A side-scrolling “roguelike” combat game set in the Three Kingdoms era, featuring three classes to choose from: Warrior, Mage, and Archer. Each class offers two progression paths. With flashing blades and punches that pack a punch, come experience the thrill of combat!

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About This Demo

      The demo is now live! If you're interested, be sure to add it to your wishlist. Thank you for your support!!

      This game is a 2.5D side-scrolling Roguelike combat game set in the Three Kingdoms era. In addition to its retro art style, it features innovative mechanics such as “Exploration,” “Attack,” and “Retreat,” as well as procedurally generated levels. The game aims to recreate the grueling yet epic battles unique to the age of cold weapons. We invite everyone to join in and take on this challenge!The controller🎮 (XBox) / The keyboard-mouse mode can be chosen from one of the two!

       The game features a level-based map system. After selecting a character, players can begin their journey (tower climb) through 15 levels. The goal is to complete each level’s objective—such as defeating the boss or making a successful retreat—and ultimately reach the top of the tower. Each time you start, the map, enemies, and rewards are randomly generated, creating a sense of uncertainty!! Level types are diverse, including leveling, pure combat, reward-based, elite battles, boss hunts, and retreat missions.

      Depending on their class, characters are equipped with six major build (BD) progression systems, with each class offering two build paths to choose from:

(1) Divine Warrior: Berserker Build vs. Invincible Build:

Frenzy Style: Increases the character’s critical hit rate and critical damage probability. Enemies suffer longer stun durations and are knocked back farther. It also features frame-freeze and screen-shaking effects, aiming to deliver a more visually striking and realistic combat experience.

Invincibility Style: Upon entering Invincibility Mode, the character only loses health and ignores all damage effects and status buffs—such as knockback, knock-up, and airborne status. When health drops below 20%, a limited-time invincibility mode activates, allowing the character to enter a true invincible, damage-free state.

(2) Mage: Area-of-Effect (AoE) Build vs. Cooldown (CD) Build:

Area-of-Effect (AoE) Build: Skill damage range is increased; damage scales proportionally with each additional enemy within the area. Additionally, AoE skills receive an extra damage bonus.

Cooldown (CD) Build: Skill cooldown times are reduced, as is the mana cost. Furthermore, damage increases by a certain percentage with each skill cast.

(2) Archer: Penetration Build vs. Rapid-Fire Build:

Penetration Build: Arrows can penetrate through more enemies; damage increases by a certain percentage for each additional enemy penetrated. Additionally, the arrow’s duration is extended, allowing it to hit enemies at greater distances.

Rapid Fire Build: Increases the number of arrows fired per shot, reduces the interval between consecutive shots, and boosts firing speed.

Highlights of the Innovative “Search-Fight-Retreat” Gameplay in “Three Kingdoms”:

(1). Search Phase: Players must obtain signal flares, which drop randomly upon defeating elite monsters. The variety and randomness of dropped items have been increased, enhancing the roguelike randomness mechanics;

(2) After obtaining a signal flare, players can choose to continue forward to fight the boss for more high-tier items and upgrades, or use the signal flare immediately to enter the third phase—retreat;

(3) Battle Phase: Once you enter the boss area, you can no longer use signal flares. You must give it your all to defeat the boss and various types of enemies. By defeating the boss and collecting the dropped treasures, you can proceed to the third phase—retreat. If you are defeated during this process, the challenge fails, and you will lose all items collected previously;

(4) Retreat Phase: This is the most tense and thrilling phase. Your character must retreat to the retreat point at the starting location before the retreat countdown ends. Along the way, you’ll encounter enemy ambushes as well as traps such as spike pits and rolling boulders. After successfully reaching the retreat point, you must hold the position for 10 seconds before the countdown ends to truly complete the challenge. If you are killed by enemies during this time, or fail to hold the retreat point until the countdown ends, the challenge will fail, and you will lose everything!!

     Now you can explore the map, engage in combat, and maneuver flexibly—actively seeking opportunities in turbulent areas. This is the first-ever combination of side-scrolling combat, roguelike elements, and a “search-fight-retreat” mechanic—we’re excited to see what unique sparks it will ignite!

     Finally, the game features multilingual localization, supporting Chinese, English, and Japanese.

Are you ready? Welcome to my Three Kingdoms combat and exploration adventure!!!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

🎮 About the Development of this game

As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.

System Requirements

    Minimum:
    • OS: window 10/11
    • Processor: core i5-100
    • Memory: 8 GB RAM
    • Graphics: GTX1060
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: 瑞昱ALC897
    Recommended:
    • OS: window 10/11
    • Processor: core i5-100
    • Memory: 16 GB RAM
    • Graphics: GTX1650
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: 瑞昱ALC897
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