An idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox after. An idle game that ends.

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Planned Release Date: Q4 2026

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About This Game

Every coin you earn, you can see happen.

No abstract ticking number. A marble rolls, hits a peg, chimes — and a coin pops out. That's the whole game, and it's the whole difference. Buy an upgrade and the mill physically rebuilds itself: a new marble rolls in, a new ring bolts on, a bumper lights up. The numbers are a by-product of the machine.

THIS GAME ENDS. ON PURPOSE.

  • ~3 hours to the finale — a real ending, with credits.

  • 100% of the achievements are reachable in that time. No grind wall, no season pass.

  • No dark patterns. No microtransactions. No "wait 4 hours or pay". No ads. Ever.

Then, if you want to stay: an endless sandbox with everything unlocked.

The mill is an instrument

Every hit is pitch-quantized to a pentatonic scale, so a thousand random collisions come out as a chime melody instead of noise. Each era raises the root a fifth — copper C, silver G, gold D, diamond A — so you can hear your progress with your eyes closed. Copper is a muted wooden tock; diamond is glass.

At full tilt the mill fires around 1,900 collisions a second. It doesn't get louder — it gets denser.

Build it out, melt it down

  • Rings bolt on one by one — the machine grows outward like a mandala, up to six rings.

  • Five bumper types: peg, bell, mint (coin geyser), amplifier, prism.

  • Melt the mill down to keep permanent ingots, then rebuild faster in a new material — copper, silver, gold, diamond.

  • Every melt deals you three perk cards and you keep one for the run. A reroll costs an ingot.

  • A rare golden marble rolls through. Click it in time for a bonus. Miss it and you lose nothing.

ASMR mode

One key hides the whole interface. No numbers, no shop, no events — just the machine and the chimes.

Good to know

  • There is no offline income. The mill runs while you're watching it — this is a game you sit with, not a tab you check.

  • It's short by design: ~3 hours to 100%, and then a sandbox to play in.

  • Runs on integrated graphics. It's meant for a laptop on a quiet evening.

More from StoneForge Labs

This mill builds itself. In Ballfall you build your own — marble by marble.Wishlist Ballfall

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Marble Mill's text was written with generative AI assistance — the in-game strings, the achievement and perk descriptions, and this store page.

Nothing else is AI-generated. The mill is drawn by the game's own renderer rather than from image files: the build contains no art assets beyond the window icon, which a script in the project generates. Every chime is synthesised in code as it plays, so the game ships no audio files at all. And nothing is generated while you play — there is no AI model in the game and no calls out to one.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 11 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable integrated graphics (Intel HD 520 / Iris or newer)
    • Storage: 300 MB available space
    • Sound Card: Any
    • Additional Notes: Runs fine on integrated graphics.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with current Mesa drivers
    • Storage: 300 MB available space
    • Sound Card: Headphones recommended
    • Additional Notes: 60 FPS with the mill at full tilt
    Minimum:
    • OS: Ubuntu 22.04 LTS or SteamOS 3, 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with current Mesa driver
    • Storage: 300 MB available space
    • Sound Card: PulseAudio or PipeWire
    • Additional Notes: Runs fine on integrated graphics.
    Recommended:
    • OS: Ubuntu 24.04 LTS or SteamOS 3, 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU with Vulkan support
    • Storage: 300 MB available space
    • Sound Card: PulseAudio or PipeWire
    • Additional Notes: 60 FPS with the mill at full tilt.
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