Experience Life in a 0.1 mm scale world inhabited by little insects, living plants and more. Animal Lifecycles, Survival, Anatomy based Combat all in a Nature Simulation Sandbox game. Massive updates are coming for 2018!
All Reviews:
Positive (27) - 81% of the 27 user reviews for this game are positive.
Release Date:
Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The enormous scope of a Nature Sandbox game and the sheer number of gameplay systems involved makes Early Access a vital tool in allowing Drunk On Nectar to attain its full potential. By purchasing the game early, you will also be supporting the development of what is potentially the first full-fledged nature game ever made. Your feedback is highly valued and will be used in shaping the course of your nature game.”

Approximately how long will this game be in Early Access?

“Q4-2018 is the expected timeframe.”

How is the full version planned to differ from the Early Access version?

“Creature lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

What is the current state of the Early Access version?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.”

Will the game be priced differently during and after Early Access?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

How are you planning on involving the Community in your development process?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Recent updates View all (40)

May 20

"The Wasp Patch" - Build v3.1.6.2

Player feedback on the forums, feedback mail and youtube videos have been used to roll out one of DoN's biggest bugfix and general improvement release. Here's an overview:

A.I. Improvements
  • A.I. now flees from predators more consistently
  • Wasp A.I. no longer freezes up after catching spiders, nesting behavior is now reliable.
  • Wasp A.I. snatch speed increased to improve snatch consistency
  • Snatch issues for Dragonfly v/s 3rd Instar Grasshopper, mitigated
  • A.I. now looks at you only if you're the same species (previously any species would turn and look at you when you get close to it)
  • Simplified Grapple-Stamina: A.I. now gives up when you tire it out by draining its stamina (just like Ants in the Ladybug quest)
  • Grooming for A.I is now more consistent
  • Grooming for Flying A.I. now begins only after they land and touch down.

Animation updates

New animations
  • Tiger Beetle - snatch animation
  • Tiger Beetle - Grapple-Pin animation
  • Tiger Beetle - Idle Struggle animation
  • Blue Mud Dauber - Toppled Over anim
  • Blue Mud Dauber - Immobilized anim
  • Blue Mud Dauber - Idle struggle anim

Updated animations:
  • Wasp Grooming anim extended to include hindleg and wings cleanup :)
  • Wasp Walk to Drink Nectar anim transition issues fixed
  • Tiger Beetle prey anim interactions (as prey) fixed.
  • Grapple idle animations no longer get stuck after grappling
  • Tiger Beetle walk/flight anim now plays properly while it has a prey snatched

Player/Simulation Improvements
  • Ant Sneak tutorial for Ladybug creature quest fixed
  • Wasp Nectaring phase made shorter for players and longer for A.I. Wasp Player hunger increased to compensate
  • Hovering Explained: Players flying fast are now provided a flight hint about hovering. Essential for wasp gameplay (entering mud tunnels swiftly, etc)
  • Crashing issue fixed - The game would crash on returning to the main menu in certain cases, now fixed
  • "Performance" and "Exploration" Population Presets updated to include Blue Mud Dauber and Grasshoppers by default

Face-Off updates (for Blue Mud Dauber Wasp)
  • Stinger is now used as the face-off finisher for Wasp against any creature (eventually the main modes will support this too for non-prey confrontations, etc)
  • Wasp Snatch interaction setup designed for various creatures
  • Survival quests are no longer triggered for the wasp in face off mode

    Recommended Face-off matchups
    • Wasp v/s Bee - Unlike the Dragonfly, the wasp's flight speed is insufficient to catch the bee, so you'll have to rely on strategy to come out on top. It's not easy to win this fight!
    • Jumping Spider v/s Wasp - Frantic dodge training practice as a Jumping Spider is what this often ends up being. Unlike the simulation mode the wasp has no nectaring phase here and always knows exactly where you're located so this confrontation is far more intense than its survival counterpart!

UI updates
  • Grappling keys font changed as requested by a player, for easier readability
  • Wasp players are now informed that they can use any nest for carrying spiders into. It doesn't have to be the first one you chose in the previous quest.
  • "Strike" UI popup frequency reduced. Wherever it is obvious, only the prey outline visual cue is shown.

Sandbox updates
  • Third-Instar Grasshopper added to Fauna spawn brush. Eventually players will be able to select the exact lifestage you want to spawn inside the sandbox (just like the population editor)
  • Creature "Activity text" fixed for consistency. It was previously getting blanked out too frequently, now it easier to monitor a creature's activities in the sandbox

Thanks for reading, Thanks for playing!
There's always more to come! Development for the nocturnal wasp (required for Lifecycles Act 2) begins soon and there's more bugfixes and improvements in the pipeline as well.

