Hold a cursed castle against the horde in an isometric bullet-hell roguelite. Five classes, dozens of spells, a soulforge that rewrites your stats between waves — fight bosses on every 5th wave and upgrade your spells with talents all while dodging traps and projectiles.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I wanted to keep the game in beta version because I feel like I need the help of a community of gamers that will report back to me their feels of the current game. As a solo developer I did my best to playtest and balance numbers by myself. At the end of the day, I need feedback from others.”

Approximately how long will this game be in Early Access?

“Not for long, I have created some forums and social medias for my game and I will be discussing my games balancing with gamers there and once I get the hang of my forge mechanic and spell damage balancing I would really like to make the game official and future updates should only rely on new classes and new bosses.”

How is the full version planned to differ from the Early Access version?

“Better balancing for sure, other than that I feel like my game is quite full (hopefully my community will feel the same way)”

What is the current state of the Early Access version?

“0.9.0-beta
I just need some feedback from fresh eyes and true gamers so that I can fix whatever a general public feels that needs to be fixed (I really want my 1.0.0 version to be balanced perfectly)”

Will the game be priced differently during and after Early Access?

“No it will remain the same.”

How are you planning on involving the Community in your development process?

“I have several social media accounts and also am active on forum, my store page also references to them. I would really enjoy discussing my games balancing with others because balancing shadow numbers/ numbers is really hard for developers especially I am a solo-dev. So a community is really important for me here.”
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About This Game

The castle does not hold itself.

You are one of five wardens standing a vigil at the end of the world. The horde comes in waves. The dead do not stay dead.

Five classes, five ways to die badly.

  • Tank — the wall the horde breaks against. Hold the line, ring the peal, refuse to move.

  • Berserker — slaughter as rhythm. Keep the tempo or lose the fire.

  • Mage — reality as a rough draft. Comets, wards, and a great deal of standing still.

  • Rogue — in, out, and gone before the wound registers.

  • Hunter — mark the quarry, plant the cairn, and let nothing leave the courtyard.

Each carries its own kit, its own passive rhythm, and its own set of talents to sink shards into.

The forge rewrites you between waves.

Improve your kit looting runes from downed mobs, by unlocking talent vaults or forging your soul by consuming relics.

The bosses await in the crypt.

Four wardens of the castle wait in the darkness. Morthain. The Hollow Bell. Skarn. Vaskha. Which one answers, no one knows.

And then it does not stop.

Endless mode takes the brakes off entirely. There is no victory screen down there — only a number, and the question of whether you can beat the one you left last time.

What's in the box;

Endless fun in a run— a whole vigil in one sitting

Five classes with distinct kits, passives and talent trees

A dust economy of doors, traps and set-pieces that punishes hoarding and greed equally

Four rotating bosses

Endless mode with a persistent record to beat

22 achievements and lifetime kill statistics for every enemy and boss in the game

Difficulty presets from Normal to Nightmare

Fully playable in 21 languages

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Soulforge uses generative AI for part of its asset production. All AI-assisted content is pre-generated, fixed in the shipped build, and reviewed by the developer before release — the game generates no content at runtime.

• 2D art: UI frames and chrome, spell and passive ability icons, class portraits, key art and store capsule art were produced using AI image generation from written style briefs, then selected, corrected, cropped, rescaled, composited and colour-graded by the developer before being imported into the game.
• 3D models and textures: a portion of environment and prop assets were produced with AI generation tools, then edited, retopologised and hand-adjusted before being used in the game.
• Localization: the game's 20 interface languages were produced with AI translation, each language then passed through a separate independent AI review pass and a mechanical validator. Native-speaker review is ongoing and corrections ship as they arrive.

Audio is procedurally synthesised with hand-written DSP code, not generated by an AI model.

We have reviewed the shipped assets and believe they contain no illegal or infringing content.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: ⚠ see note — quad-core, Intel Core i5-8250U / AMD Ryzen 3 3200U class
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 integrated graphics with 2 GB video memory (shared is fine), Intel UHD 620 class
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Runs at ~40 fps at 1080p on this class of GPU at the Performance graphics preset. 1920×1080 recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 with 4 GB dedicated video memory — for the Quality preset at native resolution
    • DirectX: Version 11
    • Storage: 2 GB available space
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