Grab blocks from the arena, freeze them as platforms, hurl them as weapons, and duel on brutal vertical battlefields in this fast-paced 1v1 to 5v5 competitive multiplayer game where extreme mobility and pure skill reign supreme.

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Planned Release Date: August 2026

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About This Game

Hey. I'm KV, I'm 19 years old, and I built DUELX from scratch alone.

DUELX is a competitive multiplayer duel game where every second matters. Battle solo 1v1,

team up in 2v2 and 3v3 skirmishes, or wage full-scale 5v5 wars. Face off on brutal

vertical arenas where extreme mobility is everything.

The game's signature mechanic is WALL GRAB: grab destructible blocks from the arena

(anywhere except the outer walls), and they disappear from the map. Then you can freeze

them in place as platforms, rotate them to block incoming fire, or hurl them at enemies

as projectiles. Every block you take reshapes the battlefield. Every decision matters.

Run on walls, leap between rooftops, chain dash cancels — all while managing the arena

itself as a tactical weapon. Combined with responsive melee, precision shooting, and

parries, it creates frenetic gameplay where positioning, timing, and reaction time

reign supreme

The aesthetic is NEO-BRUTALIST: black concrete, cyan and magenta neon, energy halos on

every hit. The atmosphere is cold, futuristic, immersive.

There are unique arenas (FORTRESS, BASTION, METROPOLIS...) and a growing roster of fighters

with special abilities (Frenzy, Dive, Shield...). No RNG. No loot boxes. Just pure skill.

Play solo, play with friends, play competitive. Your playstyle, your rules.

This is my first commercial game. I've been working on it for months alongside my studies

in accounting and my passion for programming and game design. DUELX is the blend of both

worlds: precision, rigor, and the drive to create something unique.

Hope you enjoy it.

— KV

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

### Use of Generative Artificial Intelligence

During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation.

AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements.

It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements.

The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me.

I want to be transparent with players regarding the use of these technologies in the creation of the game.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel core i5
    • Memory: 8 GB RAM
    • Graphics: Geforce 2060
    • DirectX: Version 11
    • Storage: 4 GB available space
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