OPEN cylinder. INSERT round. AIM well and SHOOT. COUNT your remaining rounds. Become a true gunslinger! Your revolver is not a toy, you MUST respect it in order to survive! Oh and you have a DICE too...

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hi why choose early access? When I (solo dev here) started working on the game I wanted to make a tight and tense experience. I really loved the dice and manual reload mechanic!

After 3 months of development when the systems started working, I found myself asking this question repeatedly:
The reload and dice mechanics are really unique and work very well together, what if I expanded these to others weapons? Added more dice variety with different and awesome effects? Added a main story? A survival feel to the game by adding real inventory management like games I love to play (Stalker: G.A.M.M.A, Stalker 2, Fallout New Vegas mainly.)

I think the game has so much more potential and can be expanded in a very unique and expansive way...
the question was: SHOULD I GO ALL IN WITH THIS GAME?

I couldn't take this question out of my mind... So here we are after 6 months of development the Revolver and its reload mechanic is done and the main Dice mechanic is done. I have two game modes a mission’s mode and a score attack mode! The more I played the game the more this question kept on crawling back.

So, I am finally ready to take it to the next step! I am choosing early access to expand the mechanics to their fullest potential and am committed to create a finished immersive and unique game. As a solo developper I will be able to improve the game via player feedback and grow the game by adding community driven ideas!”

Approximately how long will this game be in Early Access?

“From the planning that I have done the game will be in early access for at least one year.
But maybe more depending on the overall quality. ”

How is the full version planned to differ from the Early Access version?

“The game world will be very different in the sense that the scope is bigger with more of everything.
Players will move in small to medium open areas with different enemies to fight and scavenge through.
The focus is more on survival and better tactical fights. Way more gunfights and tense encounters.

Here is the list of main things I will be adding to the game:

- AT LEAST THREE NEW WEAPONS: a shotgun, a carbine and a sniper rifle with manual reload of course for the tense gameplay loop.

- AT LEAST 3 Dices types. This is a minimum I might make 10 if the feel is unique.

- REAL MISSIONS: Player can talk to people living in the world and complete missions in various environments.

- A PROGRESSION SYSTEM: the player has a base from where he can buy gun upgrades like: Scopes, bigger barrels for more damage, faster reloads.

- MACHINES: The player will be able to create rounds from a machine using scrap materials found in the world. So AT LEAST 3 MACHINES: rounds machine, repair weapons machine and BUFFS machine.

- MORE ENEMIES: I have shooting enemies in the first version. But I will add human enemies that take cover and have better logic to make the gunfights more appealing.
Such as simple bandit, mercenary and army veterans.
I will also add more animals, BEARS, BOARS to name a few.

Of course, if players have good ideas that adds in a cohesive way to the game to make it better if I can add them, I will be happy to!

I really love the gameplay loop and really believe it should be fleshed out to the extent that I want to have the best experience possible while playing this game! To be fully immersed in the world just like my favorite games (Stalker, fallout). It will be a love letter to those games but with my unique hook.”

What is the current state of the Early Access version?

“The game main mechanics (manual reload, dice) are in a good shape and I made them so they are flexible and easy to add upon. The two current modes are fun to play and are a real taste of the potential of the unique loop. At this stage it is a tight and tense experience.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship major updates to the game.
Each price change will be announced at least a month before it happens.”

How are you planning on involving the Community in your development process?

“I will be present in the game community on steam and I have a dedicated discord for talking about the development of the game. I will also do polls to have the opinion of the community on important game design questions. As a player I am really blessed to be a game developer too and believe that players opinions are very important and make the games better!”
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This game is not yet available on Steam

Planned Release Date: Sep 22, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

WILL YOUR TIMING BE TRUE?

3 Rounds loaded LEFT.

2 SPARE rounds left. 

5 ENEMIES COMING YOUR WAY.

Should you RELOAD now?

Aim for the headshot and RUN?

YOUR CHOICE.

EVERY RELOAD COUNTS.

When reloading you must do it manually

Each round must be inserted.  

You choose how much time reloading takes.

DON'T MISS

Rounds are very important. Missing is a death sentence.

LUCKY THROW

If you are out of rounds or on a killing spree. 

You can use the DICE. 

Every throw can make or break your revolver!

KEY FEATURES ALREADY IN THE GAME

  • Manual Reload: Reloading isn't a gimmick here.

  • Dice mechanic: Unique Revolver / Dice Synergy!

  • Missions Mode: Learn the game and enjoy the ride.

  • Score Attack Mode: Try to get to the end without dying!

PLANNED FEATURES

  • THREE NEW WEAPONS: shotgun, carbine and a sniper rifle (manual reloading and connected to dice)

  • AT LEAST 3 NEW DICE

  • MORE ENEMIES (bandits, mercenaries, army veterans, bears, boars...)

  • BIGGER AREAS

  • REAL STORY: Discover the origin of the Dice!

  • WEAPONS AND STATS UPGRADES

  • SURVIVAL MECHANICS: You need to heal, drink and eat in order to survive in this world.

  • LIGHT CRAFTING

  • MAIN PLAYER BASE AND HUB

  • THE OVERALL FEEL OF THE GAME: Deep feeling of the weapons with an immersive post apocalyptic world! Ravaged by bandits, dangerous animals and groups of armed mercenaries.

Now the game fights are set in arena where you need to survive to deadly zombies and shooting robots! The next step in the game development is adding human enemies (bandits, mercenaries and army veterans) to have more tense gunfights. It will flesh out even more the unique synergy between the weapons and the dice system!

Mature Content Description

The developers describe the content like this:

Mutilation, Blood effects and Violent executions.

System Requirements

    Minimum:
    • OS: Requires a 64-bit processor and operating system
    • Processor: AMD Ryzen 5 1400 or Intel Core i5-6600
    • Memory: 8 GB RAM
    • Graphics: GEFORCE RTX 2060
    • Storage: 6 GB available space
    Recommended:
    • OS: Requires a 64-bit processor and operating system
    • Processor: AMD Ryzen 7 3700X or Intel® Core i7-6700K
    • Memory: 16 GB RAM
    • Graphics: RTX 3070 8GB for 1440p
    • Storage: 6 GB available space
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