. The order and exact scope of drops may shift based on community feedback.”

What is the current state of the Early Access version?

“The Early Access version launches with all core systems in place — hand-stocked shelves, pricing, checkout, supplier deliveries, contracts and crafting, a dynamic weather system with multiple storm types, and the bunker survival layer (hunger, thirst, cold, fuel, generator) — and a campaign substantially longer than the free demo's 7 days. Interface localized into 16 languages.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access starts at a lower price; we plan to raise it when the game leaves Early Access, as content and polish grow.”

How are you planning on involving the Community in your development process?

“Steam discussions and regular update announcements are the main channels. Demo and playtest feedback already drives balance decisions; during Early Access every update ships with clear patch notes, and the roadmap is communicated openly through Steam announcements.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Every scarce essential has two values: what a desperate customer will pay for it — and what it could do for you after dark.

RUN THE SHOP BY HAND

Order stock, carry the crates in from the supplier's truck, and place every item on the shelf yourself. Set your own prices, then work the register and close the sale.

SELL — OR SURVIVE THE NIGHT

Gas, batteries, water, food and medicine sell well. They're also what keeps the bunker under your shop warm, lit and stocked. When the shutters close, you live on what you didn't sell — and hunger, thirst and freezing nights are all waiting for one bad call.

LISTEN TO THE RADIO

The radio is your only source of news — and it runs on batteries. Droughts, fuel crises, incoming storms — if it moves the market, you hear it on the radio first. Listen closely and you stock up before the crisis hits; miss it, and yesterday's profit becomes today's shortage.

FILL THE CONTRACTS

Customers pin order lists to the contract board. Gather what they ask for and deliver it — in return you get paid, and you receive parts you won't find anywhere else. Those parts unlock new systems for your shop.

REBUILD THE LAST STASH

Repair the workbench and start crafting scarce goods like medkits yourself. Keep the generator running, install new shelves — bring the shop back piece by piece. And that covered bench in the corner... its turn will come.

You can sell everything. Surviving the night is another matter.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1060 (3 GB) / Radeon RX 570
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1660 Super / Radeon RX 5600 XT
    • DirectX: Version 11
    • Storage: 2 GB available space
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