Carve through the damned in a moonlit gothic world. A top-down action-RPG of visceral combat, greedy loot, and rune-twisted skills — where hardcore pilgrims race a seasonal ladder and the fallen linger as ghosts you can inspect.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Dreadmark is developed WITH its players, loudly: Discord threads for suggestions and reports, votes steering priority, and the game updating within days to match. Early Access is that loop running in public — play it, shape it, watch your thread become a patch note.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We're planning for roughly 12 months in Early Access, though this could shift based on community feedback and the pace of development.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan to grow the class roster from two toward five by 1.0, each with skill trees of real synergy weight, runes that mutate skills into new ones, and loot affixes that bend whole builds. We plan to add more zones and acts, deeper endgame tiers, expanded rune coverage, and additional achievements and cloud-save polish. Core combat, loot, and the seasonal ladder are playable from day one. We're also investigating co-op and PvP modes as a post-1.0 possibility with the community — not a promise, just something we're exploring.“

Was ist der derzeitige Stand der Early Access-Version?

„Two playable classes — a shield-and-blade Penitent and a Witch built around status and ranged pressure — each with a full skill tree and rune-mutation system. Three connected areas: a hub camp, a moonlit outdoor road/graveyard stretch, and the Cathedral, ending in a real boss fight. Loot with on-hit and when-struck affixes, an optional hardcore permadeath mode, and 33 Steam achievements already live. The online layer is fully connected from day one: server-verified seasonal leaderboards, global chat, a herald announcing the ladder's deeds, and the fallen lingering as ghosts whose gear you can inspect.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Dreadmark launches Early Access at $9.99. We plan to raise the price when the game leaves Early Access at 1.0, so joining early is also the best price you'll see.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„The Dreadmark Discord is where the community drives development directly: players suggest changes and report issues, the community votes on what gets prioritized, and updates land within days rather than quarters, so a suggestion thread can become a patch note. In-game, a built-in report tool lets players flag bugs and feedback without leaving the game. Every patch's changelog reflects what the community asked for, so players can see their own influence on the game as it grows toward 1.0.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 2026

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Infos zum Spiel

A true hardcore ARPG. Gameplay first. Difficulty that means it. Replayability without a bottom.

Dreadmark doesn't sell you cutscenes or a tech demo — it sells a fight. A ruined pilgrim road, the horrors that took it, and a ladder of players racing to survive it better than you.

Combat with weight — Attacks commit. Blocks and recovery are real. Every horror has a tell, and the difference between reading it and eating it is your health globe. Positioning, timing, and commitment decide fights — but walk in undergeared and none of it saves you.

Difficulty that respects you — Punishing, never cheap. Elites roll affixes that change how they fight; packs punish autopilot. And for those who mean it: hardcore, where death is permanent — and public.

Built for the next run — A roster of classes growing through Early Access — five planned by 1.0 — each with skill trees of real synergy weight, runes that mutate skills into new ones, and loot affixes (on-hit, when-struck) that bend whole builds. Seasonal ladders reset the race; the only thing that carries is what you've learned.

Alone on the road — never offline — A single-player fight inside a live, connected world: server-wide seasonal leaderboards with server-verified runs, global chat, a herald crying the ladder's deeds, and the fallen lingering as ghosts whose final gear you can inspect and judge.

Built in the open, fast — Suggest it on the Dreadmark Discord, vote it up, watch it ship. Updates land in days, not quarters — the road to 1.0 is walked with the community, and the changelog proves it.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Some 2D artwork (key art, item icons, and UI art) was created using generative-AI tools, with human selection and editing.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Dreadmark contains stylized fantasy violence: players fight undead, cultists, and gothic horrors using melee weapons, ranged attacks, and magic skills. Blood and hit effects are stylized rather than realistic, and there is no dismemberment, gore, or torture. The game's atmosphere is bleak and unsettling (graveyards, ruins, a cathedral) but is not realistic horror. Dreadmark also includes an optional Gamble Stall where players spend in-game gold — never real money — for a chance at a random item, similar to gambling mechanics found in other action RPGs.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-4460 or equivalent (4-core)
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GTX 950 / AMD RX 560 or equivalent
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10/11 64-bit
    • Prozessor: 6-core CPU or better (e.g. Intel Core i5-9600K / AMD Ryzen 5 3600)
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GTX 1060 / AMD RX 580 or better
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 4 GB verfügbarer Speicherplatz
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