Experience the incredible life of animals & their unique life stories; A game about Survival, Lifecycles and Nature. Currently features 11 species of invertebrates. 🦋 Made by a single developer, support DoN to help it grow bigger!
All Reviews:
Positive (34) - 82% of the 34 user reviews for this game are positive.
Release Date:
Nov 16, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Greetings! As a single developer behind this game, your early involvement allows me to work closely with you to ensure that the final product is designed to fulfill your expectations. With so many animal species and lifecycles out there, the sheer number of gameplay systems required to fulfill DoN's vision makes for a very challenging development and QA process, especially as a single developer. Early Access greatly alleviates this difficulty by allowing me to harness community feedback while the game is still being built.

By purchasing the game early, you will also be supporting the development of what is potentially the first full-fledged nature game ever made.

With ❤,
Venugopalan Sreedharan”

Approximately how long will this game be in Early Access?

“Q4-2019 is the expected timeframe.

The game will continue to receive content updates past release to ensure the inclusion of as many animal and plant species as possible.”

How is the full version planned to differ from the Early Access version?

“Creature lifecycles including growth, metamorphosis, mating & reproduction for the game's existing species (invertebrates) will be the main focus of DoN's EA journey. Multiplayer/Co-op support is also planned.

Inclusion of new content such as more species of animals/plants/biomes/scenario-editor may happen, but is by no means considered a core part of the EA development cycle itself, but a process that may extend well beyond EA and into the full release.”

What is the current state of the Early Access version?

“The current game is fully playable with multiple game modes and species for players to explore along with procedurally generated levels, sandbox mode, etc. However, replay value of the current version will vary from player to player as not all features have been built yet, so please keep that in mind before purchase.

The main game mode ("The Life Of Animals") is currently a simplified version of the game's vision, current gameplay is simple. After lifecycles for all existing creatures has been built, gameplay for this mode will be enhanced further.”

Will the game be priced differently during and after Early Access?

“Eventually as more content is added to the game the price is expected to be adjusted accordingly.”

How are you planning on involving the Community in your development process?

“DoN's genre (the natural world) has seldom been explored in gaming before meaning we're practically building a new genre together while defining the standards for gameplay in this genre. Community feedback will be crucial in ensuring that natural world phenomena depicted in the game translates into gameplay that is both sensible and fun at the same time.

The community is also welcome to suggest their favorite species of animals and plants for inclusion in the game although this will be a long-term process because of the enormous amount of time taken to fully realize a species and not every species will make it into the game.”
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Recent updates View all (52)

November 4

🦋Monarch Butterfly Mating, Reproduction, Migration🦋 Lifecycles Act 3 Announced!

Butterfly ecstasy fills the air! Dance in the skies with your beautiful mate, procreate, migrate with the seasons, lay eggs and complete the circle of life in Act 3!

Development hereby commences for Butterfly Mating & Reproduction! :)



Easily winning the recent poll with 115 out of 122 votes, the Monarchs will now lay the foundation for the game's Mating & Reproduction systems, much in the same way that they laid the foundation for its growth and lifecycle systems.

The Scope
Let's talk about the scope of this update. The fivefold pillars of this update include:
  1. Finding a partner:
    Having matured into a butterfly, you will explore looking for a suitable partner in the midst of rivals who have the same idea as you. Male and female gameplay will provide unique and different experiences greatly adding to the replay value of the game.

  2. Courtship & Rituals:
    You will use Visual gestures, Sound, Rhythm and other cues along with your partner as the two of you bond, impress, flirt and dance.

    The outcome of the mating attempt will be determined by an elaborate gameplay system that will eventually vary from species to species.

    This is part I'm most excited about personally and will likely constitute a bulk of the gameplay. Dev update video on this, soon!

  3. Mating:
    If courtship was successful, we proceed onto mating! The male butterfly carries the female soaring through the air as they move from spot to spot, looking for a safe spot to copulate. Eventually you land, interlock with your partner, the male's abdominal claspers pairing with the female female's abdomen as the pair unite.

  4. Migration:
    Depending on the generation and season, the timing of this step will vary. You may be migrating as a non-mated adult to your Winter roost, or you may be migrating back to your Spring grounds, having just mated after diapuse. Generations born in warm seasons may not migrate at all.

    Important Note! Migration is considered a stretch goal for this update and so the final format for this is still being worked out. It may be simplified or deferred depending on how complex the previous parts turn out to be.

    My ideal vision for migration is to use this opportunity to finally expand the game's Biomes beyond the "Temperate Forest" mould with new maps that are large in size and focus on exploration. No promises yet though... we'll see!

  5. Egg Laying - The Circle Complete!
    Having mated and fertilized your eggs, as a female you will set off looking for... Milkweed Plants! Successfully laying your eggs on the leaves you will have ensured the next generation has the same opportunity as you did, to start the cycle all over again.

