An endless idle RPG with no level cap and no finish line. Build a party of heroes, hunt and craft the gear that makes them stronger, then let them fight, loot and level through procedurally generated dungeons on their own, even while you're away.

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Download Dungeoneers Idle Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Dungeoneers Idle is an endless idle RPG about building a party, not steering one.

Assemble a team from twelve hero classes, carve each hero's path through a huge passive tree, and send them into procedurally generated dungeons. Combat resolves itself. Your job is the decisions that matter: who goes, which skills they bring, what they wear and which piece of gear is worth crafting into something special. Early on you make those calls by hand. Later, you buy the automation that makes them for you.

It keeps going when you don't. Close the game, come back tomorrow, and your party will have spent the night clearing dungeons, levelling up and swapping in better gear.

It doesn't run out. Hero levels have no cap, the depths keep scaling as fast as your party does, and every prestige measures you against your own deepest run rather than a fixed target. This is an idler built for months, not for an evening.

Build a party, then let it work

  • Twelve hero classes: Warrior, Mage, Rogue, Cleric, Ranger, Pyromancer, Druid, Necromancer, Barbarian, Ninja, Electromancer and Bard. Five are yours from the start.

  • Hand-authored skills, unlocked and levelled with gold. Each hero carries only two (at first) into a dungeon, so a loadout is a real decision rather than a checklist.

  • A passive tree of almost 800 nodes for every hero. Save your favourite builds or export them as a code to share, and two heroes of the same class can still play nothing alike.

  • Start with room for two heroes and earn your way to four.

Dungeons that build themselves

  • Five dungeon types: Crypt, Cave, Fortress, Temple and Frost. Generated fresh every time, each with its own themed enemies.

  • An overworld of eight biomes to push outward through, from plains and forest to volcanic wastes.

  • Combat with status effects, elites, bosses and summoned minions.

  • Enemies, bosses and dungeon art made from scratch for this game, from scrappy goblin raiders to a Goblin King in a crown he definitely stole.

Gear worth chasing

  • Five rarities, Common through Legendary. Epic and Legendary pieces roll three or four stats, so no two drops look alike.

  • Over 70 special effects that change how a hero fights, many made for a single class: crits that freeze enemies solid, a basic attack that strikes twice, enemies that explode when they die, an angel that pulls a hero back from death once per dungeon.

  • Effects roll their own strength, so there is always a better version out there.

  • Lock your favourites so nothing great ever gets sold by accident.

Make your best gear even better

Found something you love? Keep it. Crafting turns the gear you would have thrown away into the gear you never take off.

  • Salvage what you don't need into Shards.

  • Hone a single stat a little higher with every try.

  • Reforge an old favourite up to your current depth, so a great find stays great.

  • The toughest monsters leave rare trophies behind that give your best pieces an extra line.

  • Bank the best stats and effects from every Epic and Legendary you salvage, then imprint them onto the gear you actually wear.

Automate yourself out of a job

The dungeoneering runs itself from the first minute. Your party explores, fights and hauls loot home whether you are watching or not.

The managing doesn't, though. Not at first. Early on you level your heroes by hand, spend their passive points, pick their gear and decide what's worth keeping. Then you start buying that work away. Auto-level, Auto-Delve through the passive tree, auto skill levelling, Auto-Equip, loot filters, Auto-Hone: every one of them is a job you do for the last time.

Progress that carries over

  • Gold replaces experience. Everything the party earns is also everything you spend.

  • Prestige when the depth stops giving, and convert the run into permanent progress.

  • A branching meta tree with a branch for every class, plus automation, economy, alchemy, crafting, party size and more.

  • Nine potions to unlock, collect and use.

Idle on your terms

  • Buy it once. No microtransactions and no premium currency.

  • Offline progress. The simulation catches up on the time you were away.

  • Playable with the mouse alone. No timed input anywhere in the game.

  • Three named save slots.

  • Optional keyboard shortcuts for opening menus, if you'd rather not reach for the mouse.

  • Steam Cloud support, so your saves and builds follow you to every PC.

Dungeoneers Idle asks for a few minutes of decisions and gives you back the rest of the day.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some in-game and store page text, including translations, and some 3D models were created with the help of AI tools, then reviewed, edited and finished by the developer. The game does not generate any AI content while you play.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 2 GB RAM
    • Graphics: DirectX 12 capable GPU with 2 GB VRAM (NVIDIA GTX 960 / AMD Radeon RX 460 / Intel HD Graphics 630)
    • DirectX: Version 12
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Minimum resolution 1280x720. Mouse required. No controller support.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580 or newer integrated (Iris Xe, Radeon 680M)
    • DirectX: Version 12
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible audio device
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