Experience the incredible life of animals & their unique life stories; A game about Survival, Lifecycles and Nature. Currently features 11 species of invertebrates. ~Made by a single developer, support DoN to help it grow bigger!
All Reviews:
Positive (31) - 83% of the 31 user reviews for this game are positive.
Release Date:
Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As the sole developer of this game, the community's early involvement allows me to ensure that the final product is built to fulfill your expectations. With so many animal species and lifecycles out there, the sheer number of gameplay systems required to fulfill DoN's vision makes for a very challenging development process, especially as a single developer. Early Access greatly alleviates this difficulty by allowing me to harness community feedback while the game is still being built.

By purchasing the game early, you will also be supporting the development of what is potentially the first full-fledged nature game ever made.

With ❤,
Venugopalan Sreedharan”

Approximately how long will this game be in Early Access?

“Q4-2019 is the expected timeframe.

The game will continue to receive content updates past release to ensure the inclusion of as many animal and plant species as possible.”

How is the full version planned to differ from the Early Access version?

“Creature lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

What is the current state of the Early Access version?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.”

Will the game be priced differently during and after Early Access?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

How are you planning on involving the Community in your development process?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Recent updates View all (44)

August 8

Lifecycles Act 2 - Dev Update II (Video)

Video Update
Several game-changing features have been added in the run up to Lifecycles Act 2's release, this video takes an in-depth look at them!

https://youtu.be/uQPXsRhPuEM

~

Below is a quick overview: (for more in-depth commentary check out the video above!)

Ballooning Spiders
Ballooning, the iconic spider dispersal technique which gained mainstream attention in recent years, is now a part of the game!

Pull your lucky strand of silk out of those spinnerets and up into the air we go!





Hordes & Swarms (Population Density Simulator)
Massively boosting the number of creatures in the map, the population density system depicts large populations of various lifegroups across the map.

These are not props, but creatures that exhibit full lifecycles of their own!





Drunk On Nectar now supports a theoritically unlimited number of creatures in a map thanks to this system! :)

Over time this feature will continue to expand and cover more areas of the game, but for now its main purpose is to ensure Act 2's 25 strong Jumping Spider family has enough to go around for everyone.

New Species: Leafhopper
The species featured in the images above is the Leafhopper, a new species added for Act 2! Watch the video to learn more!

Breaching the 1mm barrier - A 0.66mm creature!
DoN has a new smallest creature! The 1st instar Leafhopper comes in at a mere 0.66mm and is barely visible unless you're paying attention!


Hint: They're smaller than the smallest creature that's visible in this pic :)

Few more Act 2 pics:


Climb atop your elder siblings with the new "universal mounting" support!


The new swarms attract a lot of attention, so be careful out there!

Release ETA
All the basic systems are now in place and the A.I. is now able to complete its entire lifecycle along with the player.

These core gameplay systems now need to be distilled into a more coherent experience with things like quests, a structured roadmap, etc for guiding players along Act 2's rich palette of features and creatures. Finally, Aphids and Springtails are being mooted for possible inclusion.

One way or another, Act 2 will release this month, that is now certain :)

Thanks again to everyone for being a part of Act 2's storied development effort; the wait is almost over now!

With ❤,
Venugopalan Sreedharan
2 comments Read more

July 13

Lifecycles Act 2 - Dev Update (Video)

On the cusp of Lifecycle's Act 2's release, DoN's developer Venu walks you through Act 2's new offerings in this video update.

https://www.youtube.com/watch?v=9O2LQopdUxc
Topics discussed include:
1. Act 2's "Grasshopper lifecycles" themed hunting gameplay prototype
2. New skin for Female Jumping Spider
3. New Sandbox Lifestage grid

Release ETA
With the prototype now complete, additional features are being planned (details in video). Release schedule is flexible at the moment, could be pushed to next month as well if deemed necessary.

My Steam Dev Page!
Steam recently introduced a "Creator page" feature for developers and publishers.

Here's a link to my new developer page!
https://store.steampowered.com/dev/Venu/

~

Act 2 Pics
I leave you with some pics of Act 2's micro-world escapades:


I ran into this giant while scouting for tiny grasshoppers :)


Big spiders build big nests, Small spiders build small nests!
(observe the tiny instar and its nest on the center-right of the pic)



"Parallel lifecycles" depicting both the Jumping Spider and Grasshopper's growth, simultaneously, is one concept that was explored in the prototype.


New skin for the Female Jumping Spider


Mission Complete! On the verge of breaking free of its former skin, a 9th Instar Jumping Spider about to emerge, having survived and conquered "The Great Outdoors!"

~

Thanks again to everyone for your great patience in waiting for Act 2 all this while. I am confident that the Great Outdoors will provide you with several hours of enjoyment in return! :)

With ❤,
Venugopalan Sreedharan
4 comments Read more
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About This Game



Drunk On Nectar is a Nature Simulation game about animals, plants and ecology. Multiple game-modes allow you to play as a creatures, simulate ecosystems or challenge yourself on quests maps with leaderboards.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features 11 invertebrate species:
  • Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • Parasitic Wasp (Blue Mud Dauber with egg laying, nesting gameplay)
  • Japanese Tiger Beetle
  • Grasshopper
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX: Version 10
    • Storage: 10000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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