    As noted above in migrations, multi-generational gameplay is desired, though the exact format cannot be committed to just yet, there's plenty of planning and experimentation with the Monarchs to be done first :)

Stretch Goals (Wishlist, TBD, etc):
Some interesting but unconfirmed aspects of this update include:
  1. Trait Selection (Act 4):
    Evolution and trait acquisition over multiple generations was the original intent of adding an XP system to the game last year. The idea was that your character stats would be enhanced over multiple generations and you would also unlock unique traits that you could choose from each new generation to vastly enrich your replay value.

    However the game's goals have somewhat changed since then and this part may be skipped entirely for simplicity.

    The reason it is mentioned here is Selection of mates, which would be a bit more meaningful if players are able to choose a mate based on the characteristics they will eventually acquire in a future generation.

    The simpler option is to just have players mate with any suitable partner and not overwhelm them with the complexity of traits at all. This makes development easier as well. Thoughts on this are welcome!

  2. Multiplayer:
    I would really love to add Multiplayer for this update by converting last year's multiplayer prototype into a production-ready system. Mating with actual butterfly players is obviously an alluring proposition so it will be investigated. A large-scale, persistent world would be truly ideal, but this is just me dreaming out aloud :)

    This is definitely the last item in terms of priority and will be dropped if the other pieces of this vast Monarch Act 3 puzzle prove to be more complex than expected. I did want to list it here though, both to elicit your feedback and thoughts and to provide the early vision and fuel for eventually realizing this dream.

Feedback welcome!
Thus has been narrated in full, DoN's massive Monarch manifesto!

It's going to be a busy month soaring high in the skies with our beautiful monarchs, so please relay your feedback, thoughts and suggestions right now! :)

This promises to the game's most fun and ambitious update, I hope everyone will greatly enjoy what is to come! :)



Soft orange wings entwine,
Bound together at the waist
Oh red ecstasy divine,
No butterfly's life is chaste
Encircling their bodies, Encircling their wings,
Encircled by Life, They dance, flutter and sing
Through Blue skies, Snowy Peaks and Spring's Green plains,
What was once a Winged Beauty, is now an Egg again :)

With ❤,
🦋Venugopalan Sreedharan 🦋
~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~
(Developer of Drunk On Nectar - The Nature Simulator)

19 comments Read more

October 28

Animations, Better Visuals, Bugfixes - "Act 2 Patch 3"

With new animations, visual bugfixes to the entire game and more intuitive controls, this is the best time to complete your Act 2 playthrough if you haven't yet completed all 9 life stages!

Numerous improvements to gameplay, camera and controls also come with this patch, making it the definitive edition of the Jumping Spider lifecycle in particular and Drunk On Nectar in general.

Enough with words! As this is a visual update, may bright and colorful imagery fill your screens below!



Some written text is also necessary to do justice to the vast number of improvements this patch brings :)

Visual Improvements
    Better Locomotion:
  • Smooth Locomotion Animation: Creatures now turn and walk smoothly even across abrupt transitions! Previously this was visually abrupt.
  • Climbing system added for Jumping Spider! Flip under/over a leaf to see the climbing animations in action.
  • New Jumping Spider animations: Sneaking, Sprinting, Flip Over, Toppled over

    Cleaner Confrontations:
  • Animations for grappling and consumption reworked and fixed (all creatures, all life stage permutations). It's all far more convincing now!
  • Ants now properly root to the floor surface after being thrown off by a rival
  • Wings folding: Fallen prey with wings such as a Dragonflies now properly fold their wings relative to the ground. Looks far more convincing now!

    Misc:
  • Animation speed variety: Animals of the same species now animate at slightly different / staggered play rates for variety :)


New OST: The Song Of Lifecycles Act II
An original music piece entitled The Song Of Lifecycles Act 2 has been added to the game :)

This is the longest music track in the game and perhaps the most lively one too. Drunk On Nectar now features a total of 12 unique music tracks written exclusively for the game. More music shall trumpet forth in the days to come!

Visit Extras -> Music of DoN to give it a listen!



Various Other Improvements
    Silk Tent
  • Silk Tent camera/controls greatly improved to prevent wild movement while brushing against the sides. You can now also flip over from in or outside the tent.
  • Silk Tent construction visuals improved: The base is now clearly visible regarldess of external lighting; previously it was difficult to see during bright sunshine

    Controls:
  • Mouse Y is no longer inverted by default for walking creatures. As many players are unaware of the ability to change this in Settings the default now caters to the behavior that most players expect.

    Gamepad:
  • All gamepad issues fixed. Act 2 is fully playable with a gamepad now.
  • With default inversion fixed camera controls on gamepad should be far more intuitive now
  • Gamepad camera reset feature added: Press LT + RT. This will reset camera direction or camera zoom depending on whether zoom is active.

    Camera
  • Camera does not penetrate through floor for Jumping Spider anymore.
  • Camera distance for climbing your mother in Act 1 improved

    Gameplay
  • Long jumping for Instars greatly improved - far more reliable now
  • Visual, color and audio cues also added to tell you whether your jump is going to succeed
  • Grasshoppers no longer make you fall down after crushing you with their legs (unless you're in mid-air). Players no longer need to climb all the way back up as a result.
  • Narration no longer freezes player controls; you're now free to roam around while reading the narration :) For sensitive quests (final instar/spoiler) the game is still paused.