Please post your feedback as always! :)

With ❤,
Venugopalan Sreedharan
0 comments Read more

May 12

Parasitic Wasp Released. Meet the Blue Mud Dauber!

Meet DoN's latest species: A Wasp that provides for its larvae by capturing spiders and sealing them shut inside a mud nest. Yikes!

Here's the official release video!
https://www.youtube.com/watch?v=nG6gNeCLih8




Oviposition occurs next to the spider

By popular demand, this species has been made fully playable even though the original plan was an A.I. only cameo to facilitate the Jumping Spider's Act 2 lifestory.

The "Blue Mud Dauber" Wasp features new Survival Quests, Egg laying and Nest provisioning gameplay. This update offers perhaps DoN's strongest gameplay yet, so please be sure to check out this new species (and the Jumping Spider survival where you now have a new adversary!)

This is also DoN's biggest bugfix release yet, with several fixes and improvements added to the game.

Mud Wasp Gameplay Overview


Nectaring on flowers


Grapple Montage. Watch out for that stinger!


Inside a Mud Nest


Carrying a spider back to the nest

So Is she a sweet nectar drinker or a fabled persecutor of spiders?

Both actually, as the adult wasp only feeds on nectar. It is your larvae that have a penchant for spiders, so each egg of yours is carefully laid in a secure mud nest and provisioned with at least three spiders.

This hybrid gameplay is what makes the wasp standout in the roster because it is simultaneously a benign pollinator of flowers, whilst also being a serious threat to the resident spider population.

Mud Nesting
Currently the A.I. uses a densely packed cluster of mud nests (co-located) while the player is provided with smaller chambers scattered throughout the map for you to explore and find.

Mud Nest building is not a part of this update but, it will be added eventually.


An A.I. nest cluster. Best experienced in Jumping Spider "Survival" mode

DoN's biggest bugfix patch
Including, but not limited to:
  • A.I. snatching issues fixed for tiny prey; they no longer enter a futile snatch loop while snatching tiny prey such as first-instar grasshoppers, Mealybugs, etc
  • Milkweed leaves now support building silken nests on them (various bugfixes were needed to support this)
  • Lifecycles - Moulting now covers health, stamina and other attributes as well (this was previously ommitted due to a bug)
  • Lifecycles - Moulting now applies difficulty levels correctly (previously this was getting overwritten every moult)
  • Plant Simulation - Sandbox planted plants now correctly set their lifestage up. This has implications for flora intersection handling and some other subtle visuals.
  • Anatomy combat system - Damage per attack anim is now limited to one frame for normal attacks.
  • Anatomy combat system - Multi-hit attack now allowed for some special moves. Currently only the Tiger Beetle's heavy strike supports this.
  • Anatomy combat system - Larger Instars are now no longer vulnerable to smaller instars. Previously the larger body surface area of larger instars made them weaker in combat.
  • Anatomy combat system - Stamina cost is now correct for fully grown Jumping Spider (previously the 1st instar's stamina cost was being used)
  • Tiger Beetle grappling anim transitions fixed
  • Tiger Beetle species name now shortened to "Cicindela Japonica"
  • Ant grappling skill, strength reduced (it was previously nearly on par with a Jumping Spider, this was unintentional)
  • Fixed exhaustion safety logic for A.I. from resulting in a behavior loop (for flying creatures)
  • Fallen prey no longer wake up to jump/flee upon landing from a height :)
  • ...and many more.

New Prop - Hollow Logs
Greatly benefiting the game's landscape both visually and gameplay wise, this release brings with it "Hollow Logs" that players (and A.I!) can travel inside:





On the horizon - Lifecycles Act 2
With the parasitoid wasps finally in place, all the building blocks for Act 2 are here. A nocturnal wasp will need to be added though, so that, along with gameplay design for Act 2 (and maybe another ground-based prey) are the pending tasks. Almost there now!



Thanks as always for reading, hope you enjoy playing the Blue Mud Dauber! :)

With ❤,
Venugopalan Sreedharan

PS: Release video coming soon!

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About This Game

Drunk On Nectar is a Nature Simulation game about animals, plants and ecology. Multiple game-modes allow you to play as a creatures, simulate ecosystems or challenge yourself on quests maps with leaderboards.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features ten invertebrate species:
  • The Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • Japanese Tiger Beetle
  • Grasshopper
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX: Version 10
    • Storage: 10000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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