Rule a house in China in 196 AD, alone or with a friend. Expand on a pausable real-time campaign map, command thousands of soldiers in field battles, sieges and duels, and keep a court of officers who remember your promises, rage when a sworn brother falls and carry every wound into the campaign.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Three Kingdoms Reimagined already has a complete campaign loop: choose a
landed house, manage a living war, command field battles and sieges, develop
settlements, recruit officers, and pursue unification. Early Access lets
players stress the long campaign, balance the many factions, and tell us where
orders, information, and Officer Destinies need to be clearer. That feedback
will shape tuning and usability without changing the game's core identity.”

Approximately how long will this game be in Early Access?

“We currently expect Early Access to last roughly 9–12 months. Quality and
player feedback will determine the exact timing, so this is a target range
rather than a promise.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to improve campaign balance and pacing, tactical
performance at the largest battle sizes, tutorials and interface clarity,
Officer Destinies presentation, hardware compatibility, and localization
quality. Development priorities may change with player evidence; customers
should buy only if the current playable version is worth the price to them.”

What is the current state of the Early Access version?

“The current Windows version is playable from the 196 AD opening through the
campaign victory condition. It includes famous and custom landed houses, a
real-time campaign map, diplomacy with peace envoys and marriage alliances,
economy, quests, saves, manual and automatic battle resolution, pre-battle
stratagems, field battles, walled sieges you can attack or defend, single
combat before and during battle, named officers with signature moments, a
court of officers with requests, promises, friendships, rivalries, oaths and
marriages, a reputation that officers judge you by, legacies and nemeses,
council work and Officer Destinies. Two players can share a campaign online or
fight a custom battle. It has 30 Steam achievements and gamepad play. English
and Simplified Chinese interfaces are present. This is a systems-heavy
independent game: balance, large-battle performance, onboarding, and
presentation are still being refined, and players may encounter bugs or rough
edges.”

Will the game be priced differently during and after Early Access?

“We currently plan to price the game lower during Early Access and may raise the
price when the game reaches 1.0 to reflect added polish and value. Any change
will be announced in advance. Existing owners will receive the full version at
no additional charge.”

How are you planning on involving the Community in your development process?

“Steam Discussions will be the primary public feedback channel. We will post
patch notes and development updates, maintain clear bug-report instructions,
and use reproducible saves, logs, and player reports to prioritize stability,
balance, clarity, and quality-of-life work. We will not promise that every
suggestion becomes a feature, but we will explain the direction of major
changes and keep the store page current.”
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About This Game

Rule a house in 196 AD


Three Kingdoms Reimagined is a strategy game for one or two players. You rule from a pausable real-time campaign map of China and fight your battles yourself, with thousands of soldiers on the field. Begin as Cao Cao, Liu Bei, Lu Bu, Sun Ce or another historical ruler, or create your own: choose a face, dress and arm them for battle, pick how they fight, and bring up to two companions you made.

Command the battle


When armies meet, read the contact report first. It shows both forces and the stratagems you can afford: dust dragged behind your riders so the enemy thinks you are many, a bandit chief's horsemen waiting off their flank for your signal. The enemy plans its own. Then fight the battle yourself or let Auto Resolve settle it.

On the field, order your cohorts to move, attack or hold, and watch morale and fatigue before you commit them. Officers lead their own share of the army, and soldiers near an officer's banner hold together. Famous officers have moments of their own: Zhang Fei roars, Lu Bu breaks the first rank, Zhao Yun cuts his way out when he is surrounded. When your men break and run, raise a standard and rally them.

Duels in the ranks


When two officers meet between the lines, one can challenge the other. Accept, and the ranks fall back to make a ring while the fighting goes on around it. A duel lasts up to a minute, and the winner gets back some of the strength it cost them. Before a battle you can also call out the enemy commander, and both armies stop to watch.