    Anatomy Combat:
  • Rebalanced all attack and critical hit stats. Combat now focuses on fun and quick encounters. It should be a lot more engaging now!
  • Counterattack made easy: Players can now very easily counterattaack by just blocking around the same time you get attacked. Much easier now.
  • Counterattack (Reversal) input hint improved to encourage players to use it
  • Anatomy Combat Z target min distance reduced for AI. This makes it slightly harder for tiny instars to just squat under their larger opponent landing strikes from below :)

    Benchmarking
  • Benchmark warning added reminding players to close other heavy applications.
  • Benchmarks can now be retaken from Extras -> Benchmark

    Chem Trails
  • Ladybug chem trails brightness partially restored. As a side-effect of Act 2 (which made chem trails faint) the Ladybug was having a hard time in the "Curious Triad" Creature Quest.
  • Chem trails reworked (origin and destination height adjusted) to make them easier to see

    Misc
  • Act 2 victory screen message revised (Act 3 ETA made flexible)
  • Quest Tiger Beetle now disbanded after night to ensure player doesn't end up in an unplanned handicap match with 2 Tiger Beetles the next morning
  • "Zooming Out" quest now locks player input to prevent players from roaming without completing the quest
  • "Zooming out" quest ensures HUD cannot be hidden to ensure players see the input cues



Bugfixes
    Major Locomotion Bugfixes:
  • Stuttering movements, hovering above the floor, getting stuck in places have all been fixed! This should significantly improve your experience of the game.
  • Movement transitions from Leaf to Stalk and Stalk to Leaf transitions fixed; they no longer cause the Jumping Spider to bump into the surface endlessly
  • Leafhopper flight fixed! This creature now properly flies around as an adult and lands on a leaf to feed. It's a lot of fun watching them grow from tiny helpless creatures to winged aviators that can go where they please ;)
  • "Exhausted" animation no longer gets stuck
  • Stamina cost for walking is now applied correctly after a player darts (previously this would stay constant after darting)
  • Sneaking inside silk tent does not reset speed
  • Prey no longer reverts to stale floor (previous location) after being dropped

    Predation:
  • Prey no longer dangle in mid-air after being dropped
  • Predator no longer dangles in mid-air if the prey escaped via long jump just-in-time
  • Tiger Beetle walk anim no longer plays while you're holding the prey and standing still
  • Tiger Beetle now flees as expected from smaller Jumping Spider if the latter (player) has successfully beaten it

    Gameplay:
  • Nocturnal Wasp: Parasitization sequence made more reliable; Wasp now finds its way back to its nest properly even if it bumps into something along the way
  • Nocturnal Wasp: Sleep till morning cue now goes away after a wasp or other predator subdues you
  • Grasshopper prey outline no longer gets stuck after it kicks you and escapes

    Misc:
  • A possible crash for some players upon approaching a new swarm has been fixed
  • Save Games can now be migrated between computers (as originally envisioned). Previously it would crash while searching for an associated screenshot.

Please Provide Patch Feedback!
QA for this patch has been particularly challenging due its broad nature and scope. Please let me know in case you run into any issues! If you see any glaring visual issues or bugs at this point it is quite likely that it is an accidental bug that needs immediate attention.

So please report any oddities! :)

~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~

Drunk On Nectar's Next Big Update!
With the solid foundation of recent patches now in place, it is finally time to usher in that exciting phase of setting a new milestone for the game!

There are many options to choose from, with the Monarch Butterfly reproduction being the most obvious and likely choice at this point. There are some ambitious plans brewing for this update, but more on that later :)

A recent Google poll (hosted on the game's Google Search page) has produced overwhelming and unanimous results in favor of "Butterfly Reproduction", so that one is going to be hard to ignore :)

In any case please do make your suggestions known in the meantime!

So it's time for a new adventure in the woods again! :)

With ❤,
Venugopalan Sreedharan
~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~

(Developer of Drunk On Nectar - The Nature Simulator)
6 comments Read more
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About This Game

Drunk On Nectar is a Nature Simulation game about animals, plants and ecology. Play as animals, simulate ecosystems in sandbox mode and a lot more.








DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features 11 invertebrate species:
  • Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • Parasitic Wasp (Blue Mud Dauber with egg laying, nesting gameplay)
  • Japanese Tiger Beetle
  • Grasshopper
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

External Links
Follow DoN on Twitter!
Catch the latest news on the Official Youtube channel
Visit DoN's IndieDB page
Drunk On Nectar's Facebook page.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7 SP1, Windows 8.1, Windows 10
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: Dedicated Graphics Card with 2 GB VRAM, min DirectX10 necessary.
    • DirectX: Version 10
    • Storage: 10000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu or equivalent distro
    • Processor: 3 Ghz Dual-Core 64-bit CPU
    • Memory: 8000 MB RAM
    • Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
    • Storage: 10000 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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