The next level of horse racing sims. Genuine Thoroughbred lineages spanning over 300 years, 24 real UK/IRE courses featuring full race calendars, online head to heads, Mendelian and polygenic inheritance, Chef-de-Race dosage, Bruce Lowe families, nicks built from real-world race records... and more.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“A game with this level of depth can only be finished using real players. While extensively play-tested, what is needed is thousands of yards, run thousands of ways, to hone the economy, the difficulty, the overall experience. Importantly, the entire core of the game is complete and playable today, including the online head-to-head races.”

Approximately how long will this game be in Early Access?

“The current roadmap is for a further 12 months of build before the game is considered complete. This includes not just tuning, but also additional features that will enhance the game experience, particularly for the horse racing veteran.”

How is the full version planned to differ from the Early Access version?

“There are three main areas that will differ:

1) Expanding online play - increasing scheduled racing into a fuller competitive calendar, including special events and more race bands.

2) Growing the racing world itself, including forthcoming partnerships with major pedigree sites to further expand on the current 14,000+ real world horses across racing's history.

3) Plans to move the series beyond the Flat - National Hunt racing, new racing territories beyond UK/IRE, and continual refinement of the play experience.”

What is the current state of the Early Access version?

“Complete and playable end-to-end, the game has been in private testing for several months. In place: full breeding - a 15-trait genome with Mendelian and polygenic inheritance, Chef-de-Race dosage, Bruce Lowe families, nicks computed from three centuries of real breeding records - alongside auctions, private treaty, claiming and mare leasing. In addition, 24 UK real courses, an 11-option training schedule system, juvenile education, staff, jockeys, sponsorship and an economy with real insolvency. Betting is also available, as are online races against rival trainers.”

Will the game be priced differently during and after Early Access?

“The price may rise gradually as major content and features ship. Any change will of course be announced in advance.”

How are you planning on involving the Community in your development process?

“We will be offering methods to report bugs, alongside general feedback. The intention is for the build to be a two-way street.”
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This game is not yet available on Steam

Planned Release Date: October 2026

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Reviews

“Truly the Football Manager of horse racing sims.”
91% – Digitiser

About This Game

Build on horse racing's Golden Age of the 70s and 80s as you to take the reins of your own stable on January 1st, 1990. Manage day-to-day running, from staffing to breeding to facilities - can you etch your name alongside the greats?

BREEDING & BLOODLINES

  • Mendelian and polygenic inheritance:  a comprehensive 15-trait genome, with trait linkage, alongside sporadic mutation emergence.

  • Real Thoroughbred lineages, over 300 years deep: featuring over 14,000 real pedigree records that reach back to the foundational sires: the Byerley Turk, the Darley Arabian and the Godolphin Arabian.

  • Chef-de-Race dosage: 222 chefs from Roman's tables shape distance aptitude, and dosage re-enters the line with every foal bred.

  • Bruce Lowe families: full family and subfamily numbers on every pedigree. 

  • Nicks built from real historical race records: cross affinity calculated from three centuries of breeding data. Authentic black-type winners and real crosses, weighted by historical evidence.

  • Line-breeding: tighten a good line, but push too far and risk poor foals or stillbirth. 

THE BLOODSTOCK MARKET

  • The sale ring: bid live at auction or consign your own stock.

  • Private treaty: browse the wider market and deal directly.

  • Mare leasing: lease broodmares for your stable or let your own out.

  • Stud fees: monetise your champions at stud or source elite sires from the open market.

RACING

  • 24 real UK and Ireland courses: the real racing map, growing on history's schedule: Wolverhampton's all-weather opens in December 1993 and Newmarket runs both its courses, Rowley Mile and the July Course, by season.

  • The full schedule: sellers to Pattern class, official-ratings handicapping and a win-keyed penalty that punishes the sandbagger.

  • Race day: riding tactics set before the off, weight that costs real lengths, and a top-down live viewer with silks, furlong poles and commentary.

  • Jockeys: bookings, retainers and apprentice claims.

  • A world with a past: every horse arrives in 1990 with a rich background built on real ancestry and their real race records.

THE BETTING RING

  • An honest market: every price is built from public form only, with win and each-way singles. If you can read a maiden better than the market can, the value is yours.

YOUR YARD

  • Training that makes a difference: an 11-option weekly training regime to build fitness, freshness and sharpness.

  • Juvenile education: yearlings need to be broken, ridden away and stalls-schooled before they ever see a racecard. Skip the schooling and the stalls gate will tell you why.

  • Injuries: how you manage a setback genuinely moves the recovery: box rest heals, work and neglect extend the spell.

  • Facilities and staff: gallops and facilities with real recovery physics. Trainers, bloodstock scouts, grooms and head lads can be brought on to support your rise.

  • An economy that bites: real costs, real insolvency. 

  • Rivals on your rules: every NPC yard runs the same engine, the same rules, the same information. Outbreed them, out-train them and out-place.

ONLINE

  • Race rival trainers: send your string into scheduled feature races against horses bred and trained by other players, run live by the same race engine.

  • Results of record and watch-back: every online race publishes to the official site with a leaderboard showing the best of the best.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz with 64-bit support (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 or newer)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: 64-bit Windows only. An internet connection is required only for the weekly online feature races — the full single-player game runs offline. Long careers grow your save file; allow extra disk space for a stable you keep for decades.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11, 64-bit
    • Processor: Quad-core (Intel Core i5 / AMD Ryzen 5 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: 64-bit Windows only. An internet connection is required only for the weekly online feature races — the full single-player game runs offline. Long careers grow your save file; allow extra disk space for a stable you keep for decades.
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