The Champions' Tournament


Once in a campaign, Lu Bu calls the strongest houses to a tournament at his parade ground. If he has fallen, the strongest house hosts. Each house sends its best fighter. Choose your champion, fight each bout yourself or let it resolve, and watch the others. Every house that enters is paid by how far its champion went, and the winner gains +3 WAR for good and the title Champion of the Realm.

Take the walls, or hold them


Cities are fought for on their own walls. Send a ram to the gate and ladder parties up the wall, and set your archers to keep the defenders' heads down. The garrison answers with boiling oil on the ram and stones on the ladders, and it will not break while its walls stand. In a single-player campaign, when an enemy storms a town your army is in, you can man the battlements yourself.

Keep a court


Your officers come to you when something happens. After a deed, a wound, or a plan you set aside, an officer's card waits on the map with one line and two answers, and the campaign keeps running while you decide. They ask for what matters to them: a command, a duel with a named enemy, an office. Promise it and the promise has a deadline. Keep it and they owe you a favor; break it and everyone who values good faith hears.

Your choices build your name: merciful or severe, bold or cautious, faithful or faithless. Officers who admire it serve gladly, and free officers weigh it before they join. Officers make friends in battle and rivals over honors. Swear an oath with a trusted officer once you have faced danger together, marry, or arrange a match between two of your court. Close officers send gifts, and an officer captured in a defeat can be ransomed or traded home.

Bonds that fight


Sworn brothers, spouses and friends steady each other's men when they fight side by side. When one falls, the other may rage or falter, and a comrade who goes down draws a rescue ride.

The Annals


After the first months, dated crises reach your court. A pretender claims the throne, Lu Bu is cornered at Xiapi, and the north fights its great war. Each crisis gives you ten days and several answers, and at least one leads to a grand battle you can fight yourself. Turning Points such as a captive emperor, a general who changes banners and a last coalition arrive one at a time, so each gets your attention.

Decide where to expand


Develop settlements, muster troops, trade grain and goods, and appoint officers to lead armies or run your cities. Your council proposes a plan; you choose which one your commanders follow. Scouts and reports show part of the situation, not every enemy movement.

Make peace by sending an envoy with terms, gold or a returned captive, or bind another court to yours by marriage. Hold a majority of the realm's 29 capitals to claim the Mandate, and expect the other courts to unite against you before the end. Win as Emperor, as Regent of the Han or as King, depending on the road you took. Lose your last holding and your house falls.

Every battle carries on


A victory may win territory while leaving your army too weak to press on. Survivors, wounds, captured officers and lost gates all stay in the campaign. Officers earn deeds, traits and titles, teach each other on campaign, and remember the promises you kept. A commander who keeps beating one of yours becomes a nemesis. Each officer's biography and your campaign's Chronicle keep the story.

Share the campaign with a friend


Two players can play one campaign together, each leading a historical warlord from their own seat. Begin as allies, at peace or at war, and keep the alliance or break it. Allies fight in each other's battles, each commanding their own army; rivals race each other for the realm. Each player can bring a character they created as a champion in their army. Stop and save together and carry on later. Custom Battle has a multiplayer lobby too, with drafted officers and armies of up to 500 men.

Also in this build


  • English and Simplified Chinese
  • 30 Steam achievements
  • Gamepad play
  • Steam Cloud saves

Screenshots and GIFs are captured from the current Early Access build. Some battles were set up for the camera.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some pre-generated artwork and audio were created with generative AI during development. These outputs are integrated as fixed assets; the game does not generate content live during gameplay or connect to a third-party AI service during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 6 cores, e.g. Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: 2 GB VRAM, OpenGL 3.3 or DirectX 11 compatible, e.g. GeForce GTX 1050 / Radeon RX 560
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1280×720 display
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 8 cores, e.g. Intel Core i7-10700 / AMD Ryzen 7 3700X
    • Memory: 16 GB RAM
    • Graphics: 4 GB VRAM, e.g. GeForce GTX 1660 / Radeon RX 5600 XT
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1920×1080 display