ORDNIX is a modern warfare RTS with one ambition: command the battlefield or take over any unit and fight in first person. Build your army, coordinate land, sea and air forces, and outmaneuver rival commanders in solo and multiplayer battles.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The battles are finished enough to play and to rank. The game around them is not.

ORDNIX is entering Early Access to build its long-term layer with players rather than in private. The largest piece is the Armoury, a match-earned progression and customisation system that does not exist yet: players would earn points from match outcomes and spend them on unit upgrades such as weapons, defensive packages, equipment and vehicle parts. How points are earned, what can be upgraded, and how customisation stays out of the way of competitive balance are undecided today, and I want those decisions shaped by people playing the game.

Early Access will also be used to add nations, continue the visual work across units and battlefields, build a fuller player profile, and add achievements. I will keep publishing updates and patch notes, read the reports and discussions, and change the roadmap when feedback shows something needs to change.
”

Approximately how long will this game be in Early Access?

“Roughly a year, and longer if the Armoury needs it. The plan is to leave Early Access when the Armoury and progression are in and balanced, the nation roster has grown, and the game is stable and complete as a whole. The estimate will move with what the community asks for, and I will say so when it does.
”

How is the full version planned to differ from the Early Access version?

“Early Access gives you the foundation: online and offline battles, ranked and unranked multiplayer, AI skirmishes, and eight nations with their own rosters. I plan to build on it with:

The Armoury: match-earned points spent on unit upgrades such as weapons, defences, parts and equipment. Not yet built; its rules, balance and scope will be designed with the community.

More nations, each with its own doctrine, roster, look and balance.

Continued visual work across the roster: unit models, faction-specific appearances, naval hulls, aircraft, effects, animation, audio and the battlefield itself.

A fuller player profile: persistent progression, identity, statistics, records and unlocks.

More achievements tied to combat, strategy, nation mastery and progression.

Campaign and structured operation content built on the existing skirmish and scenario systems, and more maps, biomes and scenarios.

Ongoing balance and usability changes driven by ranked results, feedback and replays.

Priorities will move with player feedback. That is the point of Early Access.”

What is the current state of the Early Access version?

“Playable, and complete in its core. Incomplete in progression, customisation, and long-term content.

Available now:

Deterministic lockstep battles in which units, projectiles, radar, logistics and electronic warfare are all simulated.

Ranked 6v6 only with MMR, seasons, placements and tiers, plus unranked Quick Play.

Skirmishes against AI, from small fights to very large engagements.

Eight playable nations fielding armour, infantry, artillery, air power, naval forces, drones, electronic warfare, logistics, mines and engineers.

Trench warfare, fortifications and garrisons; tactical and strategic weapons with warnings and counterplay.

Battle replays that can be reviewed from either side's fog of war.

Several biomes, multiple victory conditions, dynamic weather and different lighting conditions.

Not yet implemented, planned for Early Access:

The Armoury, in any form. Additional nations. The fuller player profile. More achievements. Campaign content.

Expect balance changes, adjustments to units and doctrines, presentation upgrades, and new systems introduced and refined during development.
”

Will the game be priced differently during and after Early Access?

“The game launches at a lower Early Access price that reflects its current, unfinished feature set. I plan to raise the price as major systems and content land, and to announce any change ahead of time. Buying during Early Access includes every update to the game.
”

How are you planning on involving the Community in your development process?

“The Steam Community Hub is where features are discussed, bugs reported, balance argued, and roadmap updates and patch notes posted.

The Armoury will be designed there in the open: which upgrades players want, how match-earned points should work, what trade-offs feel fair, how customisation should relate to nation identity, and how to keep progression from undermining competitive balance. Players will also help set the priority of new nations, unit visuals, profile features, achievements, maps, scenarios and campaign content.

Replays store match orders rather than video, so a replay attached to a bug report lets me reproduce the exact battle, investigate the issue, and understand a balance concern as it actually played out.
”
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About This Game

Command the battlefield. Fight from within.

ORDNIX is a modern warfare RTS built around one ambition: give you command of an entire force and the freedom to take over any unit in first person. Infantry, armor, aircraft, drones, ships and submarines—one battlefield, seen from the command view and from inside the fight.

Your army. Your decisions.

Choose from eight nations with distinct equipment rosters. Build your force with requisition points, deploy reinforcements and decide where to commit them. Support tanks with infantry, protect your advance with air defense and use artillery to pressure enemy positions.

Push for an objective, reinforce a threatened flank or hold your reserves for a counterattack. In Conquest, capturing and holding ground earns victory points. Firepower matters; where you use it matters just as much.


Ground combat captured in-engine.

See the opening. Make your move.

Scout before committing your main force. Use reconnaissance, radar and drone feeds to locate threats, then coordinate your attack across land, sea and air. Keep your support units protected and adapt as the battlefield changes.


An in-engine reconnaissance view.

Naval theaters bring surface ships and submarines into the fight, with carriers and carrier-supported aircraft available to eligible nations. Your equipment choices depend on your nation and the theater.


Surface ships maneuvering during an in-engine naval battle.

Command from above. Take control up close.

The vision for ORDNIX is to connect strategic decisions with the action they create: take over any unit in your force, experience its role in first person, then return to command the wider battle.

Expanded first-person control across all unit types is part of that vision; its availability varies in the current Early Access version.


Onboard drone footage from the current game.

Choose your battlefield.

  • Solo Skirmish: Choose your map and battle settings, assemble your army and face AI commanders.
  • Multiplayer: Create a custom lobby or join other commanders through matchmaking. Match availability depends on the player population.
  • Ranked: Competitive 6v6 Conquest on Windows. Season availability and eligibility requirements apply, and twelve human players are required.

An evolving battlefield

ORDNIX is in Early Access, with ongoing work on unit control, visuals, interfaces, balance and performance. The current version can experience low frame rates, including in smaller battles. Patch notes document each release's changes and remaining issues.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit (1909 or later)
    • Processor: Quad-core ~3 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
    • Memory: 8192 MB RAM
    • Graphics: Vulkan 1.2 or DirectX 12 capable GPU with 2 GB VRAM (GeForce GTX 960 / Radeon RX 470)
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    • Sound Card: Any
    • Additional Notes: SSD recommended
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: 6-core (AMD Ryzen 5 3600 / Intel Core i5-10400)
    • Memory: 16384 MB RAM
    • Graphics: GeForce GTX 1660 / Radeon RX 5600 XT (6 GB VRAM) or better
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    • Sound Card: Any
    • Additional Notes: SSD recommended
    Minimum:
    • OS: 64-bit Linux with Steam (x86-64)
    • Processor: Intel Core i5-10400F or equivalent (6 cores)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 (6 GB) with a current driver; Vulkan required
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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