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Downloadable Content

This content requires the base game Dead Man's Gulch on Steam in order to play.

Buy Towards the Gulch

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About This Content

What you do

  • Ride a wagon train east while the dead chase it down the road
  • Post your Settlers on the wagons, and roll barrels and fling nets at what closes in
  • Level up during a run and pick a skill card each time, Tier1 - Tier3 Skills
  • Bank Headway at every checkpoint you pass — win or lose — and spend it on permanent upgrades
  • Come back stronger and get further than last time. Constant progression

Keep them off the wagons.

The town could be held. The road cannot. Towards the Gulch puts you on a caravan that never stops moving, with the dead running behind it and gaining. It is a prequel to "Dead Man's Gulch", riding east in the hopes of finding a good place to settle down...
There is no wall or roof to hide on. What you have is a rolling line of wagons, the Settlers standing on them, and whatever you can throw off the back.

Run the road, hold the line

  • Ditch wagons that are about to get overrun — every new wagon you migrate to provides more places to post Settlers
  • Roll barrels into the chasers, send gliders out over the road and fling nets that take up to eight in a single throw
  • Ricochets that carry from one body to the next, and skills that make them bounce further
  • Twelve kinds of dead run this road — the seven from the town, and five more that only come out here

Fall behind, learn, ride again

Every run ends. What you learned does not. Headway carries over into a ledger of permanent upgrades — more gold, steadier throwing, and bounces that go further — so the next road starts a little less hopeless than the last.
  • Real progression from run to run
  • Progress saves itself
  • English, German and Spanish

A note from the developer

Towards the Gulch is where I took everything the town taught me and put it on wheels. I wanted to frame the existing mechanics in a completely new format, and to add some that only work on a moving road.
If you play it and something feels off, tell me — I read everything and want to make this the best it can be.
— Matthias, Off the Clock Hermit

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the Artwork.
As a coding helper.

Mature Content Description

The developers describe the content like this:

Cartoonish Zombie hordes getting shot, knocked out, run over by horses and cattle as well as blown up by dynamite and canonballs in an unrealistic and very basic visual style.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core, 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible, integrated graphics sufficient
    • Storage: 100 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
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