Earn your fortune—or steal it—and get out of town before the law finds you! Heist to Meet You is a 4-16 player social-deduction multiplayer experience where outlaws are hidden among the Townsfolk. It's up to the Sheriff and his Deputies to find out who in the town is scheming to rob the Bank.

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About This Game

Welcome to a town where everyone wants the same thing:

Get rich. Get out.

How you accomplish that is entirely up to you.

Heist to Meet You is a multiplayer social-deduction extraction game built around a living, player-driven economy. Earn a fortune honestly, manipulate the market, steal from your neighbors, uncover the Bandits hiding among the townsfolk—or become one of them.

The Wild West is the game's first setting, but the chaos isn't meant to stay there. Future maps are planned to bring the same core gameplay of money, deception, heists, and extraction into completely different themes. The next map currently being developed is Pirate's Cove.

GET RICH. THEN GET OUT OF TOWN.

Making enough money doesn't automatically make you a winner.

Once you've built up enough wealth in the bank, you still have to escape with it.

Multiple extraction routes around town offer different risks, costs, and requirements. Some are loud. Some require preparation. During this time you will be racing the clock before someone tries to take advantage of all your vulnerable cash.

Leave by yourself, or escape alongside another player you trust.

Just remember that your interests only align for as long as you both decide they do.

There doesn't have to be only one winner. As long as extraction remains available, the round continues—and another player may still have a chance to escape.

CIVILIANS AREN'T A TEAM

Just because someone isn't a Bandit doesn't mean they are on your side

Every Civilian is building their own fortune for their own escape.

That mean another Civilian can be your business partner one minute and your economic rival the next. You might cooperate, compete, trade, bargain, or deliberately undercut each other.

A PLAYER-DRIVEN ECONOMY

Price for Resources at the general store have gone sky high.

It's up to the players to trade directly with one another and decide what their goods are worth

Need wood immediately? Find someone with the axe to trade or request an offer at the Trade Center.

Have something everyone suddenly needs? Name your price.

Supply, demand, desperation, alliances, and greed can turn every round into a different economy.
Every time money moves through town, the town gets a piece of it.

THE TOWN GETS RICHER TOO

Money earned and spent throughout the round is taxed, causing the Town Treasury to grow.

When a player is elected Mayor, they can use that tax money to pass bills that may help—or hurt—the town.

But every dollar added to the Treasury creates another problem:

the richer the town becomes, the more tempting it is to rob.

THE HEIST

This is where everything the town has built throughout the round becomes a target.

Bandits are hiding among the townsfolk, earning money, making deals, and pretending to belong while waiting for an opportunity to strike.

Rob the bank. Crack safes. Steal valuables. Use dynamite. Hide your identity. Recruit somebody you think you can trust.

The longer the town thrives, the more there may be to take.

But getting into the vault is only part of the problem.

You still have to survive the Sheriff.

And if you actually get away with the money...

you still need to get out of town.

THE LAW

The Sheriff and Deputy are responsible for figuring out which players are actually behind the town's crimes.

Detain suspects, uncover identities, escort players to jail, investigate what happened, and decide when you have enough evidence to act.

But the badge doesn't give you unlimited power.

The town has Town Trust, and wrongful arrests can destroy confidence in the law.

Accuse the wrong cowboy and the criminal you're looking for might be standing right beside you.

PLAYER ROLEPLAY

There are no NPC townsfolk filling the streets.
The workers, merchants, criminals, politicians, gamblers, witnesses, and suspects around you are all other players.

That makes information valuable.

Who suddenly has a lot of money?

Who can craft guns?

Who bought dynamite?

Who was near the bank?

Why is that player trying so hard to convince you they're innocent?

Who are you willing to leave town with?

DEATH IS FINAL... MOSTLY

If you die, your run is over.

No respawn. No second chance to rebuild your fortune. No escaping town as a winner.

Instead, you return to the streets in a slightly less dignified form:

a town chicken.

Follow the surviving players around, watch their terrible decisions unfold, and silently judge everyone who managed to stay alive longer than you.

RUN THE TOWN

The heist isn't the only thing happening.

Run for Mayor. Give campaign speeches. Vote in elections. Pass laws. Work jobs. Farm. Mine. Repair buildings. Trade resources. Play poker. Drink at the saloon. Play the piano. Pick fights. Break someone out of jail.

The town creates opportunities.

The players create the chaos.

And eventually, somebody realizes there's an awful lot of money sitting around.

Build your fortune. Control the market. Trust carefully. Rob the town.

Then get out before somebody else does.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist with the enhancement of certain promotional images, store page artwork, and place holder UI promotional content including lighting, color grading, atmospheric effects, and visual cleanup.

The game's models, environments, gameplay systems, animations, and other in-game content are created by the developer. The game does not use live-generated AI during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: AMD Athlon X4 950 Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon R7 200 Series
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