Hex-battlefield RTS that keeps the foundations of traditional RTS — gather, build, expand, train — but real growth happens in battle: every deed your forces accomplish charges your next card pick, changing your playstyle and turning the tide of battle. Four factions, solo vs AI, PvP up to 8.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to bring Warharvest RTS to players early and hear your feedback as we continue development.

During Early Access, we plan to keep improving faction balance, the combat experience, stability, and additional content. Revenue from Early Access will also help support further development.”

Approximately how long will this game be in Early Access?

“We currently expect the game to remain in Early Access for approximately 3–4 months. This is an estimate and may change depending on development progress, stability, and player feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the game with more campaign content and gameplay modes, and explore adding naval units and sea battles.

We also intend to improve faction balance, AI, multiplayer, and stability based on player feedback. The specific content, scope, and order of updates may change as development progresses.”

What is the current state of the Early Access version?

“The planned Early Access launch version includes four playable factions—Humans, Elves, Undead, and Orcs—as well as a Human campaign, single-player skirmishes, and multiplayer skirmishes for up to eight players.

The game is still in development, and we will continue to improve its content, balance, and stability.”

Will the game be priced differently during and after Early Access?

“The price may change when the game leaves Early Access, depending on the content added during development, the state of the game, and other circumstances. We have not yet decided on a final price. If we plan to change it, we will let players know in advance.”

How are you planning on involving the Community in your development process?

“We will collect player feedback, bug reports, and suggestions through the Steam Community discussions. We will also follow feedback on Discord, X, TikTok, and other social channels.

We are especially interested in hearing your thoughts on faction balance, combat, AI, multiplayer, and stability. We will review feedback alongside our development priorities and share progress through Steam Community posts and development updates.”
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Download WarHarvest RTS Demo

This game is not yet available on Steam

Planned Release Date: Nov 16, 2026

This game plans to unlock in approximately 11 days

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About This Game

Warharvest RTS is a hex-battlefield RTS that combines the foundations of traditional RTS with in-run card drafting: gather resources, build, expand, and train troops — real growth happens on the battlefield, where every feat your forces accomplishes charges your next card pick, changing your playstyle and turning the tide of battle. Presented in 3D pixel art, the game offers four factions with widely different mechanics, solo play against the AI, and PvP for up to 8 players.

Fight on a hex battlefield

The battlefield is made of hexagonal tiles, each holding a single squad or building. Melee squads fight in adjacent tiles, ranged units fire across them, and cavalry can ride in a straight line through one enemy squad to the empty tile behind it. Garrisoning high ground reduces incoming damage and extends vision, while mountains, forests, rivers, and fords change routes and lines of fire. Under the fog of war, scouting itself becomes a decision worth investing in.

Charge your meter, pick your cards

Gathering, building, training, kills, destroying structures, and capturing resource points all charge your personal meter. When it fills, you pick one of four random cards — you choose when to open it, and the match never pauses. Every card changes how you use the battlefield: adjacent allies cover each other, squads close in on a target from multiple directions, cavalry strikes from behind, ranged units extend their reach from high ground, or catapults hurl firebombs to drive enemies out of position. Different picks stack up over a match, so no two games play out the same way.

Build, expand, and sustain your economy

Gather resources, construct buildings, and train troops, weighing every investment between economic growth and military production. Population cap, reinforcement speed, and unit composition determine how long you can hold a line. Destroy the enemy base to win.

Choose a faction

Humans, Elves, the Undead, and Orcs each have their own units and wildly different faction mechanics.

  • Humans: Faith income rises with the number of surviving units; infantry, ranged troops, cavalry, and siege units offer rich options for building your army.

  • Elves: Excel at ranged combat, mobility, and scouting; they use gold and Nature Power instead of wood, and enemy logging weakens their passive Nature Power income.

  • The Undead: Collect souls from kills and mass-produce skeletons in graveyards; they can also convert fallen enemies into skeletons to replenish their squads.

  • Orcs: Build Fury in combat to increase their army's damage; Fury is also spent to recruit some units at the market, and fades when the army leaves combat.

Explore procedurally generated maps

Maps are generated at the start of each match, currently in two styles: Random Land and Random River. Mountains, high ground, forests, rivers, and fords are laid out differently every match; whether to split your forces for the map's extra objectives and resources is a decision you remake in every game.

Play solo or with other players

Take on the AI in single-player, or join PvP matches with up to 8 players in total. PvP uses the same charge, card, and map rules as single-player.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later
    • Processor: Intel Core i5-4570 / AMD Ryzen 3 1200 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 2 GB / AMD Radeon R9 270 2 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Internet connection required for online multiplayer.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 4 GB / AMD Radeon RX 570 4 GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Internet connection required for online multiplayer.